The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be
hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots.
original storyCongrats to Deathknight/Heinermann and kovarex for getting their project almost on to the front page of Slashdot.
Post has been edited 1 time(s), last time on Nov 15 2009, 2:56 am by Doodle77. Reason: totally forgot that dk changed names
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SDE, BWAPI owner, hacker.
Kovarex sorta dropped from the project, even though he started it. It's mostly been lowerlogic and myself recently. (I got that speed hack in just in time
)
Wow. Something interesting for a change.
I might participate in this, actually. AI is just the most fucking awesome field of study on the planet. I seriously want to get into that when I grow up.
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Is everyone using Protoss?
I'd make Zerg and 4 pool every game just to fuck with them. =)
Attack nearest probe.
during each cycle count number of probes mining.
if number of probes mining drops by 50%, retreat.
else target another probe. =D
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Even though it's just to make fun of people, I would try to program my AI to nuke my opponents to death
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Am I allowed to use my own custom AI scripting language? It's not finished yet (okay, it's barely started) but I know I can get it done by then. And no, you can't have it, at least not until I extensively test it.
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Oh my gosh that's so great! I would love to register, compete and attend! Just don't know if I'll have the time or the finances.
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If anybody actually read the contest rules it has nothing to do with the ingame AI, it would be more accurate to say "code the best bot for starcraft" that takes control of keyboard / mouse input via the bw api lib.
If anybody actually read the contest rules it has nothing to do with the ingame AI, it would be more accurate to say "code the best bot for starcraft" that takes control of keyboard / mouse input via the bw api lib.
I thought that was obvious from the newspost, considering the news post mentions "top performing bots."
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Yeah, I read it. That's why I was so excited, I've always wanted to code a C++ bot for StarCraft.
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Only part that sucks is the
disclaimer in their rules about losing bnet accounts to the use of third party programs. Not that that's ever stopped anyone, of course. Would be nice for Blizzard to not be cuntrags this time around and actually try sponsoring or supporting something like this for a change, though.
Knowing them, they'd probably say "do it in Starcraft 2" instead. Fuck that.
Post has been edited 1 time(s), last time on Nov 17 2009, 1:45 am by Tuxedo-Templar.
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Sweet, this is the first time I've seen some external project root around Starcraft. I'm fucking amazed at how Starcraft is still the most popular MMORPG yet nearly all of its phenomenons were created by its users and Blizzard practically abandoned it the day they released it, leaving everything for us to mod and play around with.
I anxiously await the results of this contest. I'd contribute if I was in a good mood but, fuck
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I'm fucking amazed at how Starcraft is still the most popular MMORPG.
your post is more effective with just this.
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I'm ******* amazed at how Starcraft is still the most popular MMORPG.
your post is more effective with just this.
I don't like to swear
Anyhow, are there any limitation regulations to the AI that you can tell me about or do i have to make the effort to actually read the real tournament page
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Let me show you how to hump without making love.
If it were via triggers in a UMS, no modding, I would definitely participate in this.
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If it were via triggers in a UMS, no modding, I would definitely participate in this.
It's not modding, it's programming.
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Let me show you how to hump without making love.
Well, it ties in with modding SC doesn't it? I know modding falls into a variety of categories depending on the depth of different mods, such as designing models, producing sounds and
programming.
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Well, it ties in with modding SC doesn't it? I know modding falls into a variety of categories depending on the depth of different mods, such as designing models, producing sounds and programming.
Modding refers to modifying StarCraft's game data - this doesn't modify StarCraft at all. It's basically a bot - think D2 bots or something.