Texas Hold'em Poker v1.13
No Limit
DOWNLOAD HERE
NEW 1.13 UPDATE INFORMATION
The latest version is 1.13 which can currently be found here:
http://www.nibbits.com/sc/maps/view/125940/
It fixes a small bug in 1.11 where only blue spawned voters. It's not anything that really impacts gameplay, but it kept votebanning/folding from being used.
Another helpful addition is that it now pings the location of holecards when you unload your goliath. That's a useful thing you can point out to noobs when they ask where their cards are.
NEW CHANGES FOR VERSION 1.11
Disregard the odd exposed part of the minimap in the top mid in the screenshots. I added map revealers for testing purposes.
Redone pregame selection with new options.
There's room for more interval lengths, but I don't think there's a need because I haven't had any complaints or requests about it.
The amount on the right varies depending on the amount of players in the game. Since in the picture there's 5 players, the alternative starting chip amount is 180. That number will increase with less players. If there it's a full house, 6 players, then this selection is skipped.
Now you can force faster play with the lower countdown timer options.
I've also made the bet error messages more detailed providing more helpful information. I think now a person can figure out how to use their bet/raise and check/call actions even if its their first time just by reading the messages. Most people will often just try to unload the bet/raise action when they first place, so these messages should help guide them.
Displayed after trying to unload Bet/Raise with zero gas.
Displayed after trying to unload Bet/Raise without enough gas to make a legal bet.
Displayed if a person tries to unload check/call without enough minerals.
Displayed if a person tries to use bet/raise to go all-in
Some of the tutorial messages have been revised, but the information is essentially the same.
I've also added pings at various intervals during a player's turn countdown timer to serve as alerts/warnings.
I also noticed that many times stupid people will unintentionally turn their auto-fold on and not notice it. Then when it's their turn they're wondering why they folded, so I added a message for the player whenever he folds due to auto-fold to let him know that auto-fold is on and also telling him to unload the auto-fold action to turn it off.
I added CC's that you can move over your hole cards to cover them. You can cover and uncover them by moving your shuttle.
Fully covered.
Fully uncovered.
I also edited the display action so it also shows the unit name next to the card number.
There's a dash missing for one of the cards, but it's fixed now. It should say "Zergling - 8".
Bug Fixes
There's also uncommon leave glitches that should be fixed for this version.
One is when someone leaves as the small or big blind before it could automatically be posted. The chances of it occurring in the previous version are extremely small, because it would have to be timed just right. Nevertheless, it's been fixed to prevent it from ever happening.
Another glitch that's been fixed is also a leaving glitch that would stall or get the hand stuck on a player's turn. It didn't happen every time a player leaves, because it's a special case that has to do with the player position in the hand when he leaves. The glitch was hard to come across, but I did receive two reports of it occurring although there was no replay. I was able to reproduce what I believe is the same glitch and fixed it.
Up to 6 people can play at the table. It is no limit tournament style. The game starts by selecting how often the blinds will raise. Then you can choose to watch the tutorial. The rules are basically the same as actual hold'em.
The first common playable version was 1.03. Version 1.05 version added things like sounds, display option, and also faster hand ending as well as attempts to fix glitches. Version 1.06 added many new features described below and was followed quickly by new versions that fixed bugs. THE CURRENT VERSION IS 1.13.
IMPORTANT UPDATE: v1.09 no longer works due to patch 1.16.1. The latest version is now v1.10 and this version should not have any more problems with future patches.
Card Units
Collapsable Box
2 - Terran Civilian
3 - Sarah Kerrigan (Ghost)
4 - Samir Duran (Ghost)
5 - Terran Medic
6 - Jim Raynor (Marine)
7 - Gui Montag (Firebat)
8 - Devouring One (Zergling)
9 - Infested Terran
10 - Zerg Hydralisk
Jack - Fenix (Zealot)
Queen - Infested Kerrigan (Infested Terran)
King - Tassadar (Templar)
Ace - Protoss Probe
Suit Colors (Unit Colors)
Red, Green, Tan, Neutral
Controls
Collapsable Box
The control area contains each player's shuttle and a gateway given to a player during his turn.
Shuttle
The shuttle contains all of the actions you can perform. The display action and auto-fold action can be used at any time, but the other actions can only be used during your turn.
Bet/Raise - Terran Marine
Check/Call - Zerg Zergling
All-In - Terran Ghost
Fold - Zerg Broodling
Auto-Fold - Terran Firebat
Display - Alan Schezar (Goliath)
Gateway (Bet Selection)
You build units from your gateway to select how much you want to bet. The cumulative amount you have spent will be displayed as gas. Then you unload the bet/raise marine when you have selected the amount you want to bet.
$1 - Protoss Zealot
$4 - Protoss Dragoon
$16 - Protoss High Templar
$64 - Protoss Dark Templar
Table
Collapsable Box
Player's Hand Area - Hole cards dealt here
View of a player's flag and minerals and the different markers that move around.
Minerals
are in front of each active player. The resources can be checked for the current player's chip count.
Cocoon
is the turn marker for the current player. It moves around depending on whose turn it is.
Gas tanks
represent who is the big blind and who is the small blind for the current hand. The bigger gas tank is for the big blind and the smaller one for the small blind. They move after each hand.
Data disc
represents who the dealer is for the current hand. It moves after each hand.
An in-editor view of the whole table. Each hand area is located just off the table by each player's flag.
Leaderboard
Collapsable Box
The leaderboard toggles between a display of all the players' chip counts and the call and raise amounts.
A view of the chip count leaderboard
A view of the call/raise amount leaderboard.
Yellow's score represents the amount you would put into the pot if you were to call.
Red's score represents the amount you would need to bet on top of the call amount to make a raise. It is equal to the current big blind amount or the last amount bet or raised by another player.
If you want to make the smallest allowable bet or raise you would need to add the two scores, red and yellow. This sum would give you the minimum amount of gas you would need from the bet selection gateway.
Map Stats
Collapsable Box
Tileset: Jungle
Map Dimensions: 64x64
Players: 6
Computers: 2
Trigger Count: 8531
String Count: 1558
Unit Count: 469
Location Count: 118
Sprite Count: 42
WAV Count: 152 (virtual SC sounds)
I have not included the playing cards mod.
Current v1.11 filesize after Ube2 compression is 506kb.
OLD MAPLANTIS TOPIC
Old 1.03 map stats
taken from maplantis download page
http://www.staredit.net/maplantis/index.php?sid=4096dc0155;map=800
Map editing permitted
Author: devilesk
Submitter: devilesk
Submitted On: Aug 5, 2007
Size: 392.3 kilobytes
Downloads: 56
Tileset: Jungle
Map Size: 64x64
Players: 6
Computers: 2
Neutrals: 0
Trigger Amount: 5788
Location Amount: 103
Unit Amount: 510
String Amount: 243
Game Screenshots
Both of us were all in. As you can see I hit a flush on the river.
Another all in hand. My opponent paired his four on the flop. This time I paired my jack on the river to win the hand.
All three of us were all in and it was a three way split pot. Crazy.
Hit a straight on the river.
We both got a flush on the river, but mine was higher.
All three of us were all in. My pair of aces won.
Straight on the river.
Other guy folded pre-flop to my 7 2 offsuit.
Four queens on the board and we have the same 10 kicker.
Purple with a straight.
Both of us went all in with the same hand and split the pot.
Again both of us went all in with the same hand. Although his were suited for the second time.
Old Screenshots
1.05 also includes a graphics mod which can be seen with SCMLoader. However, I don't believe SCMLoader works with 1.15.1
SCREENSHOTS
Picture Timeline of Terrain Evolution
A Look at the Evolution of the Terrain
An early design with the hole cards as 2 white blocks arranged in a row for each player.
A primitive 4x13 grid appears in the top left which will evolve into the heart of the hand idenfication engine.
One of the first versions to show a table format which will be the basis for all following ones. A primitive selection system appears in the lower left. The multicolored terrain is a simple move to location system, with the green blocks being reserved for a building selection system.
The selection area has evolved into a giant beast. The building selection area now has a square for each player. The first area for card holding also appears in the top right. The idea for a mineral patch display also appears as they are now placed on the table.
The selection area has been reduced and the first attention to an area for side pots has risen, as well as a small area below it for a display of the deck for reference. The top right has been expanded with more areas for specific uses, and the pivotal 4x13 grid has been outlined with more terrain.
A major change takes place here after experimenting with different terrain. Bridge blends and terrain was chosen as the basis for everything, and each main piece has been redone. The 4x13 grid has been shifted to the top left. The selection area now takes its spot and has been given a makeover along with the side pot and table area, which has taken a more regular hexagon form and the spots for hole cards have been outlined. The words Texas Holdem have been added
The deck display for reference has been moved to under the selection area. Grass has been added to the interior of each part to make it look better. The table will change very little from now on.
Here the side pots have been moved to a linear formation which is how they will remain for all future versions.
A small debug area has been added under the selection area and it has been partitioned as well. Start locations have also been moved.
An experiment with a new table design, which was shortlived.
After a long break from making the map, I came back and started fresh with a new design, and the desire for a one screen only version. This is the result, and much of the current trigger work was done on versions containing this terrain. However, due to popular demand, the old terrain was brought back.
The current look of poker as of v1.05. The selection area is slightly changed from its previous incarnation. Little "wings" have been added around each holecard area which contain the antimaphack crash sprites.
This is how poker looks after the 1.06 update. The only changes are in the top left. The deck reference area has been eliminated to make room for the vote area.
Original post at Maplantis
1.06 UPDATES
Bugs that occurred due to people leaving have finally been worked out and the leaderboard now accurately shows the proper amounts needed to call, bet, and raise.
Vote Area
Also note that the leaderboard name for call/raise amount is now colorcoded to match with the player so it's easier to see which player represents the call amount and which player represents the raise amount.
Example of new bet display (the line that says $2)
Each game this tip reminding you to hotkey is displayed on your first turn of the game.
This message is displayed when you try to unload the marine without making units from the gateway first.
This message is displayed when you have unloaded the marine but you haven't made enough units from the gateway to equal or exceed the bet/raise minimum.
Auto-Fold on message.
Auto-Fold off message.
Display action displays hole cards, community card, and total stake in current pot. The last two lines are the new addition to v1.06.
Post has been edited 69 time(s), last time on Jul 24 2009, 6:01 am by Pariah.
None.