Staredit Network > Forums > Games > Topic: HoN
HoN
Sep 16 2009, 11:26 am
By: Forsaken Archer
Pages: < 1 « 80 81 82 83 84117 >
 

Jun 3 2010, 6:52 am Decency Post #1621



I play a solid amount, probably 3 games a day or so on average.



None.

Jun 3 2010, 8:07 am Sand Wraith Post #1622

she/her

Used to be 3 or more games on average every day, spiking to 10 or more on weekends.

Nowadays, between various things, I probably only get around 1 or 2 games a day, past midnight.




Jun 7 2010, 3:24 am Sand Wraith Post #1623

she/her

Could we get everybody's timezones and hours of operation?

I play in -5GMT, usually ~4PM - 8PM or so.




Jun 7 2010, 3:45 am ShredderIV Post #1624



umm... I think I'm -4GMT. When i finally get a proper playing area, I'll tend to be on from around 11PM-1AM, or 6-8 PM.



None.

Jun 7 2010, 4:14 am Sand Wraith Post #1625

she/her

Well, I'm actually in -4GMT, thanks to Daylight Savings Time. -_-




Jun 8 2010, 10:19 pm Demented Shaman Post #1626



Well, now that the SC2 beta is down, I'll probably start playing HoN again. I have a lot to catch up on. I'm like 5 heroes behind.



None.

Jun 9 2010, 2:43 pm dumbducky Post #1627



Now that the SC2 beta is over, I broke down and bought HoN. Same username.



tits

Jun 11 2010, 11:12 pm Decency Post #1628



Getting so frustrated with all of the idiots. I can't play 1600/1650+ games for hours because they're usually really competitive and I start to get pissed at slight mistakes and just spiral but playing with weak players is completely not rewarding at all because either I play a carry and hope someone on my team can buy wards and a courier or play support and hope whoever I'm babysitting and giving freefarm on my team can last hit.

Really liking Bubbles, Tundra looks like he's going to be interesting too and I'm somewhat excited for the Kunkka port that everyone's been asking about since the start. But mostly I'm excited for Team Matchmaking which unfortunately still isn't coming. =/

New patch notes are below, I really think they're on the right track with the nerfs to Hellbringer, Engineer, Accursed, Pollywog and buffs to other underused heroes. I mostly want to see a Shrunken Head nerf, to be honest, but I don't see it coming.
Code
Version X
-------------
Darkwood Vale

- Removed two neutral spawns, replaced them with outposts
- Replaced two of the higher tier neutral camps with tier 1 neutrals
- Outermost towers are now level 1 towers (instead of level 2)
* This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar
- Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map)


Ingame


- Players will no longer see trees die in fog
* Meaning, juking with Logger's Hatchet / runes of blight is now much more fun!
- Toggle abilities (Web Shot, Decay, etc) and toggle items (Steamboots, etc) will no longer interrupt autoattacks
- Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:
* Homecoming Stone and Post Haste teleports you home
* Health Potions and Mana Potions are used on self
* Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self
* Portal Key blink towards home
* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self
- Added new game interface option "Move To Spawn On Disconnect"
* When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection
- Added new keybind: "Cancel And Hold Position"
* Functions exactly like "Hold Position", except it also cancels animations
* Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding
- A unit in the air no longer gains the 25% "uphill miss chance" evasion
* Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion
* Couriers and Tundra bird won't gain extra evasion
- Health and Mana bars for heroes will now show the damage they take
* This new 'shadowed' bar can be turned off in the options menu

- Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality
- The camera will no longer shake when an effect (such as homecoming stone) is played in fog
- Fix to properly calculate a player's exp/min, even if he reached max level
- Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300)
- Vulture Lord now has a +3 AOE armor aura
- Fix to Kongor so he won't wonk out and no one can hit him anymore
- Added a visual effect for Main health bars, they now course with energy
- Modified the internal random number generator to use a much higher quality distribution of random number
- Dual target abilities now properly ignore trees if their target scheme ignores them
- Hero health/mana bars are now shadowed with 500ms delay on the shadows
- Gold lerps to its actual value over 350m
- Toggles are correctly propagated to illusions
* Fixes illusion steamboots, illusion fayde stance, etc


Pre-Game

- Added "Potential Hero Selection" functionality
* At the hero selection screen, you can right-click on any hero to make it your "Potential Hero"
* Spectators and anyone on your team can see your potential hero (the enemy team can't)
* If you run out of time, you will select that hero rather than randoming
- Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen
- Loading bar now courses with energy
- The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading
* It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events
- Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).
- Channel messages will only play sounds when receiving a message in the current channel that has focus
* This fixes all the sounds that used to play when a user was in multiple channels at the same time
- The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics
- Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface
- The game lobby will now play the epic lobby.mp3 music
- Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases
* The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button)


General

- Fixed a bunch of random crashes caused from clicking the "Disconnect" button
* Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random
- Updated the wording of some of the tooltips to be a bit more clear
- When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics")
- Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server
- Russian stringtables updated
- Fixed lock camera on player not turning off after a replay
- Profanity filter is now optional
- Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting
- Fixed a spelling error in the matchmaking interface
- Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste
- Fixed an issue that disconnected a user if they typed a player's name into the IM window
- Fix to the close button of the MOTD so you can click it easier
- Fixed mousewheel events not having the correct coordinates in windowed mode
- Re-organized the options menu slightly


Taunt
- Cast time removed


Items

Courier
- Will now be attacked by Towers and the Well

Geometer's Bane
- Grants 0.1sec invulnerability on activation

Hellflower
- Damage increased from 40 to 45

Plated Greaves
- Will no longer apply it's buff to Wildsoul's bear

Puzzlebox
- Recipe increased from 1100 to 1250

Shrunken Head
- Added to the tooltip that it cannot be dispelled

Steamstaff
- Price lowered to 800 from 900

Stormspirit
- No longer silences or perplexes, just stuns
* This allows you to queue up orders while under it's effects


Heroes

- Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults
- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers

- Added new Legion Strength hero, Tundra
* Based on Rexxar the Beastmaster from DotA

Accursed
- Fire Shield dispels stuns once again
- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.
* This means that silences/stuns/etc will prevent Accursed from triggering his ult
- Staff of the Master now lets Accursed use Flame Consumption while silenced

Arachna
- Spiderling will no longer stand there like a dummy if a hero blinked while the projectile was midair

Behemoth
- Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning it will go through magic immunity

Bubbles
- Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.
- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly
- Song of the Sea now hits units in fog and invisible units
- Take Cover no longer perplexes
- Kelp Field will no longer deal damage or stun magic immune heroes

Chipper
- Attack time increased from 350ms to 450ms

Corrupted Disciple
- Electric Tide now is now correctly displayed when originating from a position within fog

Deadwood
- Base strength increased from 23 to 25
- Base Armor increased from 2.24 to 2.74
- Creeps will no longer dispel the tree

Engineer
- Fixed the Turret's attacks eating Nullstone
- Tinker cooldown increased from 15 to 20
- Tinker manacost increased from 25 to 50

Forsaken Archer
- Skeletons will no longer trigger neutrals to use their abilities

Gauntlet
- Ability 1 now has an instant cast time
- Cast range on second abiity increased from 625/800/975/1150 to 725/850/975/1150

Hammerstorm
- Mighty Swing can now be toggled on and off

Hellbringer
- Base armor lowered from 2.4 to 1.4
- Life Void cooldown increased from 7 seconds to 10 seconds

Magmus
- Volcanic Touch now correctly deals damage to Mechanical units

Maliken
- Fixed tooltips
- Possession manacost lowered from 150 to 100

Nymphora
- Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level

Pandamonium
- Slow from missing a Cannonball lowered from 4s to 2s

Pollywog Priest
- Max distance of Jolt lowered by 200

Pyromancer
- Phoenix Wave can now target both units and the ground

Sand Wraith
- Using Manifest no longer kills all active illusions

Soul Reaper
- Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it

Soulstealer
- Fixed the "being knocked down" while using an item bug

Succubus
- Fixed a bug causing sleep to sometimes be removed instantly by a creep
- Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100

Swiftblade
- Base movespeed increased from 300 to 305
- Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge

Valkyrie
- Javelin will now leave lingering vision if it hits nothing
- Tweaked Prism to correctly hit invulnerable allied heroes

Wildsoul
- Damage when the bear dies now properly goes through immunities
- Updated his tooltip to reflect that he takes damage when his bear dies
- Beardulon abilities reworked very slightly
* Gains Return at level 1
* Gains Entangling Claws at level 2
* Gains Demolish at level 3
* Gains Magic Resist at level 4
- Wild cast time removed, letting him cast it on the run
- Base movespeed while in Bear form increased from 270 to 285

Wretched Hag
- Bat Blast can now target both units and the ground

Zephyr
- Cyclone damage halved against non-hero units




None.

Jun 11 2010, 11:26 pm Demented Shaman Post #1629



Quote from name:FaZ-
Getting so frustrated with all of the idiots. I can't play 1600/1650+ games for hours because they're usually really competitive and I start to get pissed at slight mistakes and just spiral but playing with weak players is completely not rewarding at all because either I play a carry and hope someone on my team can buy wards and a courier or play support and hope whoever I'm babysitting and giving freefarm on my team can last hit.
I felt the same way playing 2v2 SC2 melee sometimes. Sometimes I feel like playing nice competitive games and when I get tired of that stomping bronzies is always fun.

Quote from name:FaZ-
Really liking Bubbles, Tundra looks like he's going to be interesting too and I'm somewhat excited for the Kunkka port that everyone's been asking about since the start. But mostly I'm excited for Team Matchmaking which unfortunately still isn't coming. =/
The matchmaking in SC2 is one of its best features. I wish HoN had something like that.



None.

Jun 12 2010, 8:04 am Sand Wraith Post #1630

she/her

I can't wait for Sand Wraith's buff.
IMO, a lot of things were unnecessary.




Jun 13 2010, 12:08 pm Decency Post #1631



Such as? To be honest this is the first patch I've really really been happy with balance wise. The only things that I'd question are Deadwood not dispelling his tree when hitting creeps and Pyro's wave/Hag's Ult being able to target people. Other than that, I think everything is heading in the right direction.



None.

Jun 13 2010, 11:16 pm Demented Shaman Post #1632



Can we get a roll call of all the people that have purchased HoN? I know we have IP, Hydro, FaZ, Loveless, and me. If Neki would hurry up and buy HoN we'd have our dream team set of IP, Hydro, Neki, Jill, and me.



None.

Jun 14 2010, 1:41 am ShredderIV Post #1633



I have bought.

Plus I think your dream team might need a little more Faz.



None.

Jun 14 2010, 1:45 am Excalibur Post #1634

The sword and the faith

I obviously bought it before just about anyone else, however I usually play with my clan these days.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jun 14 2010, 1:55 am ShredderIV Post #1635



What clan did you join Ex?



None.

Jun 14 2010, 2:09 am Excalibur Post #1636

The sword and the faith

Quote from ShredderIV
What clan did you join Ex?
Clan Di. We're a multi-gaming clan and I'm in charge of our HoN division. You can check us out here and here.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jun 14 2010, 2:34 am Demented Shaman Post #1637



Quote from ShredderIV
I have bought.

Plus I think your dream team might need a little more Faz.
Sure, FaZ can be our 6th man off the bench. A good bench is important. And all 5 of our starters won't always be on anyway.



None.

Jun 14 2010, 6:02 am Sand Wraith Post #1638

she/her

I love how Ex is practically inviting everyone except me to his clan.

And by "love," I mean severely abhor.




Jun 14 2010, 7:09 am Excalibur Post #1639

The sword and the faith

Quote from name:New-.Hydrolisk
I love how Ex is practically inviting everyone except me to his clan.

And by "love," I mean severely abhor.

I'll give you another chance to prove yourself.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jun 14 2010, 9:52 am Neki Post #1640



If you kill Excalibur in hand to hand combat, I'm sure you can take his place on the team. :) I love HoN and everything, but enough to drop money on it? Hm.



None.

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