Hi, I'm making a map that requires 4 humans and 4 computers (for JYD). The map revolves around scarabs. When I found DDS, I realized it was much better than just placing 100 reavers, however, when I tried the DDS, it worked, but the computer shoots scarabs at about 1 per second, which is way too slow. Humans shoot about 3 scarabs per second. Why are the computers shooting so slowly? The triggers are the same for both.
None.
I don't know about such restrictions if we're talking about just one reaver shooting scarabs. Remember that a reaver will not shoot a scarab until his old one dies. If that's not the case and you're talking about the actual system, then I must say that the Wiki on it is terribly out of date and needs to be fully re-written. So if you made the system as described in the article, you may get inconsistent behavior like that. If, however, you used the system I posted in one of the latest topics about DDS in the UMS Theory and Ideas forum, then you'll have to seek for some help - either you did/understood it wrong or you found a way to break the system.
None.
I'm attaching your HUMAN_DDS map, except I changed the triggers and made it so it's a computer player who is running the triggers. In your original HUMAN_DDS, human scarabs shoot the scarabs rapidly. Look at the scarab rate in this version.
Attachments:
None.
I looked over it and couldn't find a problem. Either I'm blind, or you've created a case we haven't recorded. It takes a while for the reavers to acquire the target...
None.
It takes a while for the reavers to acquire the target...
It happens very rapidly for humans (via triggers). (in the original HUMAN_DDS)
I would use human reavers, except I need the AI script JYD. Unless there is a way for humans to execute a similar script, I need computer reavers to be attacking at the same speed as human reavers.
Post has been edited 1 time(s), last time on Jan 13 2010, 3:24 am by Kimaru.
None.
Try making an entirely tew test map based on the mechanics in the human dds map. Don't copy the map, though - change computer players around, play around with the units the reavers attack, change some triggers.
None.
I fixed the map completely and the reavers work now. I think that reavers are more comfortable attacking to a target below them, rather than to the right or left of them. (I got this from Tuxedo-Templar's dds maps)
None.
I think that reavers are more comfortable attacking to a target below them, rather than to the right or left of them.
Interesting. Could you post the map please?
Tux made a DDS map? Link please.
None.