Staredit Network > Forums > SC1 Map Production > Topic: Lost Souls RPG
Lost Souls RPG
Sep 12 2009, 6:56 am
By: CecilSunkure
Pages: < 1 2 3 >
 

Dec 24 2009, 5:22 am Marine Post #21



I liked your previous version of this RPG better cecil, where each char had their own set of spells and their own char with 3-4 players in it, that had a great storyline, too. Why'd you get rid of it for this? Why not make that AND this? :omfg:



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Dec 24 2009, 6:28 am CecilSunkure Post #22



Quote from Marine
I liked your previous version of this RPG better cecil, where each char had their own set of spells and their own char with 3-4 players in it, that had a great storyline, too. Why'd you get rid of it for this? Why not make that AND this? :omfg:
I actually still have this file ^^, I should host and play it sometime for lulz



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Feb 10 2010, 3:35 am CecilSunkure Post #23



I am currently having some major family troubles, and all production of any of my maps are going on pause until further notice. Hopefully I can start mapping again in a couple months, we'll see. Wish me luck.



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Mar 28 2010, 4:39 am CecilSunkure Post #24



Updates:
  • Color coded civilians
  • Updated old dialogue in old tut
  • Added in "hints" in the jail
  • Minor dialogue changes
  • Item bugfix next to second sunken
  • Science Vessel bugfix
  • Minor terrain Fix
  • Implemented about 6 secret items on the ground, most in island where Acheron dies
  • Switched Z and T hotkeys
  • Small gameplay enhancements and more minor fixes

Immediate plans:
  • Add in first boss
  • Redo mining town + first mining cave room terrain
  • Start on world terrain
  • Babbling random Orpheus text

Trigger count: 2763

Current file download in original post.



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Apr 1 2010, 9:47 pm payne Post #25

:payne:

Awesome!
I though I was the only one to keep going with my RPG :O



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Apr 2 2010, 4:50 am CecilSunkure Post #26



Nope! I promised to finish this before college. Lately I've been writing out my design plans on paper, and fine tuning some of the already created stuff.



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Apr 2 2010, 5:40 am XGenesis Post #27



The terrain looks hawt <3



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Apr 2 2010, 5:42 pm CecilSunkure Post #28



Quote from XGenesis
The terrain looks hawt <3
Thanks!

I just realized that the map I have posted has the character starting in an odd location. I think I uploaded the wrong file. Also, since I reinstalled windows, I lost my mapfile. I'll work on this map tonight and post a progress update in this post.

[Edit]Er never mind; I lied. Sorry for the lame post. I'll modify it later with an update anyways.

Screenshots of Notes


[Edit]Additional Work:
  • D Matrix Bug
  • Merchant Bug
  • Dialog Bug with Green Box dude, was glitchy due to logic error
  • Added inverted location onto shuttle for open//close menu (still need to do player 2)
  • Added anti-spam of gateway functions during text displays
  • Fixed "stand still" during text displays of character, was glitchy due to logic error

Updated file download in OP.

Post has been edited 2 time(s), last time on Apr 4 2010, 8:37 am by CecilSunkure.



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Jan 28 2011, 8:39 pm Oh_Man Post #29

Find Me On Discord (Brood War UMS Community & Staredit Network)

This was a very cool map to play. Some excellent systems in place and a storyline that has me salivating for more! I only just stumbled across it in my map folder the other day, because I just assumed it was another copy of Ultimo's Lost Souls map (arrrghh the confusion). And to my pleasant surprise, it was a highly awesome RPG!

I like your Notes screenshot. I got pages of exactly the same for my HA RPG. SC Mapping is like a cooler way of writing a novel, there's nothing quite like it.

Anyway, I look forward to playing the next version of this RPG come 2012!




Jan 28 2011, 9:49 pm UnholyUrine Post #30



Screenshot of notes = Pretentiousness for me :P
But also means hardworking-ness

I still found Ultimoo's Lost Souls RPG is better



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Mar 30 2011, 11:30 pm CecilSunkure Post #31



Quote from UnholyUrine
Screenshot of notes = Pretentiousness for me :P
But also means hardworking-ness
Bhahhhha yeah it can easily come off that way!

In all honesty notes like that are completely necessary, or else you'll just get lost along the way, everything will be disjointed and non-cohesive, and your game won't make sense. Worst of all, no dev work will ever get completed :(

The bane of brood war mappers was the lack of organization and hardworking-ness. This, like I promised, will be finished before college. FINISHED. You know that dream that everyone here has had of playing a full RPG created by a talented Brood War map-maker? Remember how all anyone ever got was good starts that failed after a short amount of time (with a few exceptions from some amazing people like Vrael and Private-Parts, and Yoshi (even though Yoshi's was disjointed and lacked content), and don't forget about that one guy.... What was his name, that created Siege Dyne? I can't remember his name). Well, someone is ganna finish a fucking map.

And by the way, college for me starts in a couple months. Looking forward to it? Then reply here and help support me! Play my current version and provide feedback -anything!

Post has been edited 1 time(s), last time on Mar 30 2011, 11:36 pm by CecilSunkure.



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Mar 31 2011, 12:39 am TiKels Post #32



I looked at that last post and went "Haha I should be like 'Ohhh cecil where's the map? Time is ticking'" and then I looked at the post date and... Oh wow that's an hour ago.

Gogogo make. I'd hop on sc1 again to play this.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Mar 31 2011, 7:33 pm CecilSunkure Post #33



I remember! His name was Fwop_. Fwop_'s RPG was amazing, but it was unfinished because he joined a missionary trip? Or something along those lines. :(



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Apr 2 2011, 5:28 am Oh_Man Post #34

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yeah tryin to finish before college is definitely the way to go. My uni started back up this year and my mapping has practically ground to a halt.

Gotta push as much work in as possible during the hols.




Jul 18 2011, 9:17 pm CecilSunkure Post #35



Update: Currently finishing up the first boss fight! I've also recruited Samsizzle to work on the map to get this thing finished. He'll be doing 50% of the dev work. I also took a screenshot of the story/level outline and uploaded it as a teaser:


Can you read the text? Of course not! It would spoil the whole storyline!


Currently I'm working on making my trigger system more user-friendly so Sam can enter in content easily, while writing documents to keep my development time efficient. This should work very well since the trigger systems in this map are basically done, and Sam and I will pretty much be developing content from here out. Here's a document on the overall To Do list for Sam and myself. Currently we are in the "Creating terrain for every other level", although the first three/four areas of the map are already complete and playable. I believe there's currently 45 minutes of solid gameplay. I have not released a new version of the map as of yet.

Post has been edited 1 time(s), last time on Jul 18 2011, 9:23 pm by CecilSunkure.



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Jul 19 2011, 8:28 am CecilSunkure Post #36




-Terrain created by Samsizzle today. Being put into use as I type this.



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Apr 4 2012, 1:00 pm Oh_Man Post #37

Find Me On Discord (Brood War UMS Community & Staredit Network)

What's the latest news on this?




Apr 5 2012, 10:22 pm CecilSunkure Post #38



Quote from Oh_Man
What's the latest news on this?
I've stopped working on it. In school and no time, it's too low priority.



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Apr 6 2012, 8:40 pm Oh_Man Post #39

Find Me On Discord (Brood War UMS Community & Staredit Network)






Apr 7 2012, 7:19 am CecilSunkure Post #40



HAPPENS TO THE BEST OF US



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