Staredit Network > Forums > SC2 Custom Maps > Topic: Zombies: The Escape
Zombies: The Escape
Aug 16 2010, 11:38 pm
By: Riney
Pages: 1 2 34 >
 

Aug 16 2010, 11:38 pm Riney Post #1

Thigh high affectionado

- Dark_Marine (Riney) proudly presents:
- A clan CheF Production
- Dedicated to Clan Dyne, LoveLess, and the Staredit Network.
- Some terrain by: Lingie (Rammus)

Zombies: The Escape




Story:

Apocalypse is neigh. A virus of unknown origin has infected people and is turning them into blood thirsty cannibals. Survivors find themselves shacking up wherever a structure still stands and arms themselves with whatever they can find. Sadly most of the survivors that don't choose ranged weapons perish quickly as the zombies grow stronger based off how many of them die. Enraged by their fallen comrades, these zombies aren't your garden variety of what was shown in media at the time. Sure they might seam harmless from afar when you're looking down the sights of a M4 carbine, but piss em off enough and you've got trouble.

You are you, a survivor trapped in an abandoned city, no hope, no chance, no nothing. Lucky for you the voice of a rather stern survivor yells out from a distance inviting all to his safe location. Knowing this as your only chance of survival you follow the voice to its source, and find at least nine others waiting there next to you. He offers you a safe place to hide, supplies to keep you alive. The only thing he asks for is you have to keep his 'base' safe while he figures out how to get out of the city.

Little did you know, he has a way out, and its not the safest route either.



Features! Yay Im so excited:

- Ammo system! Yay I cant get yelled at for my ghetto systems anymore. >______>
- Barricade system. Drop a barricade in a door way or window at any time.
- Guns...lots of guns. Switch to new guns as you find them.
- RPG features. Level up your character as you see fit.
- More, Ill add later but Im too lazy/skeptical first.



Stats:

- Guns -

Beretta M-92F
Damage: 1 Range: 6 Attack speed: 1.25 seconds
Receives no negative damage from armor.

M4-A1 Carbine
Damage: 1 Range: 9 Attack speed: 0.3 seconds
Does -0.2 damage per 1 armor


- Enemies -

Zombie:
HP: 3 Damage: 10 Attack speed: 2 seconds Armor: 2
Does -1 damage per 1 armor



Screenies!

Welcome Home: (Needs some furniture)


What are ya buyin?


Barricades are such good friends


Oh my god run!




Update Log:

- Sept 13: Ive been working on ambiance and making more zombies run around that dont attack to the base, as well as fixing my reload system. Ive been busy with Finals IRL so thats why there hasnt been as many updates as there should be.

- Aug 30: Successfully fixed the map, reloading system is working flawlessly. Managed to cut triggering in half, and removed a lot of periodic events that were once triggered in. The inventory system is so far working flawlessly as well. I should have an alpha test ready by tomorrow.

- Aug 23-29: Broke the map, spent countless hours trying to fix it. Lost hope, asked SEN, didn't get help in time.

- Aug 21: Worked with items. Got item stacking to work great. Problem is, I found that reloading and clicking the item would give me some problems, but then I found a nice little work around. Problem is AUTO reloading when your clip runs dry may give me a problem, and detecting when you have moved a gun into your equipment slot will be hard. Other than that when Im done with this, its time for more waves, missions, aggro, and the passive enrage buff for the zombies.

- Aug 20: Made reload work perfectly. Rather amazing too. Started changing my current buffs into pure passive buffs (something you really cant do on Starcraft 2, a level able passive buff). Began work on the reload speed buff which I have already incorporated into the wait triggers for reload. Sadly the ammo system still hasnt been coded in yet, but Ill work on that next. Got some more screenshot footage in.

- Aug 19: Began work on the reload system. Made an ability that does nothing with a 5 second cool down. Couldnt figure out how in gods name to make it work

- Aug 17: Began work on ordering units. Finally figured it out after an hour of tinkering. Its good Im getting these things out of the way now. Started work on the difficulty system. Rather easy to set a variable ya know. Made a couple guns, added some statistics for thread to show them.

- Aug 16: Learned how to do spells and a whole other bunch of stuff. Progress on map is moving right along. Spawner system already created. Some core triggers made.

- Aug 15: Project started.



Wanna test? Add me on SC2 at Riney.949 or Dark_Marine_123@hotmail.com!

Testers / Times Tested:
Jack[RCDF / 0
payne / 2
Echo / 0
Zilean / 0
Lingie / 2
Yugi / 3

Post has been edited 18 time(s), last time on Sep 13 2010, 2:45 pm by Riney.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Aug 17 2010, 12:00 am Jack Post #2

>be faceless void >mfw I have no face

Awesome stuffz, but what about RCDF :'(

I'll test when I get sc2, and I'll tell some mates about it if you want.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 17 2010, 2:46 am payne Post #3

:payne:

I'm all in for test! :)
We talked earlier, why didn't you ask me for testing? :O

Anyways!
May I suggest using the Pathing layer instead of Blocking Doodads? :)

P.S. I hope this is eligible for the Blizzard Contest. :(



None.

Aug 17 2010, 4:53 am Riney Post #4

Thigh high affectionado

Updated first post, added testers. Lemme know when you guys can test, Ill drag you in so we can ;D

Currently working on Spawners. Brb



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Aug 17 2010, 4:43 pm Riney Post #5

Thigh high affectionado

Spawners are working great. Making a day night cycling system on SC2 is rather simple xD

Tonight I might work on the ammo system, the store, and gaining money on completing tasks.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Aug 17 2010, 6:54 pm Echo Post #6



If you need me to test, hit me up.



None.

Aug 17 2010, 11:21 pm Riney Post #7

Thigh high affectionado

Added.

So after trying to teach a friend a system that I had no idea about, I learned how to do equipment in about 20 seconds. Tonight's assignment for myself will be creating multiple weapons, and perhaps a place to purchase them.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Aug 17 2010, 11:45 pm Atlos Post #8



Just a note, if you load the campaign dependency you can find tons of powerups like ammo and health models already added to the game to use.



None.

Aug 18 2010, 12:05 am Echo Post #9



Did you find out about the flashlights yet?

Jimmy and Findlay both have flashlights that appear at night time. You have to add campaign dependency like Atlos said, to find them.



None.

Aug 18 2010, 12:36 am Vi3t-X Post #10



You should revise for spelling, grammar and syntax. Some stuff doesn't flow properly.

Oh, and this was the map Lingie's been working on, right? :P



None.

Aug 18 2010, 12:40 am Riney Post #11

Thigh high affectionado

Hell no this is all mine. Lingie's is on a wasteland tileset anyway.

I have already added all dependencies.

Post has been edited 1 time(s), last time on Aug 18 2010, 4:54 am by Riney.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Aug 18 2010, 1:36 am payne Post #12

:payne:

A custom UI interface would be more than a must.
I hate how all of the current RPGs make the items so hard to reach.
Sub-command-cards are very bad too in this kind of map since it's all about acting face to survive.

Just letting you know. ^^



None.

Aug 18 2010, 2:44 am Riney Post #13

Thigh high affectionado

Well I could always recreate the up down left right system from Resident Evil 5 some how to change guns and what ever xD

Just gotta figure out how I would do such a system....hmmmm....

Edit: I did a ton of work trying to figure out how to make pickups, a weapon, equip said weapon, give it properties, make it work right, damage and range, names and tool tips, art and animation and all kinds of stuff.

tl;dr I added a pistol and a machine gun and both work flawlessly.

Post has been edited 1 time(s), last time on Aug 18 2010, 4:19 am by Riney.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Aug 18 2010, 4:26 am Generalpie Post #14

Staredit Puckwork

Ill test... I've always wanted to be a tester ;o



None.

Aug 19 2010, 12:01 am payne Post #15

:payne:

In addition to the Flashlight system, do you plan on adding some vehicles for some quests outside of the Hostel (if it's one).
When inside a vehicle, keep the flashlight system on and there you go, drifting over some zombies to reach some coordinate.



Any links to the map itself is given in the description of the video.



None.

Aug 19 2010, 2:48 am Riney Post #16

Thigh high affectionado

Today I found myself without the computer I use to work on my map (Damn brother/homework), but I I MEAN MY BROTHER AND I GOSH, did create a map of projected terrain, but expect changes as needed.



Post has been edited 1 time(s), last time on Aug 19 2010, 5:29 pm by Riney.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Aug 19 2010, 5:26 pm Lingie Post #17



Hey bro? YOU made the map?

'Scuse me, but I can stop helping at any time.


Thanks. <3

Post has been edited 1 time(s), last time on Aug 22 2010, 5:35 pm by Rammus.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Aug 21 2010, 2:56 am Riney Post #18

Thigh high affectionado

Added updates to first post. That should give you guys an idea of what Ive been working on.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Aug 21 2010, 3:06 am DevliN Post #19

OVERWATCH STATUS GO

Awesome job, looking great so far. Lovin' the screenshots. What's the custom ability menu (between the existing abilities and the Hero icon) going to be used for?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Aug 21 2010, 3:10 am Riney Post #20

Thigh high affectionado

Currently its set up like so: Equipment is the first button, which will open up a nice menu for you to equip stuff (Or just change stuff because it auto equips stuffs [thank you blizzard] if the slot is empty), a 9 or 16 slot bag (havent really decided yet), and the 3rd slot will be the auxiliary slot where if you pick stuff up with full space it will attempt to stack it with something preexisting in your inventory, else throw it back on the ground and mention that your inventory is full.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

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