Staredit Network > Forums > SC1 Map Showcase > Topic: Alpha Marines
Alpha Marines
Apr 17 2010, 6:47 am
By: UnholyUrine  

Jun 4 2010, 4:11 pm Tempz Post #21



Yay every single game needs different gameplay modes :)



None.

Jun 4 2010, 6:25 pm Azrael Post #22



And suicide bombs.

And bears.

And pretty much anything that's in this map.




Jun 8 2010, 10:35 am Aristocrat Post #23



Should we be keeping this from going public on Bnet? I mean, it's pretty incomplete in terms of 100% development and it'd be inconvenient to have pubbies host 50 different versions of this as time goes on...



None.

Jun 8 2010, 12:02 pm Azrael Post #24



Pubbies hosting 50 different versions of a map... what does that remind me of? :omfg:

I've paused the hosting process due to the latest build having an issue with explosions not working. Spreading around a bugged version will only make people not want to join after it's fixed.




Jun 10 2010, 6:19 am UnholyUrine Post #25



At least this time I'm keeping the version numbers updated :blush:

I've changed Smoke Bomb into ... :P .. ARTILLERY STRIKE
I've also switched corsair and defiler (and d-web n dark swarm)

When Corsair d-webs... a message and a Transmission Highlight will tell you where the strike will be.. 3 seconds later, BAM BABY!
Takes 100 gas , and is pretty awesome, but hard to kill people with. It's more about killing buildings, and getting people out of their hidey places.

I've also completely fixed all problems with SCV ^.^ .. now, if you unload SCV when you're in an SCV, you pop out of the SCV naturally. You also will not be able to become an SCV while inside a bunker (which produces a weird glitch). Took me a freaking hour to figure out all the bugs.

I've increased the lag time for HOming missile, now that they're 2 hit kills. Lastly, buildings HP have been upped by 150% !! (except nexus) So now, barricades and doors take longer to kill :D..
And oh yes, explosions kill buildings.



None.

Jun 11 2010, 4:43 pm Azrael Post #26



Quote from UnholyUrine
And oh yes, explosions kill buildings.
WOOT WOOT TIME TO PLAY BABY xD

Edit: I don't see the map where's the map :fear: I NEED MY FIX :hurr:

Post has been edited 1 time(s), last time on Jun 11 2010, 5:01 pm by Azrael.Wrath.




Jun 19 2010, 3:20 am Azrael Post #27



Shameless bump because I still want to download it :><:




Jun 19 2010, 5:14 am UnholyUrine Post #28



I'm still debating what to do with Artillery Strike to make it more useful... or maybe I should scrap it with another better idea.. which I don't have right now... D:



None.

Jun 19 2010, 8:04 am Azrael Post #29



Artillery Strike sounded cool. Someone barricades themselves inside an area, bam, evicted. If it needs to be more useful, you could make it so it:

1) Destroys Nexuses.

2) Kills people inside SCVs.

3) Cannot be stopped once a location is targeted.

Plus give it a cool animation, and I think it would be chosen regularly.

And hopefully grappling hook has had its range reduced, or requires the user to stand still while using it, or both :P

Post has been edited 1 time(s), last time on Jun 19 2010, 8:10 am by Azrael.Wrath.




Jun 19 2010, 5:23 pm Positively Post #30



I need this map UU. Please? ;D



None.

Jun 24 2010, 7:06 am TM-Magic Post #31



Ok after several games here's a few things I"ve noticed:

Some spells require very little micro to use but a lot to avoid (i.e bear and homing missile) (actually looks like u fixed homing missile so scratch that).
Decoy should have a max of 1 maybe? I've been in situations where decoys can be used to trap someone while a bear closes in. :/

Anywho I wanted to see if you wanted to add a zombie survival mode :) (vs comps)

The idea I had in mind would be to start the game with 6 players as usual except you all work as a team to kill off zombies (whom of course get progressively stronger). In this mode, gas stations are removed and replaced with gas pick ups and med-packs players can pick up (med-pack removed from items)). Oh, some baracades should be removed or have reduced hp in this mode too (or that can be another pickup too I suppose).

This wouldn't require a ton of work but I think it'd have some nice results. Just a thought. and you should finish it first of course...and you will finish ;)


Otherwise, mostly a good map in most respects, oh and grappling hook does bug if u weren't aware :/ It has problems with terrain elevation.



None.

Jun 25 2010, 12:14 am Azrael Post #32



Quote from TM-Magic
Decoy should have a max of 1 maybe?
No way. Using them as barricades is part of their usefulness. Since they have both a different name, image, and deal no damage, they are so easy to spot that usually the only time they will act as a decoy is for a homing missile >> If I couldn't trap people with them, I would honestly never take them.

Btw, using a bear costs you because you do have to micro the bear for it to function, and while you're directing it, your marine is not selected, which puts him at a disadvantage if attacked. Also, bears are so easy to out-micro with your marines >_> You should be able to fight and kill a bear 100% of the time without using any abilities, assuming there aren't other abilities being used on you while you do it.




Jun 25 2010, 12:26 am UnholyUrine Post #33



Actually I was thinking of something else with the Zombies :D
a vs Comp zombie map wouldn't be that great, cause it's not competitive enough... It'd feel like a different map.

Actually I was thinking if Bazooka was too OP
What's the damage fraction for explosive dmg on small units again? Right now I set the tank dmg to 270.

To have enough decoys/To be stupid enough to be trapped by enough of them takes a lot of energy and Micro... so I don't think this is an OP issue. Moreover, you can always chainsaw your way out of them.

...
I'm Not posting the map here until I have a version that I am completely satisfied with :P ... But you can always find me on B.net
...
Right now, artillery strike comes down way faster than before (3 secs after), AND will not have the observer marker (but will still have ping). I think this is good enough :D ..I know it's not that useful in FFA, but I've never seen this used in Team games, so I dont' know yet.



None.

Jul 14 2010, 1:04 am TiKels Post #34



Quote from UnholyUrine
I'm Not posting the map here until I have a version that I am completely satisfied with :P ... But you can always find me on B.net
Lies. You are not online right now.

Quote from UnholyUrine
What's the damage fraction for explosive dmg on small units again? Right now I set the tank dmg to 270.
Things like this are the reason why it's better to have a crappy wiki than no wiki at all.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jul 14 2010, 4:36 am UnholyUrine Post #35



I'm busy these days :(



None.

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