Oligarchy: My review of it
Pros:
1: Interesting concepts, I really love the revolutions when they happen.
2: I like the system of shuttles, been a while since I got to use a shuttle as a main unit.
3: The money system is evened out, where there are 2 paths of investment you can take.
4: The oil well ideas are good, but the terrorist idea is was great, making one path riskier and making another path easier.
5: Reputation, nice concept if you think about it.
Cons:
1: There should be a mercenary limit on oil wells.
2: It's like a curb-stomp battle later, where everyone rushes for London for some strange reason (It happened in all of my games, spam zerglings inside London)
(Short message of "2:" : The late game is horribly repetitive and boring.
3: Barely any of the "diplomacy" in my opinion, because at the end of the turn, as long as there are 2 investors, someone is going to want someone dead.
Review: Oligarchy is a strange map that came out of nowhere, but the thing is these maps sometimes create a revolutionary game play style inside the starcraft community.
The gameplay: The gameplay, in my opinion, was devised of two paths for a race for a certain amount of money, where one path was a risky shot, while the other was a safer route.
Competition: *Sighs* This game almost defines competition, trying to buy and overwhelm your friends by buying more investments, usually ending up in a war of zerglings for a city.
Lasting style: This was fun at the start of the map, where you had to derive which path you're going to go, which area you are going to start at, and which city or oil field in that area you will start at.
Recommendation: This is something everyone can't do, but the thing is, I don't know which type of player should play this. It is almost like games where you don't know which category it's in.
Suggestions:
1: Not upgrading stocks, but upgrading cities so they give more income for you?
2: Upgrading oil wells so you can increase the limit for yourself.
3: Limit mercenaries, too much of them in my opinion.
4: Try to find a way to make endgame... more interesting please, because in late game, the game becomes, no offence, boring as watching paint dry.
5: Make it so one player can control the oil field by making mercenaries fight and kill each other for control of the oil field.
Post has been edited 3 time(s), last time on Aug 20 2011, 4:46 pm by x-EnAlex.
None.