Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege C1
Temple Siege C1
Jul 12 2010, 10:47 pm
By: ClansAreForGays
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Jul 20 2010, 5:51 pm OlimarandLouie Post #61



Quote from lihan88
Wow this is being blown out of proportion.
I hosted the replay of that game and no ones anti hacks got set off.
Also Farsight is a noob who accuses random people of hacking.
I played him and he accused me of hacking just because his l3 as marine didn't kill me when i l2ed him as warrior.
BTW its normal for people to lie in temple siege so they can fall into traps. :thumbdown:
This. :-_-:



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Jul 20 2010, 6:06 pm PlasmaBlast Post #62



yeah, i play since 1.4MT version, and i know all possible move of any char.
So ppl think i maphack :<_<:



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Jul 21 2010, 4:16 am close.ads Post #63



Quote from OlimarandLouie
Quote from Leprechaun
tsk tsk tsk he caught you olimar, dont deny it, if you didnt maphack you wouldnt have tried to cover it up and lie about having mines their, if your going to try to lie learn to tell the diff between your vision and the fog. you could have legitly saw him but proved you hack when you tried to cover it up lol
Me and 5 other people watched that replay, one of them had hack detectors. You played bad throughout the whole game and drop hacked me after you died the second time.
I am addressing Farsight.
I have seen Leprechaun drophack/host hack too many times, so I'd trust you more on this case Olimar! (Not that I don't trust you usually, you're still creditable, really!)



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Jul 21 2010, 7:54 am PlasmaBlast Post #64



Leprechaun registered?
it's a joke?
sry kid, it's only for mature and pro guys here.
we will respect you, if u stop using hack.



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Jul 21 2010, 9:16 am PlasmaBlast Post #65



CAFG
can u delete the right "hero choose zone" to replace for beacons:
-Mirror mod ( the host random, and then all get 10 mineral and same hero as host, OR the host choose, and all get the same. )
-limit hero mod ( only 1 time 1 hero )
-No Classic hero mod
-All random mod
-No counter mod ( first team will choose any hero without vision from other team, and then next team with same setups. When they choose, all char are ready to fight, so THEN make night for 30sec ( like in temple siege 1.6, but with less time )
-and a "Start" beacon if the host has finished the settings.

suggest:
-Can u make a 1vs1 mod? ( share the outpost, OR no able to capture )
-Can u make a system, ( like in athlit ) when someone dies, to balance the exp, OR add civs.
Because if i want to do 1vs3, i only have +2 civs... BUT the others team will surely capture all outpost, AND they got TeamExp, so they'll exp faster than me...
AND this system will make people to stay in the game. Because, they always leave with those reason: "2vs3, we can't win \\ unbalanced \\ we have a newb \\ they have simmed"
-Do u know the phantom 4.4 antihack? if yes, can u add this too?
another thing: The classic rine repair too fast SCV and HeroScienceVessel... make it to repair slower.
-Can u add a time when a team win (end of game), for message, like in 1.5\1.6?

[ i'll edit this post, if i find others ideas ]

Post has been edited 5 time(s), last time on Jul 22 2010, 12:42 pm by XBlastRadius..



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Jul 22 2010, 1:01 am Jack Post #66

>be faceless void >mfw I have no face

Bottom (and possibly north) probe buying beacons don't remove the flag that appears after a couple of minutes, which is unprofessional and annoying.

On m9t my brother managed to choose both marine and mech, which was lulzy. I doubt that's fixed in c1, so you might want to look into it.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 22 2010, 9:11 pm OlimarandLouie Post #67



I can't believe I just noticed this.
In the briefing, the tournament is said to be on Thursday, August 22. August 22 is a Sunday. July 22 is a Thursday.



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Jul 22 2010, 10:38 pm ClansAreForGays Post #68



http://www.staredit.net/topic/11836/




Jul 23 2010, 9:04 pm OlimarandLouie Post #69



What is this? The latency prevents me from finding out. :><:





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Jul 23 2010, 10:19 pm LoTu)S Post #70



Quote from OlimarandLouie
What is this? The latency prevents me from finding out. :><:


It's a joke map. He edited the name and hosted it with lat just to tempt people. If the map were real more people would actually host it. This is probably the 4th time I've seen him host it. [/deduction]

Collapse Box


Post has been edited 1 time(s), last time on Jan 31 2012, 7:48 am by LoTu)S.



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Jul 24 2010, 3:01 pm 24million Post #71



Hahaha. Thats Happy115. He's a friend of mine. He just made that map for fun to play with some other people who get bored of the regular stuff. I've never played it because I've always preferred a real version of Temple Siege.



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Jul 25 2010, 4:07 pm NinjaOtis Post #72



He made that map before m3.x series. It's nothing like Temple Siege and more like a Trench Warfare Hero Defense game. If you're bored try it out, it's not bad.



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Jul 27 2010, 4:34 pm close.ads Post #73



I feel like this map still have quite a little bit of way to go. Mostly due to region lock I am seeing many who have decided to "screw SC2" and with the idiots all gone(because they are too stupid to find out and realize about region lock, but wants a copy before anyone else like those kids), bnet have recently improved significantly.



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Jul 27 2010, 4:52 pm Preach Post #74



Special Ops. [Classic] 3rd spell is a bit too cheap? 800 hp vessel... i prefer it to be nerfed to 300 hp?



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Jul 28 2010, 4:44 am close.ads Post #75



Quote from Preach
Special Ops. [Classic] 3rd spell is a bit too cheap? 800 hp vessel... i prefer it to be nerfed to 300 hp?

Not really. The rine is really quite useless in classic mode, so a boost in everything is GOOD!



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Jul 30 2010, 8:38 pm NinjaOtis Post #76



Upgrades for sair? Maybe max of 3 ups. Opinions please.



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Jul 31 2010, 12:30 am ClansAreForGays Post #77



I don't see why not, nor any reason for a cap.

Also, I've lost about all motivation to keep doing anything with temple siege. C1T will still come, but don't expect a tourny anymore.




Aug 10 2010, 6:32 pm 24million Post #78



I found a bug in M9, and I haven't heard of it before, so it might still be there. Also, I don't know if you or someone else will update this map. The opponent assault was invincible. I think it happened after he used l4 and the fire gremlin didn't die until the timer was gone.



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Sep 10 2010, 10:25 am FlashBeer Post #79



A very simple glitch, yet very game breaking. Muttas stay on the map after Archer dies, still invincible- and abusers as shown here take advantage of them with no regard.



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Sep 17 2010, 2:06 am ClansAreForGays Post #80



http://www.staredit.net/?member=874 has agreed to take over the map. He will finish CT, which was 90% done anyway, and then continue with his own, like moose did with M, and I did with C.




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