Staredit Network > Forums > Games > Topic: HoN
HoN
Sep 16 2009, 11:26 am
By: Forsaken Archer
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May 17 2010, 11:10 pm Riney Post #1601

Thigh high affectionado

Trading SC2 Beta key for paid HoN Account. PM ME.


Bein serious here.



Riney#6948 on Discord.
Riney on Steam (Steam)
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-- Updated as of December 2021 --

May 18 2010, 12:07 am NudeRaider Post #1602

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

lol. SC2 beta keys are worth less than $5, while HoN key is $30. Good Luck!
If anyone is stupid enough, I offer 2 SC2 Beta keys. PM ME! :P




May 18 2010, 12:39 am Sand Wraith Post #1603

she/her

Blagh. All I'm going to say is that S2 should be designing Heroes that exercise the new engine and new concepts, like make bridges, deform terrain, spell-stealing, function-based shockwaves. Heroes specifically for ganking, for sieging, pushing, roaming, carrying.

The S2 Heroes you have mentioned are overpowered considering the former metagame. However, if the goal was to change metagame to focusing on pushing, then the former DotA Heroes would be considered weak in design and concept.
Even if the goal is to change the metagame from pushing to ganking, Heroes like PM and Maliken and Engineer cannot be said to be weak in concept and design. Exactly opposite, those Heroes are too powerful and synergize with themselves to well in combination with their current statistics. They require balancing, not redesigns. PM could be made slower, have lower damage to be a ganker, or lose some early game power with scaling in his abilities to become a powerhouse lategame. A Hero like Engineer could be made to be fragile, have lower base damage considering the stupid animation. His ability, Tinker, might be rebalanced to affect fewer stats of the tower, or have its siege-machine effects removed, or both. DotA rarely sees Heroes that are actually interesting like Morphling, Pitlord, nobody else except maybe Huskar, MAYBE. In RoC DotA, we saw Heroes like the Siege Tank and Mannaroth, who were absolutely DEVOTED to siege. Heroes like them, with such sharply defined roles that are "odd" in HoN, and yet have spells that are not seen like Siege mode. A Hero like Techies, perhaps, who stopped pushes and murdered creep-farming carries like there was no tomorrow, and was unique in how the Hero utilized traps and sh*t.

Consider a Hero, Holy Zealot for the sake of the argument.
-A nuke/heal like Accursed's, that is spammy but less powerful.
-A temporary physical armour buff of very high, average cooldown.
-A buff that temporarily increases an ally's Strength stat.
-A channeled ultimate that renders all other allies around the Holy Zealot invulnerable, perhaps as long as Jer's ultimate, perhaps a bit shorter.
And the Holy Zealot would take a role like Accursed, being STR support.
To me, he's UNBELIEVABLY broken, considering the massive massive amounts of EHP he can give his allies. He could ensure victory in both ganks and pushes. Or at least survival.
His merits are in the two spells we've yet to see: one that boosts an attribute for a short time and one that provides invulnerability.
With balancing, he could even with Jer, Acc, Nymph.

-Shorten PM's abilities.
-Decrease the stun or change it to a short slow. The push alone is strong.
-Lengthen FA's animation.
-Swift and Jugg are both broken to me. I mean, Jugg's wards move. They move! What the HELL.
-Chipper is stupid and needs have a more refined role, but his abilities are cool. Besides that, they only work well in a master's hands.
-Slither is stronger than before, but still seems balanced to me, if not a little in need of balancing.
-Hellbringer is just an all-around strong Hero, but his Death Boil is relatively broken.
-Chronos is brokenbrokenbrokenbroken. He was never balanced to begin with, having a f*cking permastun and ridiculous ultimate.

I say that ShredderIV had a good point: S2 is good at changing the metagame from gank to push. I dunno, I feel split. Should metagame become as it was from DotA, should it continue this way with buffs to all of the other Heroes? No, but then, it wouldn't feel like HoN, in going too far either way.

Sigh. All I want is to see abilities like the Fear debuff from Maliken, more pseudo-holds like PM's. If the metagame must be changed in order to suit cooler abilities, eh, so be it. Frankly, I want to see more tactical combat than super-intense picks. But... That's me.




May 18 2010, 12:48 am dumbducky Post #1604



Quote from Excalibur
I just have to say I can't believe how many of you cheap bastards wouldn't shell out a measly 30$ for this game. I can't remember the last time a good game cost me 30$ at release.
Aren't you the one who ranted and raved about how much you hated S2 and how you would never give them another cent?



tits

May 18 2010, 12:50 am Sand Wraith Post #1605

she/her

Stop blaming Ex for being a woman at heart!

Don't cry now, I'm here to comfort you Ex.




May 18 2010, 10:07 pm Decency Post #1606



The next batch of heroes were supposed to encourage ganking, not pushing. That's the irony. Gank teams are completely useless right now because push > gank and the push metagame is ridiculous right now. There's literally nothing else that the top teams are trying: Defiler, Slither, Pollywog, Hellbringer, Chipper, Accursed, Engineer.

I don't have an issue with Chronos. Very, very few people can correctly place his ultimate to change a teamfight. He's only an issue if you can't gank at all.



None.

May 19 2010, 3:28 am Sand Wraith Post #1607

she/her

Quote from name:FaZ-
The next batch of heroes were supposed to encourage ganking, not pushing. That's the irony. Gank teams are completely useless right now because push > gank and the push metagame is ridiculous right now. There's literally nothing else that the top teams are trying: Defiler, Slither, Pollywog, Hellbringer, Chipper, Accursed, Engineer.

I don't have an issue with Chronos. Very, very few people can correctly place his ultimate to change a teamfight. He's only an issue if you can't gank at all.

-Chronos won't be ganked because you're pushing.
-Chronos will be forced to defend in your pushes? Maybe, but probably wouldn't be able to help anyway.

Torturer should be in that list too.




May 19 2010, 3:52 am ShredderIV Post #1608



I feel S2's original heroes were made almost to all be jack-of-all-trades, except they left out the "master of none" and replaced it with "master of all."

One thing Icefrog did well was define the specific roles he wanted a hero to take. The hero was pretty much made to take this role, and was only really viable for a certain part of the game. Every hero had tradeoffs.

But S2 did change a lot of that, and in that way, they changed the game a lot. Sure, they made swiftblade sorta competitively viable. Unfortunately, that also made a lot of the other heroes worse choices.

What I've noticed is that S2 has tried to make most heroes competitively viable, but did so by bringing them up to the level of all other "god" tier heroes, instead of nerfing the overpowered ones. This isnt necessarily a bad thing, but it means that in the end, balance will take longer as they have to move all the heroes under that level up to it.

Think about when magmus was first introduced. He was played a lot in pubs, but IIRC, was not used much competitively. Now, he is barely used in pubs (at least in my experience) but is now used more competitively. This is just the flow of the community. Maybe it will make a different hero "more viable."

In the end, I think S2 has designed too many heroes to be good at too many parts of the game. An exception is Fayde. She might be one of their best designed heroes IMO. They set forth a goal, which was to make her a ganker. The tradeoff you get with her is that she doesnt scale well. Unfortunately, instead of sticking with this, they changed her third skill to make her a little bit of a better teamfight presence, but took away from her ganking power (yes, dark shield helped with ganking. Not just MS boost, but also in an escape mechanism). However, before that, she fit her role well, albeit a little too weakly.

I hope S2 takes a lesson from Icefrog and makes more heroes to fit specialized roles. Another thing they might want to learn is that adding heroes is not the only way to change the metagame. S2 seems to think that adding more gankers will make the game more gank heavy. That doesnt always work. They need to buff the current gankers to make them stronger, to make ganking a better option. By adding gankers to make it a ganking game, the weak gankers from before lose their viability and are less played.

TL;DR S2 has made some bad decisions, should stop changing the metagame by adding heroes, and should instead change balance of current heroes. Also, too many heroes that perform multiple roles at the same time.



None.

May 19 2010, 8:21 pm Sand Wraith Post #1609

she/her

Quote from ShredderIV
TL;DR S2 has made some bad decisions, should stop changing the metagame by adding heroes, and should instead change balance of current heroes. Also, too many heroes that perform multiple roles at the same time.

Agreed.

IMO, the "master-of-all" Heroes should simply be stat nerfed, maybe take out an effect from a clump-ability or such. The Heroes that S2 made fits a different kind of metagame (in that other metagame, the Heroes they've made are very good), but not necessarily what they want for HoN.

When S2 does start making more Heroes though, I would prefer that the new Heroes have 1-3 new, creative abilities. Things like "shoot a boomerang at the target in circular arc, boomerang returns." Simple, but "new," or things like "causes single target to run around in fear."




May 22 2010, 12:04 am Decency Post #1610



1889381

One of the best Tempest games I've played, 15 minute concede. Pretty dominant. ;)

Post has been edited 1 time(s), last time on Feb 24 2023, 12:18 pm by Decency.



None.

May 23 2010, 2:48 am Sand Wraith Post #1611

she/her

I'm a solid TB: 2010117
We thought we were going to lose. -_-

If voices are recorded in-game, watch the replay for some lulz.

EDIT:
2108154
Torturer game. It was stupid, but I still won. Emphasis on "I".

Post has been edited 1 time(s), last time on May 23 2010, 11:02 pm by New-.Hydrolisk.




May 26 2010, 3:02 pm ShredderIV Post #1612



Quote from name:New-.Hydrolisk
I'm a solid TB: 2010117
We thought we were going to lose. -_-

If voices are recorded in-game, watch the replay for some lulz.

EDIT:
2108154
Torturer game. It was stupid, but I still won. Emphasis on "I".
nah, replays dont record voices.

Also, "carry" tort? lol. Especially considering many people consider him garbage right now, it's good to see someone do well as him.



None.

May 26 2010, 6:35 pm Decency Post #1613



Tort was one of the "big 3" INT carries in DotA that prompted Sacrificial Stone nerfs. /Defiler/Soul Reaper.

I haven't seen him much in high level play, never at all except BD to be honest. I love his pushing capabilities, though, I just can't stand his ult. It's near worthless to me unless you've already farmed enough that the game is over. But my friends and I use him in our 8 minute push teams. =D



None.

May 26 2010, 9:51 pm Sand Wraith Post #1614

she/her

IMO, his ult needs a mana decrease and a range buff. The initial range and range growth are both terrible terrible.

Also, Torturer feels a lot more beefy than Leshrac.




May 30 2010, 1:52 am Sand Wraith Post #1615

she/her

I've been playing Balphagore, experimenting.

Ganking: really does not work.
Team fights: pretty powerful.
Forest-push: REALLY POWERFUL. (Think Warbeast-push.)

2715476 - Forest-pushing mode, like WB.
2613735 - I don't really remember, but we won. This was before I thought of the super heavy WB push.




May 30 2010, 2:55 am ShredderIV Post #1616



Balpha was never meant to be a ganker...

Just like fayde was never meant to be a carry.



None.

May 30 2010, 2:56 am Sand Wraith Post #1617

she/her

Okay, here's my latest Balph game. 2719407
It's pure win. 4v5, yet we still win.




Jun 3 2010, 12:39 am l)ark_ssj9kevin Post #1618

Just here for the activity... well not really

Do you guys still play?
I don't want to be paying $30 and then playing boring pub games all day.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Jun 3 2010, 2:05 am ETEFT(U) Post #1619



Yes I still play and it's EPIC! Tundra is coming soon aka Beastmaster from DotA!



None.

Jun 3 2010, 2:33 am ShredderIV Post #1620



I havent been playing much lately, mostly because I've been working a lot at home. I also wont have a very good desk to play at for a few weeks.

I also have monster hunter tri, which is a pretty time-consuming and fun game. Not that i've lost interest in HON, but more like I've lost my "hon time".



None.

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