Staredit Network > Forums > SC2 Custom Maps > Topic: Zombies: The Escape
Zombies: The Escape
Aug 16 2010, 11:38 pm
By: Riney
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Aug 30 2010, 8:21 pm Riney Post #41

Thigh high affectionado

And you never whisper xD



Riney#6948 on Discord.
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-- Updated as of December 2021 --

Aug 30 2010, 9:54 pm payne Post #42

:payne:

Quote from Echo
Haven't been able to test it yet. I see you online in a custom game, but you never respond to me!
Same here. >:O

Anyways, I had an idea: what about to make lampoons destroyable and enemies to the zombies? It'd make sense since they do not want to be seen when attacking you. ;o
It'd also let you implement the flashlight. :shifty:



None.

Sep 1 2010, 2:52 pm Riney Post #43

Thigh high affectionado

Sorry bout the lack of updates, Ive made reloading more functional, like unable to reload with a full clip, unable to load the wrong ammo, stuff like that.

But Ive run into bit of a problem. My items are not 'destroying' themselves when depleted, though the box is checked.



Riney#6948 on Discord.
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-- Updated as of December 2021 --

Sep 3 2010, 1:39 am Generalpie Post #44

Staredit Puckwork

Im able to test usually any weekend except i never see you online :/



None.

Sep 7 2010, 11:35 pm payne Post #45

:payne:

Updates, nao! :massimo:



None.

Sep 8 2010, 2:25 am Riney Post #46

Thigh high affectionado

Ill have something tomorrow. I was working with a bug that was making reloading not work completely with the starting pistol. Fixed it SOMEHOW. Im going to be adding more waves and spawners now. And hopefully my bro can help me make a shop.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Sep 12 2010, 11:07 pm payne Post #47

:payne:

Edit OP, I did 2 tests! >:O
Anyways, I just wanted to be sure you remember this detail I had noticed: it is actually raining inside of the house. Why? No roof? :lol:



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Sep 13 2010, 10:12 am Echo Post #48



Did you fix the yamato bug?



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Sep 13 2010, 1:00 pm payne Post #49

:payne:

Quote from Echo
Did you fix the yamato bug?
Afair, the Yamato is only there for testing purposes (destroying shit quickly).



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Sep 13 2010, 8:22 pm Echo Post #50



Easily abused by me :). I killed dumbducky while he was afk, some other guy who got mad, and DM, who tried to kill me but missed. :lol:



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Sep 13 2010, 10:40 pm Riney Post #51

Thigh high affectionado

That wasnt funny ;o



Riney#6948 on Discord.
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@RineyCat on Twitter

-- Updated as of December 2021 --

Sep 14 2010, 12:26 am payne Post #52

:payne:

Quote from Echo
Easily abused by me :). I killed dumbducky while he was afk, some other guy who got mad, and DM, who tried to kill me but missed. :lol:
Lol, I did exactly the same thing in the last test session. >:D



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Sep 14 2010, 2:51 am Echo Post #53



Quote from Riney
That wasnt funny ;o

It was to me bahahha!

Quote from payne
Quote from Echo
Easily abused by me :). I killed dumbducky while he was afk, some other guy who got mad, and DM, who tried to kill me but missed. :lol:
Lol, I did exactly the same thing in the last test session. >:D

Great minds think alike.



None.

Sep 14 2010, 4:16 am Riney Post #54

Thigh high affectionado

Good news, I removed yamato.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Sep 14 2010, 4:52 am payne Post #55

:payne:

Quote from Riney
Good news, I removed yamato.
:massimo:

Btw, have you played the latest version of NOTD?
You should really make an inventory system like the one implemented in it: it is SO MUCH better than the one actually provided by GE. :rolleyes:



None.

Sep 14 2010, 4:38 pm Riney Post #56

Thigh high affectionado

Agreed.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Sep 15 2010, 3:50 am payne Post #57

:payne:

I'm just not sure about a little detail: the triggers shows the player the inventory of the selected unit.
Thus:
- When you have your unit selected, you see your own inventory.
- When you select an ally, you see his inventory.
- When you select an item/enemy, nothing's showing.

You might want to always make it show your own inventory.



None.

Sep 22 2010, 2:13 pm Echo Post #58



Yo DM! Where is the updates!? I know school started but it doesn't take up your whole day!



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Sep 29 2010, 7:04 am payne Post #59

:payne:

Quote from Echo
Yo DM! Where is the updates!? I know school started but it doesn't take up your whole day!
This!
Keep us updated! Don't tell me LoL + school is taking all your time! >:O



None.

Oct 11 2010, 5:40 pm poison_us Post #60

Back* from the grave

Honestly, I never hear you guys talking about this anymore in TS. Is it done? If not, why the radio silence?

Also, you could do a Dead Frontier-like map for a minigame thing or something. Here's the in-game map, color coded to show progressively higher levels of zombies. If I wasn't a chump and I had the money/friends to buy SC2 for me, I'd be all over this. If you want me to do a store interface or something, and SC2 will let me do this, I'll make a .png or something :awesome:





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