ya man your map looks rad. I kinda wanna play it. U could spice it up a lil with water terrain around the bulky islands in the middle
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Too tight, 2 enterances is bad for Z, mains are WAY too small, you need inverted ramps for it to be balanced.
I see no future for this design/layout.
I don't like how straight the whole thing is. It looks unnatural.
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LT is a horribly imbalanced map, dude. Tankable naturals, positional imbalance, CC float islands...it's only on the WGT mappack because lots of people play it and it's as close as Blizzard could get to making a good map (and Blood Bath and BGH didn't qualify).
The whole symmetrical, geometrical design of the map is very aesthetically repulsive. This wouldn't look quite so bad on space platform, but it will still be imbalanced.
TvZ - T wins due to 2 entrances into mains
PvT - T wins again due to the whole map being a choke point with no maneuvering/flanking space
ZvP - P is very limited in BOs because any tech BO will get rushed to death, it can still be balanced to a degree, but it's not gonna be fun for P
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Nerdy, ill give you a little advice that plauged me as an early melee mapper:
What you think is irrelivent when your being given the opinion of someone who knows a good deal more about melee than you do.
LT has been noted as imbalanced by nearly everyone that knows anything about melee.
If you want to keep the 2 enterences i reccomend this:
Go in scmdraft, sprites, unit sprites, protoss special buildings, and for player 12 place an xel naga temple blocking the high ground. Make sure to place a start location for player 12 so these will show up.
Im not sure if percentages work on sprites, map sprites are *relatively* new in melee mapping and i havent explored it fully. For now leave them at 100%, i said XelNaga because that path is into the main and as such should be hard to kill.
I also agree with Valug, im really not liking this design.
If you (rightfully i might add) choose to make a new map, i sugges you do the standard, mains in courners, naturals on the sides leading to the open mid with a min only on the way, and maybe a couple of islands or mid-expos depending.
Good luck.
Making non-standard or as theyre called experimental maps is what you do AFTER you can successfully make a good and balanced standard map, and do it well.
Mains still too small, still unbalanced a good deal by the lack of inverts.
No offense but im done giving advice on this map, its got no hope. =/
No need to scrap.
Just renovate.
What happened to the philosophy that ALL starcraft maps have ONE blockable choke unless you can successfully pull off a backdoor with a block, or just a really obnoxiously long thin choke?
TO RENOVATE:
-Make a reasonable choke to the main.
-Open up the middle for some kind of battleground.
-Add mineral expansions, or gas expansions if you take out the gases in the natural. (since they unbalance)
-Mineral line/Gas node placement.
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