Staredit Network > Forums > SC1 Map Showcase > Topic: Spellsword RPG
Spellsword RPG
Feb 19 2008, 11:27 pm
By: Remisa
Pages: < 1 « 8 9 10 11 12 >
 

Jul 10 2009, 7:34 pm Jack Post #181

>be faceless void >mfw I have no face

Play with SENners then. Ultimoo@east is always game.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 11 2009, 4:44 am Neki Post #182



lol I'm not always game but yeah, if you ever want to play an RPG with me I usually don't mind that. Me and Zany were playing this the other day, it's good fun, very hard learning curve though, ask zany, but he got it. :P We both messed up a fair amount of times though, so make sure to ALWAYS save.



None.

Jul 11 2009, 4:49 am Jack Post #183

>be faceless void >mfw I have no face

Yeah. Although by the second quest we were doing spells at exactly the same time, like we were a hive mind O_O.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 11 2009, 8:33 pm darksnow Post #184



you guys play on battle net or iccup?



None.

Jul 11 2009, 8:38 pm Jack Post #185

>be faceless void >mfw I have no face

Bnet.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 13 2009, 9:35 am Jiggaboo Post #186



Good game.

My constructive criticism:
Although the spelling and grammar mistakes really take away the professional feel.
I played on easy (solo) and .. it was a bit of a pain in the ass; such as having to grind and grind and grind - although the system keep it pretty enjoyable.
The inventory system for alchemy was rather silly, especially when items (Paper) would sell itself, or when you would run out of room and lose a bunch of shit.
Another annoyance is changing zones. A couple times I had guys spawn right where you would teleport in/out, and I would be fighting them on the teleportation area and then get moved to another zone.
And a possible bug: When I had my Demonic Buckler equipped, I couldn't swap it for the Tower Shield when I got it. I would take the Tower Shield to the Equip area, and nothing would happen.

Lastly, the spawns started to get really fucking annoying after a while; such as during the 1st Quest Tombstone, and getting the Ice Ring. I died a few times because I got stuck and had like 20 guys whomping on me, and I was totally helpless.

Other than that, this was a great game. I would love to see a sequel implementing the same system; maybe even a larger map with much more to do.

Post has been edited 2 time(s), last time on Jul 13 2009, 10:27 am by Jiggaboo.



None.

Jul 13 2009, 7:08 pm Jack Post #187

>be faceless void >mfw I have no face

Use hold position to stop pager moving around.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 14 2009, 3:54 am darksnow Post #188



or do what i did and use tanks to block the sell area



None.

Jul 15 2009, 3:06 pm Zell. Post #189



okay well i just beat the game hard solo, i had some likes and dislikes.

GOOD: spells, how they worked, the system together with the color and all, bosses were nifty, stats/equip system, limited time to grind because of hunger

BAD: Alchemy was kind of annoying (why not a small shop?), constant grind/slow moving(it wouldn't bother me if i was constantly leveling going area to area, but it was boring working on the same enemies in the same area for so long only gaining 1 level) also the game was kind of short (it took me 3 hours, but most of that time was sitting in one spot farming firestones, or silver keys, or items for alch)

All together it was a great, well made, cool RPG but required patience and needs a bit more action.



None.

Jul 16 2009, 5:50 am Qwerty5312 Post #190



I must say I really liked this map, though I think the text moves slightly too fast for newer players. Every game I play, no one seems to catch onto the idea of alchemy or how to equip items. A tiny bit of instruction in the mission briefings would probably be helpful and a quick add on.

Anyways I was wondering how people manage to solo the start of this map... :unsure:



None.

Jul 16 2009, 6:45 pm darksnow Post #191



Quote from Qwerty5312
I must say I really liked this map, though I think the text moves slightly too fast for newer players. Every game I play, no one seems to catch onto the idea of alchemy or how to equip items. A tiny bit of instruction in the mission briefings would probably be helpful and a quick add on.

Anyways I was wondering how people manage to solo the start of this map... :unsure:

at the start of the map, after you break the box, hope for a leather armor. if its a leather armor, start is easy. if not, then you have to put yourself in a situation where only 1-3 lings can attack you at a time.
then run your ass straight up the ramp to where forcebolt is. there shouldn't be too many spawns and you can use that time to recover. i personally woul go back to town, make myself some armor, then go back for divine.



None.

Jul 21 2009, 6:28 pm Qwerty5312 Post #192



What is the chance for gambling food....I ran out of food and after 20 or so gambles I still had no food wins.

Also one of my team mates had a glitch where they died, and when they revived they were allied to the computer. It happened twice because it was saved right before they revived. No clue how it happened.



None.

Nov 18 2009, 7:38 pm Wing Zero Post #193

Magic box god; Suck it Corbo

Can someone please post the map here because i tried downloading it but I'm hopeless at reading Korean




Dec 12 2009, 1:42 pm Wing Zero Post #194

Magic box god; Suck it Corbo

Nvm, someone hosted on bnet. Good game but the spawn always surrounds me and I end up dieing,
anyone play this on west?




Dec 13 2009, 4:55 am Positively Post #195



xP. You revived a complete dead topic butttttt. I play on West. :). Contact me tomorrow Sunday. I should be on.

Username : CreatedVoid. We can game :]. Be warned. I fail at this game even though I love it :].



None.

Dec 13 2009, 5:52 am Kimaru Post #196



This has got to be THE best RPG I have ever played, with the exception of 1 thing: 4 hours of gameplay with saves/remakes.
Really, Remisa, a phenomenal job. Some reasons why this map dominates others in my opinion:
-excellent spell system and interface
-you resort to simplicity rather than complexity which is really great. For example, the burning supply depots as spell cooldowns, the burning turrets as timers to replay the music, overlord to donate rather than triggers
-utilize all aspects of the game, like scarabs, mines, and the rest of the level up tree effects, along with aspects in every area
-super music
and a lot of others.

However, I'm not sure if this was brought up earlier, but I didn't read all 10 pages so I'll just bring it up again if it wasn't already. Spoiler alert.




I notice that when we're in an area, you create units under the musical turrets (lol) to indicate which monsters are in the area. Well, I get a goliath in the goliath/firebat area, after the zeppelin. Goliaths are able to bypass the forced alliance to green player. I ended up farming on the musical turret, getting 100 gold per kill. I once accumulated 25,000 gold, enough to gamble 25 times. Maybe making the musical turrets invincible would stop that :bye1: . But, other than that, great map.



None.

Dec 14 2009, 3:17 am Vi3t-X Post #197



Alternatively, you could just not use the exploit. :P



None.

Dec 14 2009, 4:00 am darksnow Post #198



the most challenging part of spellswords in my opinion was the first part, where you had to get the ring of fire.
its hard to wistand blasts fom the tank ini the beginning =O



None.

Dec 14 2009, 5:54 am Kimaru Post #199



Quote from Vi3t-X
Alternatively, you could just not use the exploit. :P
I don't think so :bleh:



None.

Dec 14 2009, 7:02 am Wing Zero Post #200

Magic box god; Suck it Corbo

Quote from Kimaru
Quote from Vi3t-X
Alternatively, you could just not use the exploit. :P
I don't think so :bleh:
lol thanks to you whenever i play it i cant help myself but to kill the turret a few times. i noticed the second turret has the least hp so i kept killing that one even though i had no idea what it does, i know the first one loops the music of the area you're in (cool music btw) i think the second one controls the slash sounds because i killed it so much i glitched my character so it kept spamming the slash and i couldn't attack the enemys except for the passive reaver shot. i managed to fix it but the other guy got the glitch and he couldn't fix it he also somehow managed to pick up the zeppelin (dont ask me how) i had to RM then because he tried to go to the firebats and the screen stopped moving in the center and i couldn't go back to town :(. Sorry for the runons but that's just how i roll (get used to it lol).




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