Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Multi-Dodges!!
Multi-Dodges!!
Dec 7 2007, 9:59 pm
By: payne  

Dec 7 2007, 9:59 pm payne Post #1

:payne:

I think this is a really good idea but I just don't want to realise it :
Many type of dodges, all in one map...
For example, at start, you could make someone pick between a known dodge game (such as larva dodge) or a multiple-dodge.
Those multiple dodge would be things such as :
You have 2 dodge area that are separated by all the map. Your goal is to survive into both dodging area for a certain amount of time...
That would involve mouse and speed skills :PBtw, the known dodge would recycle terrain...

What you think of it? :P



None.

Dec 8 2007, 4:32 am FatalException Post #2



Erm... It'd be a little hard, considering that you wouldn't be able to see both at the same time...



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Dec 8 2007, 6:16 am Ultraviolet Post #3



Quote from FatalException
Erm... It'd be a little hard, considering that you wouldn't be able to see both at the same time...

I believe that's the idea, you'd have to switch back and forth between them.




Dec 8 2007, 9:36 pm MillenniumArmy Post #4



This is one of my mini-game ideas lol



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Dec 9 2007, 12:34 am ZugZugZealot Post #5



Quote from MillenniumArmy
This is one of my mini-game ideas lol
Like Southpark covers the Simpsons, that everything done was in a Simpsons episode. Every minigame thought up is a mini game you've done or are going to do. -_-



None.

Dec 9 2007, 3:52 pm payne Post #6

:payne:

Lol!
Are you serious MA, wich one is it?
I didn't see it...
Btw, you could see units surrounding yours on the mini-map :P



None.

Dec 9 2007, 7:06 pm FatalException Post #7



But in dodge maps they're so close on the minimap that you can't really tell when you're about to get pwned.



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Dec 9 2007, 8:22 pm MillenniumArmy Post #8



It's one of the new 16 mini-games that I added recently. I still haven't developed the arena for it yet.

So far, I have it named as "3 man dodge" and it's gonna be very similar to this flash game i made a while ago: http://www.geocities.com/jayyouesteeeyean/missilebarrage.html except much much easier
Infact, this flash game was made off this sc mini-game idea of mine.



None.

Dec 10 2007, 10:17 pm payne Post #9

:payne:

Cool :D



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[2024-5-23. : 3:50 pm]
Ultraviolet -- :wob:
[2024-5-23. : 6:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
[2024-5-22. : 6:10 am]
Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
[2024-5-22. : 6:00 am]
Riney -- :wob:
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
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