I've only played TS for 9 months, but this is what I got, my very first guide (This is the first one, not the fail one from my brother.
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Temple Siege: Warrior Guide by x-EnAlex@Useast
Chapters:
1. Introduction
2. Skills
3. Classes and How to start right with them
4. Extras
1. Introduction:
Warrior is, what the title says, a warrior. He has 2 defence, 1 anti-unit, and 1 assualt skill.
1. The major tip is something I picked up when I saw some people do not notice while playing Temple Siege, that Warrior is actually fast and a great running type.
If you think of warrior, you think of a massive armored person with a sword and shield.
In Temple Seige, I saw many players run when they had only 50% hp thinking of other games where the warrior was actually slow.
2. 2nd most common thing I did not notice, Warrior is Shield-Effective, when people think that L1 is Sh** (Check Chapter 2 for tricks about it) But if you actually use the shield effectively, it can save about nine out of ten times in death situations.
3. 3rd is that Warrior counts in Armor, nobody is invincible, working on weapons all the way is not going to be effective unless your a Berserker (Check Chapter 3)
4. Finally, Remember who your teamates are, the best combo usually is containing a tank and a support. (Check Chapter 4)
2. Skills and Descriptions
L1: So everyone thinks “That little shield? That’s bullsh**”, It is really not, because those shields can cut damage away (Especially in a rapid-weak attack). Upgrading shield is essencial to plans because everyone gets stronger, but there are really fun tricks involving the Warrior’s L1. But remember, do not get too confindent with it, like it said, nobody is invincible. (ESPECIALLY IN CHAOS)
1. Splashing, This is very Anti-Mech. When the Mech utilise his siege tanks, use L1 and get close to another enemy Hero, the tanks will splash, but cause minor damage because it is cut from the shield. This is really fun because it usually causes a fight between the Mech and that Enemy Hero.
2. Detection, use shield and run to an ally in need, take the hits, and run away, this usually frustriates pretty much everyone in the other team if there is a high shield-upgraded warrior.
3. Finally, Last Stand (Most effective against slow enemies): When you run away, the enemy hero is going to run away, activate shields and run around .
L2: DT Rain, oh Fun, Type: Assualt
1. Shield-Slasher, Take the hits with Shield, then go around to surround the Enemy, if you have a lot of MP, keep spamming this combo.
2. Almost Impenetrable Shield: There are invincible DT’s, use them, surround yourself with the DT’s after a melee enemy is going to attack, not only is that the Melee skill will not work, the caster is going to take damage, most effective against Mutant.
L3: Chargin- Targin’, Type: Anti-Unit
1. Your opponent will be Disabled, use that disabling on your advantage! Run away to see your opponent waste mana on skills in panic, or link it with L2 for a deathblow!
2. It kills everything in it’s way, but remember, most moves like that takes no EXP, so remember that when using the charge!
3. Get the support, always get the support person on the back, if you charge the tank or the range, the support will always kill you, no matter what you are.
L4: Super-Shield, Type: Defensive
1. You might have 1.5k shield, but remember, nobody is I.N.V.I.N.C.I.B.L.E.! I’ve seen people kill a 1.5k warrior in a few seconds and if you are charging, with the shield, you have to be careful because even zerglings can kill the shield fast. (especially the mutant/summoner)
2. You have 1.5k shield, take the hit! If your friend is in trouble, go and take the hits, because there will be an increase of chances for your friend to leave.
3. Link L4 with L3, shield up, charge and disable, and add L2 to add some damage to the enemy, especially If you attack right directly after L3.
Chapter 3: The classes and fundimentals of start:
Class 1: Vanguard, build: Full HP, all on Armor/Attack
Must have L1-L3, L4 not essential but useful.
How to start: Always start with 5 stat points on HP then Armor/Attack, after 20 Armor/Attack upgrades, go
1 Level: HP
2 Level: Attack/Armor
3 Level: Skill point
After L3, you can substitute Level 3 with Attack/Armor.
Tactics: Must know how to Micro and must be effeceint in the right timing, must have a quick finger, Your job in this class is suppose to be a sideguard, helping another unit defeat an Enemy, an Warrior without support is a Warrior risking getting Teamed.
Class 2: Berserker
Must have L1-L4
How to Start: Go for L4, then go all attack/armor.
After L4…. 1-5 Level up: Attack/armor
6th Level up: HP
Tactics: You are the Assualter, Always use L4 for Advantage, especially in a life-death conflict. Use the L4-L3-L2 combo a lot because, since you don’t have a lot of hp, You are easily killable.
Class 3: Paladin
Must have L4, MUST HAVE L4!
How to start: Get L4, then go all Shield/Armor
After L4…. 1-3 Level up: Armor/Shield
4th Level up: Hp
Tactics: You take the hits, you always take the hits, use L4 to safeguard friends back to their base, this is probably the best team-support class as Warrior, especially if you charge to disable enemies to get away in time.
Chapter 4: Other Classes:
Best to be with:
Medic: Medic is important, with her, HP isn’t a problem with Berserker class, so you can keep pummeling your enemies into dust while the medic repairs your sword, your armor, your hp, and your fear of getting killed.
Archer: Archer is essencial to a Paladin, because he has range along with attack power, always tank while your archer kills the enemy to make sure that the enemy never gets to even dent your shield.
Mech: Mech is the best for a Vangaurd, because a Mech can actually take hits, along with changing forms to take in hits, always hit the enemy while a mech is retreating, for it means that they are retreating after taking a long barrage of hits.
Mage: Mage has Range, you take hits, he casts spells, he kills enemy, you both are happy.
Worst to be with:
Assassin: Assassins work alone, they have no need for a Warrior, so your going to be left alone, bad news especially if that Assassin escapes while you are taking the hits.
Volt: He might draw in foe’s, and since he can tank but accidently splash, being warrior isn’t really great for having a volt in the team.
Worst one to be with: Assualt: Assualt can get away fast while your taking hits, he can splash you accidently, use grenades and have range, everything that is going to make Warrior look useless.
Best Enemies to go against:
Mech: Mech might be a heavy-armored, but your psi-blades can make a heavy dent in their armor, and you can pretty much survive a blast from their attacks with your shield.
Archer/Mutant: They are both weak against your sword, and especially they can be surrounded, use that in advantage
Volt: He might draw you in, but Volt is all attack, if you shield at the right time, he’s useless.
Assassin: Assassins Fear Warriors, whats worse then a spammer is a Charging warrior knocking an assassin down right in paralization.
Medic: Just surround her to not let her use her L2, disable, and you can kill medics easily later, rendering medic’s useless. Just be careful of her L4, especially in a team battle.
Worst against:
Mage: He has range, you have melee, he attacks you, you take hits, you die, he’s happy, your not.
Assualt: He has freaking air, AIR, he can travel in air, so your pretty much useless against him.
Summoner/Archer Spawners: They are horrible because Warrior can only focus on 1 unit, being surrounded is a worst case scenario for a warrior, especially if he’s facing upgraded enemies.
Finally: Marine, Marine can be pretty hard to beat, especially the rine’s abillity to surround with mines, which is the worst case scenario for a warrior, being surrounded with no way out while a marine smokes your ass.
Extras:
I got all my strategies from watching experts and improvisation when I was in Desperato. One of my friends, Shinjix is the one who taught me almost all of these moves. Builds are Experiments conducted by my friend Bustinatrix (I think I spelled it right) @ Asia
I usually am in Op Wordgame even though it’s dead.
None.