Io-
Apr 1 2010, 4:01 pm
By: Kaias
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Apr 21 2010, 1:54 am Kaias Post #101



Quote from stickynote
I'd just like to say that Obeah Pest's ultimate is potentially abusable if you target a med-low hp hero and then run into the guardian or a bunch of creeps.
That's all part of the strategy, not abuse.



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Apr 21 2010, 5:11 am Lethal_Illusion Post #102



Quote from stickynote
Because nobody expected EUD actions to be working.
EDIT: I'd just like to say that Obeah Pest's ultimate is potentially abusable if you target a med-low hp hero and then run into the guardian or a bunch of creeps.
When the Pest casts Vitaliugum on someone, any health lost for one unit will be health lost for the other. Likewise, any health gained by one will be gained by the other. Yes, the Pest could cast Vitaliugum on a hero and then intentionally lose a ton of health, but that puts the Pest at risk.

One of my favorite planned strategies for the Pest is to cast Vitaliugum on an allied unit who is returning to base to heal. Since the linked hero is gaining health, the Pest will gain health as well. It'd be as if the Pest were at the base healing while being in the heat of combat.



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Apr 21 2010, 5:43 am samsizzle Post #103



Quote from Lethal_Illusion
Quote from stickynote
Because nobody expected EUD actions to be working.
EDIT: I'd just like to say that Obeah Pest's ultimate is potentially abusable if you target a med-low hp hero and then run into the guardian or a bunch of creeps.
When the Pest casts Vitaliugum on someone, any health lost for one unit will be health lost for the other. Likewise, any health gained by one will be gained by the other. Yes, the Pest could cast Vitaliugum on a hero and then intentionally lose a ton of health, but that puts the Pest at risk.

One of my favorite planned strategies for the Pest is to cast Vitaliugum on an allied unit who is returning to base to heal. Since the linked hero is gaining health, the Pest will gain health as well. It'd be as if the Pest were at the base healing while being in the heat of combat.
wow these little tricks are making me want to play so badly.



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Apr 21 2010, 3:24 pm ImagoDeo Post #104



Quote from Lethal_Illusion
One of my favorite planned strategies for the Pest is to cast Vitaliugum on an allied unit who is returning to base to heal. Since the linked hero is gaining health, the Pest will gain health as well. It'd be as if the Pest were at the base healing while being in the heat of combat.

This does, however, potentially open the Pest and his ally to a double PK if either one is hit with some really powerful spell. If I were you, I'd be -REALLY- careful when using it.



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Apr 21 2010, 9:29 pm Kaias Post #105



Quote from ImagoDeo
This does, however, potentially open the Pest and his ally to a double PK if either one is hit with some really powerful spell. If I were you, I'd be -REALLY- careful when using it.
Precisely.

We've made a decision to do non-regenerating roots killable individually and do the percent damage reduction mechanic for armor.



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Apr 21 2010, 10:10 pm ImagoDeo Post #106



Excellent. This is truly pushing StarCraft mapping to the absolute limit.



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Apr 21 2010, 10:28 pm Positively Post #107



Amazing :0



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Apr 21 2010, 11:16 pm FlashBeer Post #108



I think the roots should be partial regenerating. Either, each root could only regenerate like %20 of it hp from it's current state (i.e. root has 38/100 hp, it will only regenerate to 58/100 hp)— or, each root could only regenerate when past a certain threshold of maybe 20-25% (i.e. the root can only regenerate up to a max of 20/100 hp when injured to below 20 hp)



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Apr 22 2010, 12:00 am XGenesis Post #109



Name = Tree Siege



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Apr 22 2010, 12:59 am Kaias Post #110



Quote from XGenesis
Name = Tree Siege
There are four words that cannot exist in the title (in no particular order):
Temple
Siege
Hero
Sanctuary



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Apr 22 2010, 1:03 am Jack Post #111

>be faceless void >mfw I have no face

Aeon of Donuts. Do it.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 22 2010, 1:30 am Chia-Tyrant Post #112



Quote
Aeon of Donuts. Do it.
If it's a successor to Aeon of Strife, I find that "Scions of Strife" or "Standards of Strife" sound good. Moreover, they are symmetrical names and what can be more beautiful than symmetry?



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Apr 22 2010, 2:37 am payne Post #113

:payne:

Name it "Yggdrasill: Tree of Genesis" >:O



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Apr 22 2010, 2:53 am poison_us Post #114

Back* from the grave

Or or, how about: ZynAOStor?
Anyways, nice to see that the map is progressing. Wish I could say the same about mine...





Apr 22 2010, 2:53 am ImagoDeo Post #115



Arbor Incursio

Latin for Tree Assault.



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Apr 22 2010, 4:52 pm Super Duper Post #116



Quote from poison_us
Or or, how about: ZynAOStor?
Anyways, nice to see that the map is progressing. Wish I could say the same about mine...
He made Oblivion :O.



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Apr 23 2010, 1:38 am samsizzle Post #117



How about Amaranthine. Eternally beautiful and unfading; everlasting.



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Apr 23 2010, 2:06 am New-Guy Post #118



I'm going to support Arbor Incursio for the name, with Amaranthine as a close second.
Those are all really cool words actually... I'm gonna to try to use it in my English Essay now.



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Apr 23 2010, 8:14 am Kaias Post #119



Io Mechanic:
Lifesteal goes through your armor rather than your target's, enforcing a fine balance between lifesteal and armor.

The official equation is this:
[HealthGained] = [AttackDamage] * [1-(your)%DamageReduction] * [%Lifesteal].



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Apr 23 2010, 2:30 pm stickynote Post #120



Makes more sense to be your target's armor no?



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