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Can someone explain to me a few things.
I know i just recently got back to SEN and all, but i'm still seeing things that have no counter at all, or such a small counter that without a draft system, even tournaments are unbalanced.
Stuff like how on any lane youve taken the base in, you CANNOT stop summmoner from farming that lane without denying yourself exp for the time you do him, or more.
Also, why is splash farming allowed, other then crappy starcraft mechanics? I can see volt... I can see lm...somewhat. I cant see how it's fair to let firebat farm every single wave killing almost every spawn, in effect gaining more exp and denying you some.
Firebat is basically a counter or lose hero, and if you counter him, you counter him hard...
1v1 at temple.
Melee? let me kill you /stall with l1 for an hour until my team comes. (VG)
Ranged? Kk stall for as long as possible, probably lose tower/life. (B)
1v1 in lane...(no l3)
LM - Storm or l1 or no farm, if early l2 takes some farm sometimes, not much. (G)
Warrior - No farm for you! warrior l2 = fbat l1 for effective win. (VG)
Mutant - No farm for you! Same as above (VG)
Volt - Some farm, not nearly as much as Fbat unless your 1hitting the creeps. Can't do any damage to a good fbat. (VG)
Archer - Some farm, not much. Can harass fbat, cannot kill. (OK)
Rine- Not much farm, can harass but alot slower then most. (G)
Mech - Wins lane hands down, mostly due to fbat doing like 1/4 damage. (VB)
Medic - Won't farm much, if harassing won't do much damage. Can't be harassed out of lane however. (G)
DM - Storm to farm, not much else. (G)
Summoner - Leave lane, no farm at all, will feed if tries. (VG)
Assasin - Cannot farm.
1v1 in lane...(has l3 and as will always happen on good teams, there is a teammate who can come to help you within the 8x4=32 second stun)
LM - Cannot farm without a very big mana supply (OK)
Warrior - No farm for you! (VG)
Mutant - No farm for you! (VG)
Volt - no farm without SEVERE risk. (G)
Archer - Needs a decent damage output from spells to farm, better hope your not l3 archer. (OK)
Rine- No farm, good micro beats rine l3. (VG)
Mech - Depends on the side person, if they can kill mech in a 32 second stun with him man....wait anyone who isnt stupid can do that, loses the lane. (G)
Medic - No farm unless sitting on own cannons, then very little. (VG)
DM - Storm to farm, nothing else. (G) EDIT: Changed from VG to G upon OlimarandLouie's reasoning.
Summoner - Leave lane, no farm at all, will feed if tries. (VG)
Assasin - Cannot farm at all, cannot gank during night without help from a ranged friend (VG)
And in teamfights, a good fbat is INVALUABLE. His lack of a need for l4 combined with his ability to stun someone and prevent them & their spell effects from hitting is INSANE. The only spell effects he cannot stop from attacking are archers. l1,l3,&l4.
I have marked all matchups that are posted with Very Good, Good, OK, Bad, or Very Bad. All of these are from the side of the Fbat.
Did i make some huge mistakes somewhere (if so please correct me.) Or is Fbat as i see he is, VERY UNBALANCED.
EDIT: Upon Oli reminding me, added Assasin.
I know i just recently got back to SEN and all, but i'm still seeing things that have no counter at all, or such a small counter that without a draft system, even tournaments are unbalanced.
Stuff like how on any lane youve taken the base in, you CANNOT stop summmoner from farming that lane without denying yourself exp for the time you do him, or more.
Also, why is splash farming allowed, other then crappy starcraft mechanics? I can see volt... I can see lm...somewhat. I cant see how it's fair to let firebat farm every single wave killing almost every spawn, in effect gaining more exp and denying you some.
Firebat is basically a counter or lose hero, and if you counter him, you counter him hard...
1v1 at temple.
Melee? let me kill you /stall with l1 for an hour until my team comes. (VG)
Ranged? Kk stall for as long as possible, probably lose tower/life. (B)
1v1 in lane...(no l3)
LM - Storm or l1 or no farm, if early l2 takes some farm sometimes, not much. (G)
Warrior - No farm for you! warrior l2 = fbat l1 for effective win. (VG)
Mutant - No farm for you! Same as above (VG)
Volt - Some farm, not nearly as much as Fbat unless your 1hitting the creeps. Can't do any damage to a good fbat. (VG)
Archer - Some farm, not much. Can harass fbat, cannot kill. (OK)
Rine- Not much farm, can harass but alot slower then most. (G)
Mech - Wins lane hands down, mostly due to fbat doing like 1/4 damage. (VB)
Medic - Won't farm much, if harassing won't do much damage. Can't be harassed out of lane however. (G)
DM - Storm to farm, not much else. (G)
Summoner - Leave lane, no farm at all, will feed if tries. (VG)
Assasin - Cannot farm.
1v1 in lane...(has l3 and as will always happen on good teams, there is a teammate who can come to help you within the 8x4=32 second stun)
LM - Cannot farm without a very big mana supply (OK)
Warrior - No farm for you! (VG)
Mutant - No farm for you! (VG)
Volt - no farm without SEVERE risk. (G)
Archer - Needs a decent damage output from spells to farm, better hope your not l3 archer. (OK)
Rine- No farm, good micro beats rine l3. (VG)
Mech - Depends on the side person, if they can kill mech in a 32 second stun with him man....wait anyone who isnt stupid can do that, loses the lane. (G)
Medic - No farm unless sitting on own cannons, then very little. (VG)
DM - Storm to farm, nothing else. (G) EDIT: Changed from VG to G upon OlimarandLouie's reasoning.
Summoner - Leave lane, no farm at all, will feed if tries. (VG)
Assasin - Cannot farm at all, cannot gank during night without help from a ranged friend (VG)
And in teamfights, a good fbat is INVALUABLE. His lack of a need for l4 combined with his ability to stun someone and prevent them & their spell effects from hitting is INSANE. The only spell effects he cannot stop from attacking are archers. l1,l3,&l4.
I have marked all matchups that are posted with Very Good, Good, OK, Bad, or Very Bad. All of these are from the side of the Fbat.
Did i make some huge mistakes somewhere (if so please correct me.) Or is Fbat as i see he is, VERY UNBALANCED.
EDIT: Upon Oli reminding me, added Assasin.
I bet you're the type who'll headbutt a shield in a fight if it's getting in your way.
Your statement is like saying blocking ramps as terrain in melee is an imbalanced move. Well what do pros do when they're facing things they can't get through? Headbutt it? No! They get around it! This is where what SC really is: a strategy game.
Not a fighting game.
While Temple Siege has fighting elements in it it still is mostly a strategy game. You don't charge and challenge something that you know is going to bust you open and over from the bottom and inside. You find ways to tackle them! Firebat splash farming all your spawns? Go behind him. Go behind his gateway and see him try splash farming. Firebat stalling forever and ever? Micro him. Weaken him.
Even if you are countered it doesn't mean you're screwed. All you need to is get a grip, work hard, and find a way to get you back in the game. Being countered in TS is just like a 10rax terran facing a 4pool zerg. Doesn't mean you will dropdead immediately.
I have seen many zealots actually win against a firebat in the gateway scramble stages. With good strategy planning, teamwork and control, every thing is possible.
You do realize more than half the cast has a better endgame than bat?
Warrior: IF he survives bat will never kill him period.
Volt: Yep once your pumped you own him, and yes its not hard to own firebat with volt
LM: Hard counter to bat endgame.
Mech: Fbat l1 owns you hard but PvP you still rape him and hes regulated to staying in base
Archer: Hardest counter, total rape.
Summoner: Once you are ready to go, bat can do nothing to stop you, except try to sniper you and mass reavers.
DT: Awkward matchup, but bat alone can not stop you from soloing base, he'd have to sit there all night webbing you to stop from soloing the base.
Rine can farm vs bat now, So so can mech. DM has always been owned by bat, nothing new.
Mutant: Cant farm.
Warrior: Can farm once he has L4, and its not hard to run back once you see dship.
Mech: Yes he will farm, just not in mechmode.
Volt: Yes he will farm.
Rine: Yes he can farm, now he has a dodge, especially since now Vessel is L2 he can watch bomber at all times and Dmatrix on command.
ARcher: Yes he can farm.
LM: Yes he can farm
Summoner: will always farm period vs bat barring a concentrated team effort. Stop being pubstar.
DM: IF he goes in on you mael him, then its up to your teamates. Hope you have good teamates.
Assassin: early midgame, however assassin is a gamebreaker and changes the natuer of the game, bat cannot hold him down forever. Assassin will farm, he will gank, and he will own.
Post has been edited 1 time(s), last time on Jun 18 2010, 6:00 pm by DoLLe.
None.