I spot blocks.
Right in the middle top of your ramp, there is a tile that has a sharp point that gets cut off. Use a different ramp tile to blend it better.
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LOL, david you pointed out blocks in the actual hard coded SC terrain.
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Thanks for taking a look guys. Well, I tried to make it neat-looking, but I don't mind if it's not perfect.
Here's another piece of my first "custom-terrained" map:
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Man, I didn't know how cool terraining could be in SC1
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Exactly what I've been thinking.
Take note this was hosted on Flickr. I figured it out finally.
Also, I've made some changes since this pic was taken - I'll go re-upload in a second here. - Done.
Post has been edited 1 time(s), last time on Jun 3 2010, 10:08 pm by ImagoDeo.
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That's pretty nice.
Another waterfall attempt. Got a bit of waterfall obsession.
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Very nice, sticky, though I think the bottom-left corner could be blended a bit better.
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I swear i made something just like that except i thought it was too blocky w/e ;(
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Mine is pretty blocky. You can see lines where the water temple was swapped for the ruins temple.
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Yeah, but those blocks are all forgivable.
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Yeah, but those blocks are all forgivable.
Use some sprites, intelligently, and you're good.
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MOAR waterfalls!
This time a mini-waterfall.
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Sticky, I don't see a height difference on your water"fall"...
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and even if there were a height difference it wouldn't make any sense because the water would be coming out of nowhere.
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The cave doodad and the high dirt ruin hole doodad don't blend very well, but nice try Imago.
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The cave doodad and the high dirt ruin hole doodad don't blend very well, but nice try Imago.
It's not
too noticeable. How would you do it differently?
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It might be better to use the high ruins hole instead of the high dirt hole; the ruins is lighter colored and blends better with the ramp.
I don't think using the cave was the greatest idea; it doesn't blend to great. Use the pillar on the cliff face temple structure doodad or find another blend.
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It might be better to use the high ruins hole instead of the high dirt hole; the ruins is lighter colored and blends better with the ramp.
I don't think using the cave was the greatest idea; it doesn't blend to great. Use the pillar on the cliff face temple structure doodad or find another blend.
The pillar's been done before. I'll mess around with it, though.
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You could try the temple doodad (the big one that has the underwater version, the dirt one, and the high dirt and ruins one.)
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A ramp!
That kind of ramp has already been done and it had 0 blockiness, as far as I remember ;o
But still a nice try
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