Staredit Network > Forums > SC1 Map Production > Topic: Aerinia Lands Open RPG
Aerinia Lands Open RPG
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Dec 12 2007, 3:46 am
By: Marine  

Dec 12 2007, 3:46 am Marine Post #1



Please Delete this topic, The map has been Completed

Post has been edited 20 time(s), last time on Apr 5 2008, 4:50 pm by Marine57.



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Dec 12 2007, 3:57 am Zell_Dincht Post #2



seems like a good map, if you need a tester just ask me. a few things im worried about is that ppl always start off good with maps and then when their almost done, they stop production and quit making the map...this seems like a lot of work, think you can finish it?



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Dec 12 2007, 4:07 am Marine Post #3



i can put aside my only other RPG for now and get this one pretty damn far. I can alternate and besides the other RPG i have is nearly done... only thing thats left is a few end triggers and that damn little bug... it makes me mad how i cant find but ANYWAY... yes i think i can finish it. You wont be disappointed, i promis ;)



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Dec 12 2007, 4:15 am Cheeseman119 Post #4



hey have you finished contained yet? (ps also for my RE 4 RPG it kinda got messed up cuz i had to deal with a ton of school work,srry.)
i would like to see that finished soon.
this new RPG seems great and i would love to be a Tester :banana: whoops wrong forum xD



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Dec 12 2007, 11:33 pm Marine Post #5



i've put it aside for now because the bug. It's causing the money system, the ammo system, the door system, and the "give to player (1-12)" triggers and im too lazy to scan every freaking trigger, and there is like 2000+ of those little things...



None.

Dec 13 2007, 12:25 am Killer2121 Post #6



ill be a tester in this one :argue:



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Dec 13 2007, 1:20 am Marine Post #7



aight ill add you guys soon once i get more organized. :}



None.

Dec 14 2007, 1:36 am Marine Post #8



I made some changes in the storyline and changed some of the unit levels.



None.

Dec 14 2007, 2:29 am Vi3t-X Post #9



WTH, Im bored. However, my internet connection is severly strained right now. Im at my cousins house, so i can play online, however, Ill test it offline and give you hints and crap.


For Now:

You should focus on items using a system, rather than units labels this:----:

Eg.

Player owns 1 dropship

Dropship is loaded with units

Units are labeled "Equip, Unequip, Use, Buy...etc..."

Player unloads "Equip"

Create exactly 1 Dark Archon (selector) at --Location A--

Play text "top left = Hat, top right = sword, etc..."

Player brings at least, most and/or exactly 1 DA to --Location X (serving as Hat) --

Display text "Hat Equiped"

Effect: --Effect--


Thats basicly what I might do. Also, if you want me to write some storyline or plot, I have too much time, Ill do anything just for credit!

I cant edit for you though, apparently I can play starcraft, yet my Brood.dat is corrupted when I launch SCMDraft...

In conclusion:

Add me to Testers List and any support function



None.

Dec 14 2007, 2:34 am Marine Post #10



problem is you cant reverse an upgrade, so i could take off the upgrade effect but still have the spell effect i guess that would work... and also i added you to the testers list ;)



None.

Dec 14 2007, 2:36 am Optomistics Post #11



those levels really ARE hard to get, but also the unit exp given is high... so i guess it balances out :)



None.

Dec 14 2007, 2:39 am Marine Post #12



What pisses me off in most RPG's is how short of time it takes to gain a level and that you can just easily train off of small, easy units to get to the max level, and then after that you can just OWN everything! I want levels hard to get so the RPG takes longer and it creates more of a challenge. Don't know about you but i love challenging RPG's because they tempt me to keep trying until i beat it. And once i DO beat it i can easily say i've beaten one of the hardest RPG's on starcraft. Plus on some open rpg's the units spawn way to fast and in too lit4tle areas and each time you play you know ehere everything spawns, so im taking that away and making units spawn EVERYwhere but only in small numbers of 1-2 or 2-3. Also the bosses don't respawn! Don't you love killing bosses? I'm making the bosses respawnable but like after 15 minutes after death.



None.

Dec 14 2007, 2:41 am Ultraviolet Post #13



Why not make a karma system for the evil/good thing, rather than losing exp for being evil?




Dec 14 2007, 2:44 am Marine Post #14



what could i use for karma? Gas is exp, Minerals is gold, i have 3 leader boards that serve as mana, show exp, and show gold, so what else could i possibly use for karma? Loses exp is all i could think of and its only a little bit, i mean you dont go down a level for it... All that happens is it takes 2000 exp longer to gain a level.



None.

Dec 14 2007, 3:22 am Vi3t-X Post #15



Or... Or... OR!!!

I can expand on your system greatly!


Minerals = Gold. Karma is displayed when you enter a new region or level up. Karma levels may vary depending on where and how you leveled up.

Eg. lvl.1 spawn camps at goblin base, lvl.1 -> lvl.2

Display = LVL 2!!! Karma = 89 (you camped there for "X seconds")

Always show mana as gas, ALWAYS.
EXP on leaderboards and possibly Karma if you wanted to.

You could also add a certain leaderboard that modifies kill scores to show who has what. Eg, modify Raynor(rine) killscore = 1. Modify Seige tank killscore = 10, etc...

This is painfull, but it would let other people know how much of each item a certain person has.

EG. 1656254156

1x
6x
5x
etc...

Ill have more tomorrow. Im tired, have a major assignment due tomorrow and its 10:30, so screw this, Ill improve it later. Marine, ill send you a list of names and crap tomorrow, Ill either post here, or send it to ___@___.com



None.

Dec 14 2007, 3:25 am Marine Post #16



thanks. You will definately have credit when i finish viet :) your a big help



None.

Dec 14 2007, 1:54 pm Zell_Dincht Post #17



How is the battle system going to be?



None.

Dec 14 2007, 9:12 pm Vi3t-X Post #18



Uh... depends. Turn based is a bit more unrealistic if you know what I mean, but it gives the player a chance to use spells and crap, but either way, his choice.

Creatures (May need balancing, I dont know about attacks and stuff yet).


Wolf - Level 1/Zergling = 45 exp
I like it, sounds generic and cool
Bear - Level 3/Ultra = = 150 exp
A bear would sound OK... but ultras are fast, and bears arnt. Jokes? Get a tank, when it moves to a centered hero location, it unallies and kills you?
Ytaruk Archer - Level 5/Hydra = 245 exp
Oooh, sounds cool. But remember, when making a new race, make sure there are atleast 2 or 3 of the same "Name"
Mountain Shadow - Level 5/Regular Dark Templar = 300 exp
Rename to wraith, and its all good
Undead Archer - Level 9/Marine = 1,000 exp
Do Marines Look Dead? Hero Hydra Plz
Desert Scavenger Bird - Level 9/Regular Wraith = 1,500 exp
Theres gonna be a desert?!
Undead Warrior - Level 10/Zealot = 4,000 exp
Perfectly Fine
Demon Knight - Level 12/Reaver = 11,000 exp
Remember, Reavers are long range, you'll need to setup triggers to make them attack when they see you. Eg. Loc1= X, Loc2=Y. Center both X and Y on hero. If enemy reaver gets into location Y (the big one) enemy reaver moves toward hero. If enemy reaver gets into location X (Hero centerd location), reaver unallies.
Desert Knight - Level 13/Vulture = 19,000 exp
Again, desert???
Undead Knight - Level 14/Dragoon = 25,000 exp
A Dragoon doesnt exactly look like a knight. You could say that it's a catapult and change it into a vehicle!
Nygeran Dragon - Level 14/Regular Scout = 27,000 exp
Sounds cool
Ogre - Level 15/Archon = 35,000 exp
Ultralisks represent ogres more than archons do
Doomsday Warrior - Level 15/Regular Ghost (Some good and guard towns) = 35,500 exp
The name sounds scarry, some of them in towns... WTF? Rename to Longbow archer
Troll - Level 16/Tank (Unsieged) = 50,000 exp
Change to Archon, hydra, or short ranged unit (say a marine)
Nygeran Dragon Lord - Level 16/Regular Battlecruiser = 60,000 exp
Sounds deadly, keep it
Troll Stone thrower - Level 16/Tank (Sieged) = 61,000 exp
Rename to trebuchet, let the dragoon take over this part as a catapult or the TST
Orc Wyvern Rider - Level 17/Mojo = 78,000 exp
Stolen from warcraft3... lol, but it sounds right. Perhaps a mutalisk would suit this role better though
Badlands Warrior - Level 18/Firebat = 85,000 exp
Perfect Name
Badlands Dragon Rider - Level 18/Regular Arbiter = 89,000 exp
Honestly, too many dragons. Also take into account that arbiters will cloak, so if you want it as a creature, ensure that it is owned by another computer of the same colour. Your better off making it a spell though
Troll Magi - Level 18/Regular Templar = 90,000 exp
These guys wont do anything. They barely use psi-storm unless provoked... SPELL, or replace with Tassadar
Badlands Assassin - Level 19/Hero Dark Templar = 100,500 exp
Name suits it well
Winged Demon - Level 19/Hero Wraith = 110,000 exp
Hero mutalisk
Demon Myteanda Rider - Level 20/Hero Reaver = 150,000 exp
You should keep this unit LR.
Jungle Troll Bat Rider - Level 20/Artantis = 155,000 exp
Guardian?
Jungle Troll Berserker- level 20/Edmund Duke (Unsieged) = 160,000 exp
Make it a zergling, berserkers tend to go head on into raping enemies
Demon Guard - Level 24/Goliath = 450,000 exp
Could be a boss guardian
Demon Magi - Level 24/Defiler = 455,000 exp
Once again, better off as a spell
Hellspawn - Level 25/Zeratul = 560,000
I honestly beleive that Zeratul should be a hero. HE LOOKS COOL
Demon Dragon Rider - Level 25/Danimoth = 600,000
Once again, adress the cloak issue



None.

Dec 14 2007, 9:23 pm Vi3t-X Post #19



Uh... depends. Turn based is a bit more unrealistic if you know what I mean, but it gives the player a chance to use spells and crap, but either way, his choice.

Creatures (May need balancing, I dont know about attacks and stuff yet).


Wolf - Level 1/Zergling = 45 exp
I like it, sounds generic and cool
Bear - Level 3/Ultra = = 150 exp
A bear would sound OK... but ultras are fast, and bears arnt. Jokes? Get a tank, when it moves to a centered hero location, it unallies and kills you?
Ytaruk Archer - Level 5/Hydra = 245 exp
Oooh, sounds cool. But remember, when making a new race, make sure there are atleast 2 or 3 of the same "Name"
Mountain Shadow - Level 5/Regular Dark Templar = 300 exp
Rename to wraith, and its all good
Undead Archer - Level 9/Marine = 1,000 exp
Do Marines Look Dead? Hero Hydra Plz
Desert Scavenger Bird - Level 9/Regular Wraith = 1,500 exp
Theres gonna be a desert?!
Undead Warrior - Level 10/Zealot = 4,000 exp
Perfectly Fine
Demon Knight - Level 12/Reaver = 11,000 exp
Remember, Reavers are long range, you'll need to setup triggers to make them attack when they see you. Eg. Loc1= X, Loc2=Y. Center both X and Y on hero. If enemy reaver gets into location Y (the big one) enemy reaver moves toward hero. If enemy reaver gets into location X (Hero centerd location), reaver unallies.
Desert Knight - Level 13/Vulture = 19,000 exp
Again, desert???
Undead Knight - Level 14/Dragoon = 25,000 exp
A Dragoon doesnt exactly look like a knight. You could say that it's a catapult and change it into a vehicle!
Nygeran Dragon - Level 14/Regular Scout = 27,000 exp
Sounds cool
Ogre - Level 15/Archon = 35,000 exp
Ultralisks represent ogres more than archons do
Doomsday Warrior - Level 15/Regular Ghost (Some good and guard towns) = 35,500 exp
The name sounds scarry, some of them in towns... WTF? Rename to Longbow archer
Troll - Level 16/Tank (Unsieged) = 50,000 exp
Change to Archon, hydra, or short ranged unit (say a marine)
Nygeran Dragon Lord - Level 16/Regular Battlecruiser = 60,000 exp
Sounds deadly, keep it
Troll Stone thrower - Level 16/Tank (Sieged) = 61,000 exp
Rename to trebuchet, let the dragoon take over this part as a catapult or the TST
Orc Wyvern Rider - Level 17/Mojo = 78,000 exp
Stolen from warcraft3... lol, but it sounds right. Perhaps a mutalisk would suit this role better though
Badlands Warrior - Level 18/Firebat = 85,000 exp
Perfect Name
Badlands Dragon Rider - Level 18/Regular Arbiter = 89,000 exp
Honestly, too many dragons. Also take into account that arbiters will cloak, so if you want it as a creature, ensure that it is owned by another computer of the same colour. Your better off making it a spell though
Troll Magi - Level 18/Regular Templar = 90,000 exp
These guys wont do anything. They barely use psi-storm unless provoked... SPELL, or replace with Tassadar
Badlands Assassin - Level 19/Hero Dark Templar = 100,500 exp
Name suits it well
Winged Demon - Level 19/Hero Wraith = 110,000 exp
Hero mutalisk
Demon Myteanda Rider - Level 20/Hero Reaver = 150,000 exp
You should keep this unit LR.
Jungle Troll Bat Rider - Level 20/Artantis = 155,000 exp
Guardian?
Jungle Troll Berserker- level 20/Edmund Duke (Unsieged) = 160,000 exp
Make it a zergling, berserkers tend to go head on into raping enemies
Demon Guard - Level 24/Goliath = 450,000 exp
Could be a boss guardian
Demon Magi - Level 24/Defiler = 455,000 exp
Once again, better off as a spell
Hellspawn - Level 25/Zeratul = 560,000
I honestly beleive that Zeratul should be a hero. HE LOOKS COOL
Demon Dragon Rider - Level 25/Danimoth = 600,000
Once again, adress the cloak issue

Boss 1: Ytaruk Leader - Level 9/Lurker = 10,000 exp
The Splash... AHHH, makes the game harder, LIKE IT
Boss 2: Litch - Level 12/Infes. Kerrigan = 20,000 exp
Like the name, the unit fits, GJ
Boss 3: Onyx Dragon - Level 15/Hyperion = 50,000 exp
Whats an Onyx Dragon? A Black one?
Boss 4: Ogre King - Level 18/Hero Ultra = 100,000 exp
It works
Boss 5: Enigma - Level 21/Hero Firebat = 500,000 exp
Sounds Good As Well
Boss 6: Isaac Jukai - Level 30/Infes. Duran = 5,000,000 exp
So this is the epic Boss?

Boss 7: Leviathan - Level 50/Gerard DuGalle = 15,000,000 exp
This is the true ending. Hero beats Isaac, is fully healed, returned to base, when suddenly, LEVIATHAN AHHH!

As for your heros, try to limit them. 6 is more than enough, but that should be your Max

Bowmaiden - Angela (No Last Name Availible) - Kerrigan

Mage - Kato Silvermoon - Aldaris
Special Abilities:
Aprentice -> Kato is granted an apprentice (medic or reg Templar) for the cost of X gold (PERMANENT EFFECT)
Magika Burst -> Kato spends X Energy to inflict the enemy X dmg
Spellsword -> Kato is granted a spellsword, which when attacks an enemy, slows that enemy down (use burrowed Zlings)
Confusion -> Forces enemies in a certain area to unally itself
Insight -> Kato restores mana at x2.5 rate? [passive]
Mana Burn -> Kato is 100% weaker against magic attacks [passive]
Phoenix [Special] -> Summons a phoenix to aid Kato for X seconds
Paladin - Fenix Stormwind - Fenix(Zealot)
Special Abilities
Divine Shield -> Fenix is immortal for several seconds
Divine Sword -> Fenix is granted a sword, which when slays an enemy, more gold is dropped
Justice -> At the cost of all his gold, minerals and his health reduced to 5%, he can revive a fallen player (player must have died within X seconds, be inside Fenix's general area and Fenix must have X gold and X minerals)
Heavy Armor -> Fenix has a 150% resistance against normal weapons, but suffers a spead reduction [passive]
Charge -> Fenix automaticly charges into his enemy [passive]
Knights of the Nine [Special] -> Summons 9 upgraded knights to attack nearby enemies (lasts X seconds)
Assassin - Zetras (No Last Name Availible [he was the evil boss in my unfinished campaign "Mythical RPG"])
Special Abilities:
Assassination -> Slays all enemies within Zetras' personal location (the smaller, centered one)
Foeburner -> Slays all enemies within Zetras' location (the larger one) at the cost that he is "tainted and will attack other heros unless controled by his player
Star Flurry -> Zetras unleashes ranged attacks (scourges), which if hit target, eliminate target. Does not work on bosses, orange or red creatures

Agent - Mark Venim - Duran(Hero)

Will continue soon, have work to do...

Post has been edited 1 time(s), last time on Dec 14 2007, 10:19 pm by Vi3t-X.



None.

Dec 14 2007, 9:52 pm Vrael Post #20



Smells good. One precaution: I understand what you mean about easily attained levels, but you also don't want to make them so unattainable that it takes two hours just to get one level. Just be careful how you balance things.



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