Staredit Network > Forums > Games > Topic: HoN
HoN
Sep 16 2009, 11:26 am
By: Forsaken Archer
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Dec 7 2010, 12:08 am ShredderIV Post #1901



Me n ETEFT has a sick ass game today. Pretty much had a shitty line up: dev, flint (ETEFT), scout (me haha), valk, and TB against Pesti, behe, magmus, tort, and voodoo.

We were laning together for some odd reason, and pretty much got jacked up by tort and behe. At one point i was 0-4-1, adn had a terrible farm. I managed to ward all the spots coming into our jungle as our TB and the rest of our team held it together, until i had my runed axe, at which point our team started coming back. We wound up winning with me being 11-4-11 and ETEFT being 14-5 IIRC. Basically we won because our TB and the rest of our team were able to keep it together early. By the end though, with me 3 shotting voodoo, and ETEFT wrecking with illusions, it was gg for all their squishies.

Also, scout and flint ulti combo works extremely well for finishing off running heroes at half HP.



None.

Dec 9 2010, 7:32 pm IskatuMesk Post #1902

Lord of the Locker Room

"get at me"

I lol'd



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Dec 9 2010, 9:25 pm poison_us Post #1903

Back* from the grave



You did it wrong, BEAST.





Dec 12 2010, 6:37 am l)ark_ssj9kevin Post #1904

Just here for the activity... well not really

It turns out map making in HoN will be like SC2, except with even less freedom.
To play them online, they have to go through the DREAM process (in theory sounds great) and get approved to be an "official" S2 map. Otherwise, you can only play them by yourself.
The reason is because HoN games are hosted on their own servers, not the player's.
If they allowed players to host/create their own servers, it would leak the server code, allowing for privacy.
And finally, S2 wants to secure all intellectual property in maps, to prevent something like DotA in WC3.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 12 2010, 6:53 am ShredderIV Post #1905



Sounds reasonable to me.

S2's plans are usually very well thought out and usually work out well. I dont think it will be an exact copy of SC2 in the "no freedom" department.

And hey, at least they assure that the maps will be quality, and not like the 5000 "simpsons masser" games that were in sc.



None.

Dec 12 2010, 6:53 am Sand Wraith Post #1906

she/her

Source?

I doubt S2 could make mapping worse than Blizzard.
S2 wouldn't censor normal words for shit reasons.
I HIGHLY doubt we need our map to be "official" to play it with others. Hell, even Blizzard lets us have this freedom.

In any case, I won't believe a word of yours until I see an authortative source.




Dec 12 2010, 6:56 am ShredderIV Post #1907



It is true. It was in one of the interviews they had about 2.0.

Seriously. it makes sense. S2 is a small company. They can't afford a shitton of servers to host all of the custom maps, and they cant have their business turn into WC3, where almost a third of the copies were cracked and played in a LAN setting where they wouldnt make any money.

There was nothing about censorship though. It's more like, oh, the community likes it. We'll make it "official" and allow it to be hosted.



None.

Dec 12 2010, 7:08 am l)ark_ssj9kevin Post #1908

Just here for the activity... well not really

From a SC1/SC2/WC3 perspective, this looks very bleak and greedy. But it is actually pretty reasonable, as long as DREAM is as active.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 12 2010, 7:08 am Sand Wraith Post #1909

she/her

I still want to read it myself regardless of its truth. :P

Anyways, at least the limitations seem reasonable, compared to Blizzard (then compared to Google...).

The intellectual property thing is rather irrelevant to my concerns.

You bring up a good point about the quality > quanitity issue.

I think it would be a wise idea to make people pay for more server space reserved for their own maps. This could offset the cost of running the servers and provide a profit too. Say, a dollar per 2MB or something?
Although, give people at least one free map slot with a bit of space. :x

Bah, whatever. I'm more used to making single-player maps anyway!




Dec 13 2010, 5:58 am IskatuMesk Post #1910

Lord of the Locker Room

Quote from ShredderIV
They can't afford a shitton of servers to host all of the custom maps

Local hosting. Seriously, this whole WE GOTTA HOST IT ON OUR SERVER business killed custom content. People need to drop it. Like, now.

Otherwise just typical bs that will suffocate any hopes of making a name for themselves as supporters of custom content. gj gies



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Dec 13 2010, 6:16 am ShredderIV Post #1911



Quote from IskatuMesk
Quote from ShredderIV
They can't afford a shitton of servers to host all of the custom maps

Local hosting. Seriously, this whole WE GOTTA HOST IT ON OUR SERVER business killed custom content. People need to drop it. Like, now.

Otherwise just typical bs that will suffocate any hopes of making a name for themselves as supporters of custom content. gj gies
Apparently you missed the part where if they allow local hosting then they lose out on a shitton of money from players who will only play LAN, i.e. what happened to blizzard with all the SEA dota players.



None.

Dec 13 2010, 6:31 am Sand Wraith Post #1912

she/her

I think ShredderIV actually brings up a valid point, considering that S2 can probably be considered pretty indie, and it probably needs every cent it can squeeze out of people.

Versus a huge corporation like Blizzard that has WoW and SC2... THEN the argument for pro-local hosting is a lot more valid.




Dec 13 2010, 7:02 am IskatuMesk Post #1913

Lord of the Locker Room

Quote from ShredderIV
Quote from IskatuMesk
Quote from ShredderIV
They can't afford a shitton of servers to host all of the custom maps

Local hosting. Seriously, this whole WE GOTTA HOST IT ON OUR SERVER business killed custom content. People need to drop it. Like, now.

Otherwise just typical bs that will suffocate any hopes of making a name for themselves as supporters of custom content. gj gies
Apparently you missed the part where if they allow local hosting then they lose out on a shitton of money from players who will only play LAN, i.e. what happened to blizzard with all the SEA dota players.

HoN has LAN? News to me dawg. I don't play the game but I presumed that it was online only.

That doesn't change the point, though. Having LAN is not an excuse for suffocating the capacity of your community to express their abilities in creating content, and furthermore forcing everything to be hosted on your service obligates you to censorship and bandwidth you otherwise would never have to care about.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Dec 13 2010, 7:10 am Sand Wraith Post #1914

she/her

HoN doesn't have LAN.




Dec 13 2010, 7:18 am Decency Post #1915



If they allow you to create server games on your own that friends can join LAN could be cracked because they would have to release the server binaries in order to do so.

Quote from IskatuMesk
That doesn't change the point, though. Having LAN is not an excuse for suffocating the capacity of your community to express their abilities in creating content, and furthermore forcing everything to be hosted on your service obligates you to censorship and bandwidth you otherwise would never have to care about.

And all that revenue they would also never have to care about, too. This is actually a pretty well thought out decision if they keep an intelligent and responsive team together to authorize maps.



None.

Dec 13 2010, 7:21 am Jack Post #1916

>be faceless void >mfw I have no face

Quote from name:FaZ-
If they allow you to create server games on your own that friends can join LAN could be cracked because they would have to release the server binaries in order to do so.
Not necessarily. You could easily have different server code for LAN games than for server games, same as SC1 did.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 13 2010, 7:31 am Decency Post #1917



I'm taking his word for it, since it's kind of his job:

Quote from IAmRoot;1817946
The problem lies in the possibility of spoofing the masterserver either directly (hosts file to redirect) or by modification of the binaries/info in ram. Because the server binaries will be available, someone might be able to figure out how to link to them to start up a dedicated server using their own launcher. The only way to prevent this is to encrypt the server binaries. However, in order to do that, you need to limit the access to the private key (for decryption). Without dedicated hardware for that (Trusted Platform Module), no matter how hard you try and hide the key, it will be readable from ram using a cold boot attack. That's what drm is, and it's always breakable.




None.

Dec 13 2010, 7:33 am ShredderIV Post #1918



Quote from Jack
Quote from name:FaZ-
If they allow you to create server games on your own that friends can join LAN could be cracked because they would have to release the server binaries in order to do so.
Not necessarily. You could easily have different server code for LAN games than for server games, same as SC1 did.
Wha?

The point is this: to let players host, they have to put the code in the game client that allows that computer to act as a server. Players crack the code, and can now set up the server in a lan environment by bypassing login code.

Now, anyone who just wants to play hon in a lan setting can for free.

They already said they aren't supporting lan because of the amount of people that would do this. Also, remember, S2 is a VERY small company,and cant really afford to lose any revenue. It is a completely sound business decision.



None.

Dec 13 2010, 8:01 am IskatuMesk Post #1919

Lord of the Locker Room

*shrug*

Business kills creativity. All that I can say, really.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Dec 13 2010, 6:10 pm LoveLess Post #1920

Let me show you how to hump without making love.

There are modified clients that have LAN, but none of it is supported by S2 and most of them are such hard rewrites, that they are unstable. However... There have been dozens of private servers that came and went. Apparently, hosting a private HoN server isn't hard, considering there have been literally dozens.

But yeah, the 'best' LAN version I saw, was such a hard rewrite, that the UI looked like shit. I don't know what the fuck they did, but it looked horrible.



None.

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