Quote from Jack
Quote
Ling + l2 + 5Ups + Stun + Cracklings = DEad hero 3-4minutes in. How is that crap damage, its a 1shot in and out affair? It's also funny how you don't EVER mention cracklings once.
Ling does, say, 4 hits in one l2. 13 lings in one l2, with about 11 attacking in a perfectly placed l2. 10 base damage + 4 ups (reasonable if you're rushing cracklings) = 22 attack each ling. 11 x 22 x 4 = 968 damage. Add in 6 armour on the person you're attacking, ad you get 16 x 11 x 4 = 704 damage. One stun + a perfectly placed l2 gives you that. Now, if you go 9 ups before l2, you have the full length of the stun to attack with, and you have at least 39 damage per hit. After armour, that's 33 damage a hit. Mutant is devouring one, so he's getting something like 24 hits in a 12 second stun, which is reasonable (double mael, or 3 volt l1's). That's 792 damage. With 9 upgrades, mutant 2hits broods, which means better farming. When he DOES get l2, he has 9 ups, and possibly cracklings from farming and sims. The damage he is doing THEN per l2 is 31 (still assuming 6 armour) x 8 (cracklings speed) x 11 = 2728 damage. Get one more upgrade after cracklings and that's a dead cannon. You can just about kill a fully healed medic with that. With 2 l2's, which is reasonable a couple minutes later, you can kill anything except a FH warrior with l4 or l1.
Rushing l2 is simply bad maths.
You are comparing Ling L2, to a 12 second stun auto-attack.
You are comparing 4 hits, to 24 hits.
Worst goddam use of maths I've ever seen.
The numbers you are comparing should be 968 and 148.
If anyone doesn't realize his stupidity now, just shoot me.
Edited from cursing.
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