Making Progress:
Experience works, leveling system to be done tomorrow. Dropping items works. Ive also added Tooltips to many items in the top left dialog, and plan on having more, such as highlighting Kills will show your Lifetime kills, as well as kills everyone else has. Highlighting level will show everyones level.
Will need a test to make sure it works for more than just me ;D
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
Perhaps :3
Edit: So some more changes have been made, including making the inventory system probably 5 times more functional. By clicking an item inside it, it will turn it gray and assign its slot to a variable. If you click it again, it turns back to normal. If you click another slot, it either moves or swaps with the item there, and sets it back to normal. If you click the playable area around the dialog, you will drop the item right under your character. Using and Splitting items, still working on this. Use will probably be a spell that appears if you have a specific item, such as a grenade or medkit. Split though, will probably be something like -split or -s and then a number, then when clicking an item, takes that amount from the stack you choose, and either creates it on the ground if your inventory is full, or puts it in your inventory. By typing -split with no number will set it back to default, which is one half of the stack.
Picture time! Leveling up is done, though no passive buff or talent point is given yet. Passive buffs would probably include 2 points of hp, 1 point of mana, 0.01 hp and energy recovery, and maybe every 10 levels you get 1 point of armor.
As you can see, exp and the level system works (Both are numbers that are higher than 0 or 1, hopefully thats enough proof xD)
Edit Again:
Hello beasty
Post has been edited 3 time(s), last time on Mar 3 2011, 7:57 pm by Riney.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
Ive decided to make the player feel more unique, Ill be adding a few other skills that the player can learn.
These include classes:
Medic
Armor Crafter
(And some others I have written down somewhere)
And some skills:
Keen Eye - Find drops at about a 2% chance off dead enemies
Pack Rat - Find supplies for crafting skills, and Passive: Allows the user to carry more stacks of items in the inventory.
Feedback or other ideas would be great.
Riney#6948 on Discord.
Riney on Steam (
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@RineyCat on Twitter
-- Updated as of December 2021 --
So I /finally/ had my hand in on some terrain. I've got to get used to the freeformness of it, but we should be good. Expect some streets with buildings soon, moreso then I've done already.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
>be faceless void >mfw I have no face
Hurry up and use those models I linked you to. I PMed you how to use them.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Will you have puzzles? will it be resident evil type game or more like Left 4 dead?
None.
Will you have puzzles? will it be resident evil type game or more like Left 4 dead?
This one will be more of a survival game where you just gather supplies, kill key things, and get the target things to get out of the city. The next installment may have puzzles however.
Ill have more guns and shit soon, had to finish up with college first. Got an A and a B so Im happy
Riney#6948 on Discord.
Riney on Steam (
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@RineyCat on Twitter
-- Updated as of December 2021 --
You should make it more coop-ish and have a quest where one player must concentrate on resolving a puzzle while others defend him.
I don't know if you've played that Alien Swarm mission where you get flooded into a small room with like 3 doors, but that's what I have in mind.
None.
You should make it more coop-ish and have a quest where one player must concentrate on resolving a puzzle while others defend him.
I don't know if you've played that Alien Swarm mission where you get flooded into a small room with like 3 doors, but that's what I have in mind.
With a small puzzle like this, it may be possible to fit a few in. Though I dont want to over do it in the first one. I may or may not scrap the crafting skills I was planning.
Riney#6948 on Discord.
Riney on Steam (
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@RineyCat on Twitter
-- Updated as of December 2021 --
ITS GO TIME, reopening the map. So anyway, complete overhaul of the skill system I had originally planned.
Everything is now going to fall into three categories.
Survival:
Increased HP
Increased HP regen
Find loot
Combat:
Firearms Training (General Damage)
Pistols
Shotguns
Automatics
Agility:
Increased Movement Speed
This is what I got so far. Please feel free to add.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
Survival:
Small chance to reduce damage taken
Chance to survive fatal blow with 1 HP left (maybe, looks pretty useless)
Combat:
Faster Reloading
Headshot chance?
Agility:
Evasion
Sweeping kick that stuns nearby zombies?
None.
Survival:
Small chance to reduce damage taken
Chance to survive fatal blow with 1 HP left (maybe, looks pretty useless)
Combat:
Faster Reloading
Headshot chance?
Agility:
Evasion
Sweeping kick that stuns nearby zombies?
The kick, meh Id need help doing that. Evasion sounds good, faster reloading yes, Headshot AKA Crit strike needs to be in agility, survive fatal blow maybe.
Good ideas so far even though broad and incredibly general, keep em coming.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
Let me show you how to hump without making love.
ITS GO TIME, reopening the map. So anyway, complete overhaul of the skill system I had originally planned.
Everything is now going to fall into three categories.
Survival:
Increased HP
Increased HP regen
Find loot
Combat:
Firearms Training (General Damage)
Pistols
Shotguns
Automatics
Agility:
Increased Movement Speed
This is what I got so far. Please feel free to add.
Survival:
Increased loot % with range
Increased in item effect
Increased Health
Combat:
Increased Damage w/ Guns
Increased Weapon Proficiency (Reloading for some weapons, Range for others, Usability, etc)
Increased Chance to Head Shot
Physique:
Increased Damage w/ Melee
Increased Movement Speed
Increased Armor
That would cover everything possible, no? Any kind of spells would fall under Survival in my opinion.
None.
My problem with your Physique, which mind you Id love to add, I currently am torn between whether or not I want melee weapons. Right now I didnt even have them planned, considering most zombies would tear you in half if they caught up to you.
Currently (Playing around with the Dialog Maker) Ive got this:
I think itll need realigned eventually, but it should work. Gotta put all of this information into SC2 brb.
Edit: And this is what it looks like in my map.
Got some stuff to account for, such as actual Icon sizes, but besides that I should be able to start making passives
Post has been edited 2 time(s), last time on Sep 30 2011, 6:07 am by Riney.
Riney#6948 on Discord.
Riney on Steam (
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@RineyCat on Twitter
-- Updated as of December 2021 --
Maybe you could pull a Path of exile has have crossover traits... Like putting firing speed for single fire guns (effects damage output) into agility because your hands get faster.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
Well there is no actual bonus for choosing skills in a particular tree, just what they're classified as...
But then again...maybe I COULD. Every point into agi passives give 0.02 movement speed and 0.02 ~ 0.002 fire speed (Based on weapon), survival skills all give + 5 hp, and conbat skills make reload faster?
Thanks tikels you just gave me brilliant ideas
Riney#6948 on Discord.
Riney on Steam (
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@RineyCat on Twitter
-- Updated as of December 2021 --
Thanks tikels you just gave me brilliant ideas
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
I see your map is coming along quite well... Any pics of other bosses?
None.