Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: DDS and Computers
DDS and Computers
Jan 12 2010, 9:07 am
By: Kimaru  

Jan 12 2010, 9:07 am Kimaru Post #1



Hi, I'm making a map that requires 4 humans and 4 computers (for JYD). The map revolves around scarabs. When I found DDS, I realized it was much better than just placing 100 reavers, however, when I tried the DDS, it worked, but the computer shoots scarabs at about 1 per second, which is way too slow. Humans shoot about 3 scarabs per second. Why are the computers shooting so slowly? The triggers are the same for both.



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Jan 12 2010, 11:00 am JaFF Post #2



I don't know about such restrictions if we're talking about just one reaver shooting scarabs. Remember that a reaver will not shoot a scarab until his old one dies. If that's not the case and you're talking about the actual system, then I must say that the Wiki on it is terribly out of date and needs to be fully re-written. So if you made the system as described in the article, you may get inconsistent behavior like that. If, however, you used the system I posted in one of the latest topics about DDS in the UMS Theory and Ideas forum, then you'll have to seek for some help - either you did/understood it wrong or you found a way to break the system.



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Jan 13 2010, 12:16 am Kimaru Post #3



I'm attaching your HUMAN_DDS map, except I changed the triggers and made it so it's a computer player who is running the triggers. In your original HUMAN_DDS, human scarabs shoot the scarabs rapidly. Look at the scarab rate in this version.

Attachments:
human dds1.scm
Hits: 2 Size: 45.78kb



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Jan 13 2010, 12:41 am JaFF Post #4



I looked over it and couldn't find a problem. Either I'm blind, or you've created a case we haven't recorded. It takes a while for the reavers to acquire the target...



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Jan 13 2010, 1:11 am Kimaru Post #5



Quote from JaFF
It takes a while for the reavers to acquire the target...

It happens very rapidly for humans (via triggers). (in the original HUMAN_DDS)

I would use human reavers, except I need the AI script JYD. Unless there is a way for humans to execute a similar script, I need computer reavers to be attacking at the same speed as human reavers.

Post has been edited 1 time(s), last time on Jan 13 2010, 3:24 am by Kimaru.



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Jan 13 2010, 4:18 am Neki Post #6



Maybe it's related to the targeting AI of the computer, the computer might just target an enemy slower than a human does, leading to a slower speed? Only thing I can think of.



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Jan 13 2010, 9:04 am JaFF Post #7



Try making an entirely tew test map based on the mechanics in the human dds map. Don't copy the map, though - change computer players around, play around with the units the reavers attack, change some triggers.



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Jan 14 2010, 12:43 am Kimaru Post #8



I fixed the map completely and the reavers work now. I think that reavers are more comfortable attacking to a target below them, rather than to the right or left of them. (I got this from Tuxedo-Templar's dds maps)



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Jan 14 2010, 12:50 am JaFF Post #9



Quote
I think that reavers are more comfortable attacking to a target below them, rather than to the right or left of them.
Interesting. Could you post the map please?

Tux made a DDS map? Link please.



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Jan 14 2010, 2:01 am Kimaru Post #10



Quote from JaFF
Quote
I think that reavers are more comfortable attacking to a target below them, rather than to the right or left of them.
Interesting. Could you post the map please?

Tux made a DDS map? Link please.

http://www.staredit.net/topic/8240/3/



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