Trigger("Zerg Swarm"){
Conditions:
Bring("Zerg Swarm", "Men", "Satellite Zone", At least, 1);
Bring("Terran Confederacy", "Men", "Satellite Zone", Exactly, 0);
Bring("Terran Confederacy", "Buildings", "Satellite Zone", Exactly, 0);
Actions:
Set Deaths("Player 2", "Terran Marine", Set To, 1000);
Center View("Satellite Relay");
Order("Zerg Swarm", "Men", "Satellite Zone Move", "Satellite Zone Move", move);
Set Mission Objectives("AOTC II \"RITES OF PASSAGE\"\r\n-Defend against the Confederate incursions.\r\n-Destroy the Pirate base.");
Wait(1000);
Mute Unit Speech();
Transmission(Always Display, "\r\n THE OVERMIND:\r\n \"Excellent... Defenses are being established now. You can expect reinforcements\r\n to arrive... shortly.\"", "Zerg Overmind", "Anywhere", Set To, 11323, "staredit\\wav\\Overmind2.wav", 11323);
Transmission(Always Display, "\r\n UNDERBRATE GIIRALNESH:\r\n \"I have just acquired a solid frequency... Portions of our swarm shall arrive\r\n every so often, and make a direct attack on the Confederate base. We shall\r\n be there soon, Tuzor.\"", "Kukulza (Guardian)", "Anywhere", Set To, 8709, "staredit\\wav\\Giiralnesh1.wav", 8709);
Transmission(Always Display, "\r\n CEREBRATE TUZOR:\r\n \"Excellent news! Cerebrates, continue to defend your hive clusters\"", "Zerg Cerebrate", "Anywhere", Set To, 4700, "staredit\\wav\\Tuzor8.wav", 4700);
Unmute Unit Speech();
Set Switch("Switch12", set);
Comment("<Satellite Claim>");
Trigger("Zerg Swarm"){
Conditions:
Switch("Switch7", set);
Switch("Switch11", set);
Actions:
Center View("Satellite Relay");
Set Deaths("Player 2", "Terran Medic", Set To, 1000);
Wait(1000);
Mute Unit Speech();
Transmission(Always Display, "\r\n UNDERBRATE GIIRALNESH:\r\n \"Destruction of the Confederate Base is imminent... We have arrived.\"", "Kukulza (Guardian)", "Giiralnesh Spawn", Set To, 5172, "staredit\\wav\\Giiralnesh2.wav", 5172);
Order("Player 2", "Men", "Satellite Discovery", "Key Command Centre", attack);
Order("Player 2", "Men", "Swarm G", "Key Command Centre", attack);
Transmission(Always Display, "\r\n CEREBRATE TUZOR:\r\n \"Behold, Cerebrates! The might of an entire air swarm! Watch as Giiralnesh\r\n lays waste to the remnants of the Confederate base!\"", "Zerg Cerebrate", "Anywhere", Set To, 8507, "staredit\\wav\\Tuzor11.wav", 8507);
Unmute Unit Speech();
Set Switch("Switch13", set);
Comment("<Giiralnesh's Arrival>");
Those are the new 'death count' triggers.
Trigger("Player 2"){
Conditions:
Deaths("Player 2", "Terran Marine", Exactly, 1000);
Actions:
Wait(3000);
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 1");
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 2");
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 3");
Wait(100);
Kill Unit("Player 2", "Zerg Sunken Colony");
Wait(100);
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 1");
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 2");
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 3");
Wait(1500);
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 4");
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 5");
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 6");
Wait(100);
Kill Unit At Location("Player 2", "Zerg Sunken Colony", All, "Relay Sunken 4");
Kill Unit At Location("Player 2", "Zerg Sunken Colony", All, "Relay Sunken 5");
Kill Unit At Location("Player 2", "Zerg Sunken Colony", All, "Relay Sunken 6");
Wait(100);
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 4");
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 5");
Create Unit("Player 2", "Zerg Sunken Colony", 1, "Relay Sunken 6");
Wait(1500);
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 1");
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 2");
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 3");
Wait(100);
Kill Unit("Player 2", "Zerg Spore Colony");
Wait(100);
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 1");
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 2");
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 3");
Wait(1500);
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 4");
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 5");
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 6");
Wait(100);
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 4");
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 5");
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 6");
Wait(100);
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 4");
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 5");
Create Unit("Player 2", "Zerg Spore Colony", 1, "Relay Spore 6");
Wait(1500);
Create Unit("Player 2", "Zerg Creep Colony", 1, "Relay Ultralisk 1");
Create Unit("Player 2", "Zerg Creep Colony", 1, "Relay Ultralisk 2");
Wait(100);
Kill Unit("Player 2", "Zerg Creep Colony");
Wait(100);
Create Unit("Player 2", "Zerg Ultralisk", 1, "Relay Ultralisk 1");
Create Unit("Player 2", "Zerg Ultralisk", 1, "Relay Ultralisk 2");
Wait(1500);
Create Unit("Player 2", "Zerg Creep Colony", 1, "Relay Ultralisk 3");
Create Unit("Player 2", "Zerg Creep Colony", 1, "Relay Ultralisk 4");
Wait(100);
Kill Unit("Player 2", "Zerg Creep Colony");
Wait(100);
Create Unit("Player 2", "Zerg Ultralisk", 1, "Relay Ultralisk 3");
Create Unit("Player 2", "Zerg Ultralisk", 1, "Relay Ultralisk 4");
Comment("<Satellite Setup>");
Trigger("Player 2"){
Conditions:
Deaths("Player 2", "Terran Medic", Exactly, 1000);
Actions:
Kill Unit("Terran Confederacy", "Men");
Create Unit("Player 2", "Zerg Mutalisk", 12, "Swarm A");
Create Unit("Player 2", "Zerg Mutalisk", 12, "Swarm B");
Create Unit("Player 2", "Zerg Guardian", 6, "Swarm C");
Create Unit("Player 2", "Zerg Devourer", 6, "Swarm D");
Create Unit("Player 2", "Zerg Devourer", 6, "Swarm E");
Create Unit("Player 2", "Zerg Guardian", 6, "Swarm F");
Create Unit("Player 2", "Zerg Mutalisk", 30, "Swarm G");
Create Unit("Player 2", "Kukulza (Guardian)", 30, "Giiralnesh Spawn");
Comment("<Swarm Arrival>");
Those are the new P2 triggers.
It still doesn't work.
EDIT: Something tells me I really misunderstood the concept of death counters. Gonna try another quick thing and re-edit this post.