Io-
Apr 1 2010, 4:01 pm
By: Kaias
Pages: < 1 « 5 6 7 8 9 >
 

Apr 23 2010, 3:32 pm CecilSunkure Post #121



Quote from Kaias
We've made a decision to do non-regenerating roots killable individually and do the percent damage reduction mechanic for armor.
Very good choice, I approve :D

You probably don't want gameplay to be drawn out, so regenerating roots won't be a good idea, most likely. Although you can consider giving someone (a character) a Nature's Gift spell, or something similar, that regenerates a root at a great cost.



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Apr 23 2010, 3:35 pm XGenesis Post #122



Name = Tree Attack :D



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Apr 24 2010, 5:38 pm TiKels Post #123



How about Zynastor's Crash Rpg for a name.
I'm sure it'll fill up. :awesome:

Any idea when this will be released? (Probably a dumb question to ask)

My favorite part about Kaias is if he sees something he disagrees with or disapproves, he just ignores it.

Arboretum Aggression. < --- ^^



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 25 2010, 2:06 am Kaias Post #124



Final answer: Io Dyne

Post has been edited 1 time(s), last time on Apr 25 2010, 2:39 am by Kaias.



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Apr 25 2010, 4:54 am Positively Post #125



Awesome name :D.

What's Dyne even mean? o.o



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Apr 25 2010, 10:24 am FlashBeer Post #126



Hah, Io-dyne!



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Apr 25 2010, 1:31 pm Chia-Tyrant Post #127



Io Dyne? That's an awful name. What is everyone's obsession witht the word Dyne anyway? Dyne is a unit of measure of force in physics if my memory is correct (from the word dynamics). Io is one of Saturn's(or Jupiter's?) moon and also a girl that was kidnapped by a God in Greek Mythology. The two words have nothing to do with one another and the title means nothing whatsoever. Why in the world would you think that throwing two random words together could make a good title?



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Apr 25 2010, 2:25 pm Kaias Post #128



Quote from Chia-Tyrant
Io Dyne? That's an awful name. What is everyone's obsession witht the word Dyne anyway? Dyne is a unit of measure of force in physics if my memory is correct (from the word dynamics). Io is one of Saturn's(or Jupiter's?) moon and also a girl that was kidnapped by a God in Greek Mythology. The two words have nothing to do with one another and the title means nothing whatsoever. Why in the world would you think that throwing two random words together could make a good title?
Relax, it was just a lame joke. Clan Dyne was a 'clan that wasn't clan' of a group of guys that put Dyne at the end of their maps (IE Snow Dyne, Pirate Dyne, Crescent Dyne, Siege Dyne). I just thought it was amusing that the random project name I whipped out happened to read as the element 'Iodine' when given the Dyne treatment. I agree that it would be a terrible name.



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Apr 25 2010, 2:36 pm TiKels Post #129



Quote from Kaias
Quote from Chia-Tyrant
Io Dyne? That's an awful name. What is everyone's obsession witht the word Dyne anyway? Dyne is a unit of measure of force in physics if my memory is correct (from the word dynamics). Io is one of Saturn's(or Jupiter's?) moon and also a girl that was kidnapped by a God in Greek Mythology. The two words have nothing to do with one another and the title means nothing whatsoever. Why in the world would you think that throwing two random words together could make a good title?
Relax, it was just a lame joke. Clan Dyne was a 'clan that wasn't clan' of a group of guys that put Dyne at the end of their maps (IE Snow Dyne, Pirate Dyne, Crescent Dyne, Siege Dyne). I just thought it was amusing that the random project name I whipped out happened to read as the element 'Iodine' when given the Dyne treatment. I agree that it would be a terrible name.
OOOHHAAAMYGOOD!! That's funny! I didn't even CATCH ON TO THAT! Clever.
Tree Dyne.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 28 2010, 9:51 pm Tempz Post #130



This is going get realeased before starcraft 2 ... ?



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Apr 29 2010, 3:09 am TiKels Post #131



Quote from Tempz
This is going get realeased before starcraft 2 ... ?
I would hope.

Also: Learn to spell "released."

LOLOLO REAL - LEASE!

Sudden move to "Map Production" confuse TIKELS!



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 29 2010, 6:52 pm lil-Inferno Post #132

Just here for the pie

Quote from TiKels
LOLOLO REAL - LEASE!

Sudden move to "Map Production" confuse TIKELS!
I don't see how that was funny at all.




Apr 29 2010, 8:52 pm Tempz Post #133



i type fast mmk?



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Apr 29 2010, 9:41 pm ImagoDeo Post #134



Quote from TiKels
Quote from Tempz
This is going get realeased before starcraft 2 ... ?
I would hope.

Also: Learn to spell "released."

LOLOLO REAL - LEASE!

Sudden move to "Map Production" confuse TIKELS!

TiKels, it strikes me that you've been rather... hyperactive... lately. Any reason why?

In other words, are you on something? ...and if so, why aren't you sharing?



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May 1 2010, 11:14 pm TiKels Post #135



It was supposed to be the sort of humor where you go "Lol wtf that's not even funny."

The "humor" is the initial "lol."



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

May 2 2010, 2:57 pm Super Duper Post #136



Quote from ImagoDeo
TiKels, it strikes me that you've been rather... hyperactive... lately. Any reason why?
One too many.

Quote from Tempz
This is going get realeased before starcraft 2 ... ?
This.



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May 3 2010, 12:58 am Tempz Post #137



One too many what :0?

I have a few things on my mind right now ...



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May 19 2010, 9:05 am Wormer Post #138



Was flattened to see myself in credits. Thank you guys!

You know, I am worried about that large trigger count you are going to have in the map. I made some massive trigger tests in the past. First thing I figured out was that a map with *that* large amount of triggers took very long to load (although if not much triggers were being executed each cycle it wasn't lagging much). The second problem was that SCMD wasn't able to accept a large number of triggers (can't remember exactly but it was around >~100k), it just crashed when I tried to compile, however not sure if current SCMD versions fixed that problem.

Hope you're aware of these possible issues.

Also, how the project is going? It is already quite silent here for a while.



Some.

May 19 2010, 4:42 pm payne Post #139

:payne:

Quote from Wormer
Was flattened to see myself in credits. Thank you guys!

You know, I am worried about that large trigger count you are going to have in the map. I made some massive trigger tests in the past. First thing I figured out was that a map with *that* large amount of triggers took very long to load (although if not much triggers were being executed each cycle it wasn't lagging much). The second problem was that SCMD wasn't able to accept a large number of triggers (can't remember exactly but it was around >~100k), it just crashed when I tried to compile, however not sure if current SCMD versions fixed that problem.

Hope you're aware of these possible issues.

Also, how the project is going? It is already quite silent here for a while.
All I know is that Kaias left map making. :(



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May 19 2010, 5:43 pm samsizzle Post #140



Quote from payne
All I know is that Kaias left map making SEN. :(




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