Staredit Network > Forums > SC1 Contests > Topic: StarCraft AI Tournament
StarCraft AI Tournament
Nov 12 2009, 8:41 pm
By: Doodle77  

Nov 12 2009, 8:41 pm Doodle77 Post #1



Quote from slashdot
The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots.
original story
Congrats to Deathknight/Heinermann and kovarex for getting their project almost on to the front page of Slashdot.

Post has been edited 1 time(s), last time on Nov 15 2009, 2:56 am by Doodle77. Reason: totally forgot that dk changed names



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Nov 13 2009, 4:17 am Heinermann Post #2

SDE, BWAPI owner, hacker.

Kovarex sorta dropped from the project, even though he started it. It's mostly been lowerlogic and myself recently. (I got that speed hack in just in time :P)




Nov 13 2009, 8:00 am The Starport Post #3



Wow. Something interesting for a change.

I might participate in this, actually. AI is just the most fucking awesome field of study on the planet. I seriously want to get into that when I grow up.



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Nov 13 2009, 9:48 am Decency Post #4



Is everyone using Protoss?

I'd make Zerg and 4 pool every game just to fuck with them. =)

Attack nearest probe.

during each cycle count number of probes mining.
if number of probes mining drops by 50%, retreat.
else target another probe. =D



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Nov 13 2009, 12:08 pm OlimarandLouie Post #5



Even though it's just to make fun of people, I would try to program my AI to nuke my opponents to death :lol:



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Nov 13 2009, 9:08 pm Biophysicist Post #6



Am I allowed to use my own custom AI scripting language? It's not finished yet (okay, it's barely started) but I know I can get it done by then. And no, you can't have it, at least not until I extensively test it.



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Nov 13 2009, 11:21 pm BSTRhino Post #7



Oh my gosh that's so great! I would love to register, compete and attend! Just don't know if I'll have the time or the finances.



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Nov 16 2009, 6:26 pm Suicidal Insanity Post #8

I see you !

If anybody actually read the contest rules it has nothing to do with the ingame AI, it would be more accurate to say "code the best bot for starcraft" that takes control of keyboard / mouse input via the bw api lib.




Nov 16 2009, 6:38 pm scwizard Post #9



If anybody actually read the contest rules it has nothing to do with the ingame AI, it would be more accurate to say "code the best bot for starcraft" that takes control of keyboard / mouse input via the bw api lib.
I thought that was obvious from the newspost, considering the news post mentions "top performing bots."



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Nov 16 2009, 9:28 pm BSTRhino Post #10



Yeah, I read it. That's why I was so excited, I've always wanted to code a C++ bot for StarCraft.



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Nov 17 2009, 1:34 am The Starport Post #11



Only part that sucks is the disclaimer in their rules about losing bnet accounts to the use of third party programs. Not that that's ever stopped anyone, of course. Would be nice for Blizzard to not be cuntrags this time around and actually try sponsoring or supporting something like this for a change, though.

Knowing them, they'd probably say "do it in Starcraft 2" instead. Fuck that.

Post has been edited 1 time(s), last time on Nov 17 2009, 1:45 am by Tuxedo-Templar.



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Nov 17 2009, 7:08 pm Xpenguin17 Post #12



Sweet, this is the first time I've seen some external project root around Starcraft. I'm fucking amazed at how Starcraft is still the most popular MMORPG yet nearly all of its phenomenons were created by its users and Blizzard practically abandoned it the day they released it, leaving everything for us to mod and play around with.

I anxiously await the results of this contest. I'd contribute if I was in a good mood but, fuck :-_-:



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Nov 17 2009, 10:07 pm ForTheSwarm Post #13



Starcraft is a MMORPG?!?



:P



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Nov 17 2009, 11:20 pm OlimarandLouie Post #14



Quote from Xpenguin17
I'm ******** amazed at how Starcraft is still the most popular MMORPG
MMORPG... You wish. :lol:



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Nov 18 2009, 1:35 am MEMEME670 Post #15



Quote from Xpenguin17
I'm fucking amazed at how Starcraft is still the most popular MMORPG.


your post is more effective with just this.



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Nov 18 2009, 2:22 am OlimarandLouie Post #16



Quote from MEMEME670
Quote from Xpenguin17
I'm ******* amazed at how Starcraft is still the most popular MMORPG.


your post is more effective with just this.
I don't like to swear :-_-:

Anyhow, are there any limitation regulations to the AI that you can tell me about or do i have to make the effort to actually read the real tournament page :)



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Nov 21 2009, 9:08 pm LoveLess Post #17

Let me show you how to hump without making love.

If it were via triggers in a UMS, no modding, I would definitely participate in this.



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Nov 21 2009, 9:32 pm Doodle77 Post #18



Quote from LoveLess
If it were via triggers in a UMS, no modding, I would definitely participate in this.
It's not modding, it's programming.



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Nov 21 2009, 9:55 pm LoveLess Post #19

Let me show you how to hump without making love.

Well, it ties in with modding SC doesn't it? I know modding falls into a variety of categories depending on the depth of different mods, such as designing models, producing sounds and programming.



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Nov 21 2009, 10:58 pm Symmetry Post #20

Dungeon Master

Quote from LoveLess
Well, it ties in with modding SC doesn't it? I know modding falls into a variety of categories depending on the depth of different mods, such as designing models, producing sounds and programming.

Modding refers to modifying StarCraft's game data - this doesn't modify StarCraft at all. It's basically a bot - think D2 bots or something.



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