Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: help with bound triggers
help with bound triggers
Dec 26 2007, 6:48 am
By: waterboy12  

Dec 26 2007, 6:48 am waterboy12 Post #1



I'm in the progress of making a bound game and at one point i want a continuous explosion that draws in the bounder. I'm not sure how to set up the trigger for this act. Any ideas on what i need to do?



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Dec 26 2007, 7:36 am Riney Post #2

Thigh high affectionado

Conditions:
Switch Bound_GravityWell is On
Actions:
Create one Sci Vessle for Computer w/e
Destroy one Sci Vessle for Computer at location Gravity Well (2x2 location where you want the player to be sucked in)
Order all men for Force 1 (Players I assume) at Gravity Area(A location surrounding the Ob); Move to Gravity Well
Wait 250ms (Set to what you want for diffucutlty)
Preserve Trigger



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-- Updated as of December 2021 --

Dec 26 2007, 9:18 am Falkoner Post #3



You kind forgot one important thing:

Hyper Triggers

Of course, make sure you don't put them under the same player, or you'll get wait blocks.



None.

Dec 26 2007, 4:12 pm waterboy12 Post #4



thx but i got one more thing to ask :P. AES)Falkoner im still not 100% sure on how to set this up with hyper trigger? and what do u mean by make for 2xpeeps sted of one? (like i said first map so im still a noob :P)

Post has been edited 1 time(s), last time on Dec 26 2007, 4:30 pm by waterboy12.



None.

Dec 26 2007, 5:57 pm who Post #5



Hyper triggers are usually 3-4 triggers which all have 64 actions:
62 Wait(0 milliseconds), just copy them over and over.
1 PreserveTrigger()
1 Comment(optional).

It's best to put these triggers under a computer player (or at the bottom of the player's trigger list), or to use death count hypers (also listed on falkoner's page).



None.

Dec 26 2007, 9:21 pm waterboy12 Post #6



ty for help all. i think i got it fig out finally. Im goin to add u guys in my map in the special thxs box

Post has been edited 2 time(s), last time on Dec 26 2007, 10:41 pm by waterboy12.



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