Staredit Network > Forums > Null > Topic: SEN Mafia Ideas Thread: SC2 Theme
SEN Mafia Ideas Thread: SC2 Theme
Nov 22 2009, 12:16 am
By: JaFF  

Nov 22 2009, 12:16 am JaFF Post #1



I hope you've seen the video of the Changeling - a unit that can imitate other units. Which got me thinking, why not make the next mafia SC2-themed. The action takes place on some small mining colony (Dominion?) with the changeling(s) trying to sabotage it. We can introduce some roles that are based on the game (ghost?) and some 'purely fictional' ones based on the universe the writers create.

Discuss.

EDIT: If you don't like there being Zerg instead of 'mafia', we can easily say that it's just organized crime of the future to make you happy. :P

Post has been edited 1 time(s), last time on Nov 22 2009, 12:29 am by JaFF.



None.

Nov 22 2009, 12:23 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Why not?

Because both of you hosts are inactive as hell. That's why. Sorry jaffy <3.



fuck you all

Nov 22 2009, 12:23 am darksnow Post #3



it wouldn't be mafia anymroe :P



None.

Nov 22 2009, 12:30 am JaFF Post #4



Quote from darksnow
it wouldn't be mafia anymroe :P
OK OK. They're mafia, just in the future. They're trying to take over the colony. Happy now? :P



None.

Nov 22 2009, 12:33 am The Starport Post #5



Ya'll are fucking obsessed with this shit. Try a non-sociopathic forum game for a change?




Naw. :P


On an unrelated note, I should have my mafia map up to beta in a few days, by the way. Wanna help me test it?



None.

Nov 22 2009, 12:35 am JaFF Post #6



Quote from name:Tuxedo-Templar
On an unrelated note, I should have my mafia map up to beta in a few days, by the way. Wanna help me test it?
I'd love to, but my internet connection is just too slow to play online properly. :/



None.

Nov 22 2009, 1:08 am Jack Post #7

>be faceless void >mfw I have no face

Make an Infested Terran, mafia aligned, that can kill any person, regardless of protection. Possibly kill the protection too?

Medic = doctor.

Instead of townie, it's Civilian.

Jimmy can be the Marshal, can jail a person at night, maybe other Sheriff abilities too.

Sarah Kerri, can cloak once in the game to avoid all roles that target her. If she gets hit by the zerg, she doesn't die, but joins the zerg, as a replacement cerebrate.

Cerebrate, is like mafia don. Knows all the mafia. The other mafia don't know each other, just the don. If kerri joins the mafia, the cerebrate dies and kerri takes over his role.

Possibly have kerri become known to the town when infested, and is unkillable till the rest of the zerg are dead, and when infested, heartbroken jimmy loses one of his two abilities of his choice. Also jimmy should have two night lives, maybe regenerating.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Nov 22 2009, 1:17 am Neki Post #8



I don't think the mafia don thing really worked out last game, and if you were the cerebrate, you'd be pretty pissed off. :P



None.

Nov 22 2009, 1:29 am Hug A Zergling Post #9



I had this idea when the first "Mafia ideas thread came out" and no one gave it a second glance. Except I said for SC1, not 2.



None.

Nov 22 2009, 2:24 am rayNimagi Post #10



Quote from name:zany_001

Possibly have kerri ... when infested, heartbroken jimmy loses one of his two abilities of his choice. Also jimmy should have two night lives, maybe regenerating.

Let Raynor keep his abilities. I think this SC-themed mafia could be a good concept if people are more next game.



Win by luck, lose by skill.

Nov 22 2009, 11:26 am NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from JaFF
[I'd love to, but my internet connection is just too slow to play online properly. :/
Starcraft needs no more than a 28k modem...




Nov 22 2009, 11:34 am JaFF Post #12



Quote from NudeRaider
Quote from JaFF
[I'd love to, but my internet connection is just too slow to play online properly. :/
Starcraft needs no more than a 28k modem...
Yup, it's that bad. :P I managed to play only 1 game this month.



None.

Nov 22 2009, 3:07 pm Lingie Post #13



Quote from name:Ultimo
I don't think the mafia don thing really worked out last game, and if you were the cerebrate, you'd be pretty pissed off. :P

I don't think Dan knew what he was doing. It would have been more fun randomized.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Nov 23 2009, 2:40 am FatalException Post #14



Quote from name:zany_001
Make an Infested Terran, mafia aligned, that can kill any person, regardless of protection. Possibly kill the protection too?
Kills target, protection (or protection target if a medic), and self. No normal hits, automatically revealed on the third day or so (it's kind of hard to miss an infested terran). Also, if protected the infested terran is protected while making the hit, that doctor dies too.

Science vessels could be detectives combined with doctors. :P



None.

Nov 23 2009, 3:37 am scwizard Post #15



Factions:
Settlement = town
Infested Terran = mafia

Settlement:
Civilian: Townie, no abilities.
General: Mayor, a random (not necessarily settlement aligned) player starts off as the general. If they are killed a new general can be elected. When a player is elected they lose their previous role (marine, ghost, medic, scientist)
Special abilities:
1. Knows the settlement roles of ghosts, medics and scientists.
2. Immune to night hits.
3. Can confiscate a player's weapons. Can give the weapons back if he has a change of heart. If the mayor dies, the next mayor can choose to give the weapons back.
Ghost: Has limited use ability cloak, which can dodge night hits. Can make night hits.
Scientist: Can target a player for scientific examination at night. This results in that player's alignment and infested role becoming known to the scientist (with the exception of the changling). If they target a baneling for scientific examination, the baneling explodes, killing the scientist and the baneling.
Marine: This role is known publicly. A war veteran who is a bit off his rocker. Has the ability to make day hits. As long as he has his weapon, he can gun a person down in broad daylight, but there could be consequences to doing that. He declares he is doing this publically in the thread any time during the day, and the person in question dies immediately (unless saved by a medic).
Medic: Doctor. At the start of day and every night chooses a player to protect. Can negate one regular night, or one day hit made by a marine on the protected player. Doesn't protect against baneling attack or a lynching.

Infested terran:
Infested terran: Regular mafia, can make night hits. Can stack with settlement roles
Changeling: When examined by a scientist they are falsely revealed to be settlement aligned. Can make night hits.
Baneling: Can't make night hits. Has the ability to make a special sacrificial day hit, that kills the target (which can be the General), any medics protecting that target (if the target in the medic, the medic's target) and a random player (not the mayor) who was unfortunately standing nearby. Can't stack with settlement roles (so you can only be a Baneling/Civilian).
Infestor: Can permanently convert a settlement aligned player over to the dark side as a one time special ability. Can't make night hits (unless they're a ghost).

Most infested terran roles can stack with most settlement roles. For instance you can have a infested marine, infestor doctor, or if you're really unlucky a changeling mayor. Infested scientists for instance, are scientists as far as the mayor is concerned. In actuality they can't perform scientific tests, but they can certainly pretend to.

EDIT:
One more thing. Scientists are detectors (because duh), so if a infested scientist targets a cloaked ghost, the cloaked ghost still dies. However it is also revealed (subtly) that a cloaked ghost was detected and killed.

Post has been edited 8 time(s), last time on Nov 23 2009, 4:02 am by scwizard.



None.

Nov 24 2009, 10:44 am InsolubleFluff Post #16



Just regular theme but with three teams.

2 Teams are mafia - competing against each other.

1 Team of Townies. Possibly all special roles? Or randomize a few Townies and put them together.


This gives mafia a reason to read posts and find their Rivals. As well as give town an added boost of an elite squad who can create tactics.



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