Staredit Network > Forums > SC1 Map Showcase > Topic: Hero Sanctuary v1.10
Hero Sanctuary v1.10
Sep 26 2009, 8:33 pm
By: Norm
Pages: < 1 « 16 17 18 19 2044 >
 

Nov 8 2009, 8:40 pm Xero Post #341



Wow, now that would be interesting for Illusionist



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Nov 8 2009, 8:57 pm Xero Post #342



Friend told me a bug for CoM. When you use Hyperviolence, the lurks have hp, and can be killed. When they are killed, you lose lives.



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Nov 8 2009, 9:00 pm Norm Post #343



Quote from Xero
Friend told me a bug for CoM. When you use Hyperviolence, the lurks have hp, and can be killed. When they are killed, you lose lives.

Wow, thanks for telling me. Luckily, this is an eZ fix.



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Nov 9 2009, 5:05 am Xero Post #344



Next time, we should have a game where we all just use spawns. See how the pricing plays out.



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Nov 9 2009, 3:00 pm Norm Post #345



Quote from Xero
Next time, we should have a game where we all just use spawns. See how the pricing plays out.

But that's not how you're suppose to.... >< haha

UPDATES:

Quote
Part I

•A few Minor unit stat changes
•Slightly modified defense mechanism set-ups
•Spawn strengths/Cost of spawners shifted around a bit
•Greatly improved reliability of artifact system (You will now ALWAYS lose items when you die, and they will never bug)
•Fixed a bug that prevented a team from winning even after owning other team's heroes
•Corrected Capturing timer for bases captured by the opposing team (It now takes the normal amount of time to steal, rather than 2X as long)
•Fixed mentioned bugs in this topic

Part II [Not given to testers yet]

•Modified Locations involved in outpost control to properly work with all units inside the outpost
•Fixing a bug that allows some characters to construct Halls of Doom without a power upgrade (you're not suppose to be able to do this)

Alright, so I'll be pretty busy today and tomorrow and Wednesday, but I should be able to work on the map again starting Wednesday night (wow sorry about the delay ><). If all goes well, no more bugs will surface for a while and I'll start working on one of the 2 remaining characters [holy shit, BETA is pretty damn close...]

Major thanks to everyone that helped test this past weekend.



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Nov 10 2009, 5:34 am FlashBeer Post #346



The Legendary Age
Ancient Japan was a barbaric place, in fact, all of Asia was plagued with violence, hatred, and war. It wasn't until the acts of one ambitious man, that all this would come to an end. As a boy, his work consisted of landscaping with large groups to build grand structures. During adolescence, he left landscaping to learn from some of the most prestigious teachers of his time. His studies led him to become one of the great ancient scholars, leading to breakthroughs in forging weapons and armor. Eventually, his reputation caught the attention of a warlord. He was trained and given a military position that creates new formations and tactics for the soldiers to employ on the battlefield. Soon he would command troops directly, fighting side-by-side with his allies.

Once the ancient warlord died, the young commander became the new warlord. Immediately, he started removing bandits and thieves from his empire. He then proceeded to conquer many of the neighboring villages. Although his army was small, his confidence, pride, and strength seemed to pass on to the rest of his allies. With this power, he was able to overthrow much larger and wealthier dominions. Along his path of conquest, he set up many religious capitals to honor the Gods of war and victory. He had the finest swordsmith forge him two swords that could hold the strength of the gods. Thus, The Blades of Wind and Lightning were forged— one, a katana of fierce clashing power, the smaller, a shōtō of swift and maneuverable strength. As the empire grew, so did the army; hundreds upon thousands of more joined the empire as nations were assimilated. Indeed, one man united all of the nations of Asia— The Legendary Samurai.

A New Era
There existed no more controversial and perhaps feared entity, than the ninja. What was originally believed to never exist, eventually turned into symbol of fear. Events where tribal leaders, soldiers, even whole villages were killed, occurred with no-one to blame. Talk of demons spread rapidly across the land, and many people believed that the victims died due to their sins. Ninjas utilized highly potent and mysterious fighting capabilities by tapping into the Astral plain, otherwise known to many as demonic magic. Eventually, the existence of the ninja were discovered when their corpses were recovered from an imperial city after a battle. However, it was unknown were they came from- for a good ninja always remains elusive, even in death. The ninja had burned their faces and wore common clothes to disguise themselves before attempting a suicide mission. The ninja were always deceptive, most lived as farmers since they were poor, and teachings were generally passed down by family.

Ninjas tested themselves their entire lives, even from birth. As a child, every ninja undergoes a live test with more experienced ninja. One child in particular took a usual assassination test— but the test took an unexpected turn for the worse— the mentor was discovered and killed. The apprentice had no choice but to flee. Deep in the heart of enemy territory, the child had to do everything he learned in order to survive. He eventually stumbled upon a village under enemy occupation, it was then when he made his first "live" kills. He became a rogue ninja that traveled across the lands to eliminate enemy leaders. Many important figures were executed before anyone else could even make a move- he always stayed two steps ahead the other ninja. Meanwhile, his enemy conquered more territory than could be relinquished. The samurai forced the conquered people to convert their religion as well as work to support their greedy empire.

This increasing threat needed to be put to a halt, the ninja needed to kill The Legendary Samurai. The ninja pursued the samurai until they finally met at the final destination- the ninja's home village. The village was in complete disarray, overwhelming numbers of samurai overtook the village. When suddenly, a rippling vortex opened, and out poured thousands, maybe millions, of knives, piercing and slashing through the samurais' armor, effectively killing them.

Inside the Village's Leader Keep, The Legendary Samurai was about to assume control, until the ninja appeared. Lightning struck, setting the fortress a blaze with fire, and a dark aura surrounded them. There was no escape for either of them. A fierce battle ensued- the clash of swords echoed through the night. After an hour, the battle came to a stop; and just before a bolt of lightning came to annihilate the structure- the ninja stood over the samurai, and with a hundred knives in his back, the samurai stared back and said, "See you in hell!"


This is the battle that took place in the Village Leader's Keep.
I tried to speedpaint, but I definitely don't put the speed in speedpaint...

I tried to explain both stories from different points of view as well as really contrast the two characters.



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Nov 11 2009, 1:26 am ImagoDeo Post #347



Serpent

Background Story

"They finally killed me... the Dalaani and their magics finally destroyed me.

"For three thousand years I haunted their realm, even as they purged it of all other magic but their own. For three thousand years I fought them, setting traps and attacking their cities, carrying away their livestock as food. For three thousand years I have lived in fear of the day when they finally killed me.

"And now that day has come. It has come and gone, and yet... somehow I live on. Somehow, I have passed into a new realm. I find myself in this dark, dangerous realm, awaiting death again... but for some reason, I feel that I will never pass on again."

Does it sound good? Or does it need to be longer?



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Nov 11 2009, 1:51 am Norm Post #348



@ Flashbeer: It's beautiful! The only thing is that Since you kind of did a double back story (Which it totally cool) you might want to have it expanded a bit more to be in actually 3 parts instead of the 2 you have.

The first part is more or less perfect, then the second one deals only with the ninja just like the first deals only with the samurai. Finally, the last one could be the final showdown which could be more detailed to show each character's take on how it went down. Very awesome ideas though.


@ImagoDeo: It's missing a lot. It's lacking in plot, it neglects to describe any of the serpent's abilities or talents, and it also does not tell how he came to be a Hero. The only thing that really stood out to me was that you have a good start on the story's atmosphere.

Also, if it helps you develop serpent's story at all, he is the one narrating the introduction found in the first post. [Also, when psychopath killed him, that was after he was already dead during his time in the sanctuary, so do not include that in the back story.]

Post has been edited 1 time(s), last time on Nov 11 2009, 1:59 am by Norm.



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Nov 11 2009, 11:58 pm ImagoDeo Post #349



Norm - Having re-read the intro, I don't think I'll write the Serpent.

Instead...



Rune Mage

The Rune Mage was a phantom, a silent wraith of times long gone; few knew of him, and fewer knew him. He was a watcher and a protector; he was a ghost and a shadow; he was there only when he was needed.

Only he knew who he was and where he came from. Only he knew, because he was the only one left.

Thousands of years ago, before men became dominant in the realm that he lived in, there were many of his kind. The Order protected the realm from the advances of anything and everything that would threaten the well-being of the entire realm. Countless times they had saved it from meteors, from demonic hordes, even from splinters of their own order who wished to enslave those that they had protected. No danger escaped them; no disaster threatened while they still lived.

Then there was a great schism in the Order. They split into two groups - those who would continue to defend, and those who wished to actively eliminate threats. The latter group wanted to pursue dangers to their roots and tear them out, destroying the sources of every disaster and every danger. The Rune Mage was one of the former. He believed in the old ways, and he was willing to fight for that cause. But he was also wise enough to see the danger that threatened. Almost frantically, he attempted to reunite the Order, but his attempts to avert the final disaster failed. The Order destroyed itself in a violent battle. The Rune Mage was the only one who survived - he hid himself with his magic, and watched the terrible battle with sadness in his eyes.

After it was over, he went to the battlefield and searched through what remained, looking for survivors. But he was the only one. All the rest had destroyed each other.

For a time, he sat and waited for his own death to come upon him. All hope had deserted him. The realm would be destroyed - for hundreds of years, the Order had warded off all catastrophes, but now the first that came would destroy this realm that he had worked so hard to protect. Nothing could be done. Life might as well end here, he thought.

But then the sky cleared. The sun shone down. And he realized... hope never ends. As long as there is life, there is hope. Hope cannot end until life ends. He would stand alone against the disasters, the dangers - he would be the Order. Though none of those he protected would ever know, yet he would stand alone.

So he did. For an entire millennium, he stood against the forces that would sweep away all that he protected. Countless foes he vanquished; endless disasters he averted. They were all prevented or destroyed with the awesome power he commanded. And his powers grew; they blossomed into fullness, even greater than they had ever been before. Demon hordes vanished into ash at his command; the very earth itself righted its course, and the animals obeyed his wishes.

In all those thousand years, none of those he protected ever knew him. He was a myth, a shadowy figure guarding the halls of history; but he was not a Hero.

Not until that fateful day when a force greater than any before came and attacked the land. He destroyed it, but in doing so he destroyed himself. But he did not know that he had finally revealed himself fully to those he protected. Even as fire streamed across the sky from the detonation of magics, the people saw his small figure hunched in defiance of the evil that threatened them.

And as he was consumed by the magic, a small voice whispered in him somewhere, "I am a hero now..."



Better this time? ^^



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Nov 12 2009, 1:24 am UnholyUrine Post #350



Can u attach the most recent (releasable) beta version in your first post? It'd save people the time to look for it D:



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Nov 12 2009, 4:37 am Xero Post #351



Before Beta, we should do some insane testing, so pubbies who won't be frustrated with any immediate imbalances and bugs. But I think you already figured that out.



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Nov 12 2009, 5:16 am Norm Post #352



Quote from UnholyUrine
Can u attach the most recent (releasable) beta version in your first post? It'd save people the time to look for it D:

There is no BETA yet, it is still in alpha stages. You'd have to get it directly from me, because I don't want to post anything pre-beta on a public forum. You can also get a slightly older version from any of my testers if you want to participate in testing by yourself or with your friends. I would; however, not recommend this because old versions of course aren't as good as newer ones.

Once a solid BETA is out though, I will definitely put it on the first post.

Quote from Xero
Before Beta, we should do some insane testing, so pubbies who won't be frustrated with any immediate imbalances and bugs. But I think you already figured that out.

=) We doin it almost every night. Speaking of which, if anyone will be on in about 20-25 minutes, I'd like to play a test game or two...



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Nov 12 2009, 4:20 pm fat_flying_pigs Post #353



EWW! Glitches (I told you some of these already):

CoM's morph to lurk in a small space = insta tele to base. Make it move a large unit near the hydra, then remove that unit and create the lurker there. If the large unit fails to appear the hydra, have the morph "fail" and refund less than 100% of the MP

CoM's lurker final with 2 power levels: scourge doesnt disappear.

Com"s lurker L1 (teleport to base) can be glitched similarly to the dship getting 100% life. If the player heals the lurker then casts L1, and moves the hydra, the hydra has 100% hp.

CoM's lurker final can be glitched to have hydras spawn, then move scourge over cliff/water to prevent the lurker from teleporting. This makes it very easy for the CoM to power rush + elixir, and base rape.

CoM is able to target attack own spawn. Very op since the CoM can easily get enough attack to 1 hit the spawn. Recommend higher base dmg, and give +2 to attack. Same is true with the firebat, although it is more difficult to feed. Need less trig lag to improve the auto ally triggers.

Remove sacrifice alter messages. Extremely annoying when I spam cast my L1 20 times, and it spams all other messages off the screen for a while.

Need some way to know the requirements for zealot shield/armor.

Zergling's eclipse, and firebat's petrify (and all stun/blind/disable spells) need a cool down. This includes the defiler's swarm, although it should be able to stun 5x in a row, but no more, as later in the game, the defiler can repeatedly restore its energy supply by spamming L2.

hatchery still remains for necro after he leaves the game

for zealot, the shields, it says: chest plating (4), then earth plate (9), but i only have 4 shields. (need to specify that its a percentage)

make supply depot max. one game, there were about 10 supplies, lagged the game like crazy.



Things I'd like to see:
Rapid fire defiler. Have the wraiths shoot super fast, but have a 1 second cool down. This helps the defiler hit and run more efficiently, and look cooler.

Not sure if you changed it recently, but the defiler's L4 is underpowered. It's only attribute is the ability to stack with L3 to do massive damage. L3 is a better spell since it lasts longer, costs less, and overall, deals more damage.

Many times, the psycho must wait an extra 2-5 seconds at the temple to get his dship. make the creation of the dship instant, but still able to get 100% hp if the psycho acts fast.



Any modification to the psychopaths dship should be able to withstand 2 cannon shots + 2 shots from unupgraded necro rines.

There are a few builds for the psychopath.
1)Brute: get hp + sims? + attack/defense ups. Hit and run and just rape using sheer force.
2)Support bomber (my build): Psycho rushed 100% mana and fenir orb. Psycho proceeds to bomb the shit out of his enemy's base, casting his L2 4 times in a row, and ordering bombs. Target cannons first, not pylon. Uses money on sims and deference; does not upgrade.
3)Base killer: Psycho follows same bomb pattern as support bomber, but attack pylon first. uses money on defense first, then attack, and after pylon is dead, attack the cannons with bombs and the marine.
4)dship whore: rushes power and farms near base, in the close protection of the cannons. PK's and base kills (if enough ups) with the d ship, and constantly gets a new one from the temple.
5)*haven't tested* Spell marine: rine gets attack and power, and hp ups. similar to the brute, but with less attack/hp since he gets spells. Uses L4 to hit and run base. Not tested since the last I tested this build (1-2 weeks ago), the L4 rines did not shoot.




Please add a hydra bottom left, that if morphed into lurker by any player, starts an auto tutorial for all players. Just a quick: choose your hero. here are spells. Spells 1 and 2 are available to you. Mission obj for spell description. Here is stat area. to access this area again, hit the button "F2". Power level upgrade unlocks spells 3 and 4. Here are your upgrades. Hot key them (ctrl + #). Here is the lives/artifact area. You each have 3 lives. Any artifacts you collect appear here. All artifacts are good. Artifacts are powerup items, like the crystals. Just like how a sunken defense is a "Defense" game, this game is an "AoS". Other "AoS" games are: TS and DOTA.

Post has been edited 2 time(s), last time on Nov 13 2009, 1:39 am by fat_flying_pigs.



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Nov 13 2009, 6:03 am Norm Post #354



Quote from fat_flying_pigs
CoM's morph to lurk in a small space = insta tele to base. Make it move a large unit near the hydra, then remove that unit and create the lurker there. If the large unit fails to appear the hydra, have the morph "fail" and refund less than 100% of the MP

I've been aware of this ever since CoM was made, but I am unsure if I want to remove or change it.

Quote from fat_flying_pigs
CoM's lurker final with 2 power levels: scourge doesnt disappear.

Fixed (I Think).

Quote from fat_flying_pigs
Com"s lurker L1 (teleport to base) can be glitched similarly to the dship getting 100% life. If the player heals the lurker then casts L1, and moves the hydra, the hydra has 100% hp.

Fixed.

Quote from fat_flying_pigs
CoM's lurker final can be glitched to have hydras spawn, then move scourge over cliff/water to prevent the lurker from teleporting. This makes it very easy for the CoM to power rush + elixir, and base rape.

This is no different from when people manual the scourge to come back toward the cast point to prevent movement into enemy cannons. It's a choice by the player to NOT use the movement function of this spell.

Quote from fat_flying_pigs
CoM is able to target attack own spawn. Very op since the CoM can easily get enough attack to 1 hit the spawn. Recommend higher base dmg, and give +2 to attack. Same is true with the firebat, although it is more difficult to feed. Need less trig lag to improve the auto ally triggers.

Man, and the thing is that auto-ally triggers run 3X per cycle. This is something that I unfortunately cannot avoid. However, I can play around with splash unit's DAMAGE (as have been throughout the balancing progress) to make them less OP in terms of feeding.

Quote from fat_flying_pigs
Remove sacrifice alter messages. Extremely annoying when I spam cast my L1 20 times, and it spams all other messages off the screen for a while.

I'll reduce the chance of them appearing. Currently 2/13, will change to 1/13 (Possibly a bit lower than that).

Quote from fat_flying_pigs
Need some way to know the requirements for zealot shield/armor.

Experiment and write them down.

Quote from fat_flying_pigs
hatchery still remains for necro after he leaves the game

Fixed.

Quote from fat_flying_pigs
for zealot, the shields, it says: chest plating (4), then earth plate (9), but i only have 4 shields. (need to specify that its a percentage)

Fixed.

Quote from fat_flying_pigs
Not sure if you changed it recently, but the defiler's L4 is underpowered. It's only attribute is the ability to stack with L3 to do massive damage. L3 is a better spell since it lasts longer, costs less, and overall, deals more damage.

L4* is currently 2shots x 8 x (39 + 3n) where n is the number of upgrades.
L3* is currently 3-4shots x 8 x (21 + 2n) where n is the number of upgrades.

*at base power level.

This is a slight tweak from the version you have played. As you can see, L4 will pay off more so when massive upgrades are acquired.

Quote from fat_flying_pigs
Many times, the psycho must wait an extra 2-5 seconds at the temple to get his dship. make the creation of the dship instant, but still able to get 100% hp if the psycho acts fast.

This is a required wait because spell casting units are being loaded into the dropship. The only way to avoid this is to not have the spell units load into there, which obviously I do not want to do...

Quote from fat_flying_pigs
5)*haven't tested* Spell marine: rine gets attack and power, and hp ups. similar to the brute, but with less attack/hp since he gets spells. Uses L4 to hit and run base. Not tested since the last I tested this build (1-2 weeks ago), the L4 rines did not shoot.

Indeed, Berzerker attack is useless unless used in PvP. Because it grows exponentially based on how many enemies are in your area, it is going to be useless when used against bases. Also, it should only be used as desperation since you will finish the attack at low HP.

Quote from fat_flying_pigs
Please add a hydra bottom left, that if morphed into lurker by any player, starts an auto tutorial for all players. Just a quick: choose your hero. here are spells. Spells 1 and 2 are available to you. Mission obj for spell description. Here is stat area. to access this area again, hit the button "F2". Power level upgrade unlocks spells 3 and 4. Here are your upgrades. Hot key them (ctrl + #). Here is the lives/artifact area. You each have 3 lives. Any artifacts you collect appear here. All artifacts are good. Artifacts are powerup items, like the crystals. Just like how a sunken defense is a "Defense" game, this game is an "AoS". Other "AoS" games are: TS and DOTA.

No, this seems redundant and needless to me. I already have a tutorial that players are directed to shortly after the game starts.



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Nov 13 2009, 6:24 am Xero Post #355



I actually tried to write the different armors down, but last time, once I got lvl2 armor, I got around 6 more armors since I collected other materials trying to guess the combination. In the end, I got lazy :lol:



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Nov 13 2009, 6:54 am Norm Post #356



Quote from Xero
I actually tried to write the different armors down, but last time, once I got lvl2 armor, I got around 6 more armors since I collected other materials trying to guess the combination. In the end, I got lazy :lol:

The following chart is a direct translation from my Mapper's Notes.

Quote
Armor Type --- Wood --- Steel --- Stone --- Defense %

Chestplate
------ 1 --------- 0 -------- 0 --------- 4
Earth Gear ------ 1 --------- 1 -------- 0 --------- 9
Iron Armor ------ 2 --------- 1 -------- 1 --------- 18
Black Vest ------ 2 --------- 2 --------- 2 --------- 30
Mithril Suit ------ 2 --------- 4 --------- 4 --------- 42
Silver Armor ---- 3 --------- 5 ---------- 6 -------- 60
Gold Platemail -- 5 --------- 7 ---------- 7 -------- 75
Titanium Mesh - 6 --------- 10 --------- 8 -------- 100

Let it be said that you will only be able to acquire a maximum of 10 for each type of resource. Getting more than 6 wood or more than 8 stone does nothing. Added defense for 100% is 50 points.

I hope this is helpful.



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Nov 14 2009, 5:24 am Jack Post #357

>be faceless void >mfw I have no face

Ninja attack upgrades probably need to be lowered. At around 100-150 exp I was ganking all my opponents, one of which was a psycopath at about 300 exp.

Post has been edited 1 time(s), last time on Nov 14 2009, 6:27 am by zany_001. Reason: Assassin, ninja, it's all the same.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Nov 14 2009, 5:52 am Xero Post #358



Lol, it's ninja, not assassin. And i think the damage for ninja is fine. He's meant to be a massive damage dealer, like all dts.



None.

Nov 14 2009, 6:13 am Jack Post #359

>be faceless void >mfw I have no face

Ugh can't believe I said assassin. It's the only one I mix up, except DM at times.

Anyway the problem is, 2b or 4b does huge damage after around 120 exp, and it's not hard to get mana for them. Combined with cloak and POOF, it's really hard to survive the night against ninja. I got 4 kills one night, including an elim. Next day I killed CoM 3 times, as hydra is too low hp to survive a couple of hits, and lurker gets pwned with poof then 2b.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Nov 14 2009, 6:22 am Neki Post #360



CoM wasn't doing a good job then, he should be constantly surrounded by mist or just exping with mist until he is ready to take on Ninja, he also has lots of escape mechanisms so, even if you stun him with poof, he'll just dissipate.



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