EWW! Glitches (I told you some of these already):
CoM's morph to lurk in a small space = insta tele to base. Make it move a large unit near the hydra, then remove that unit and create the lurker there. If the large unit fails to appear the hydra, have the morph "fail" and refund
less than 100% of the MP
CoM's lurker final with 2 power levels: scourge doesnt disappear.
Com"s lurker L1 (teleport to base) can be glitched similarly to the dship getting 100% life. If the player heals the lurker then casts L1, and moves the hydra, the hydra has 100% hp.
CoM's lurker final can be glitched to have hydras spawn, then move scourge over cliff/water to prevent the lurker from teleporting. This makes it very easy for the CoM to power rush + elixir, and base rape.
CoM is able to target attack own spawn. Very op since the CoM can easily get enough attack to 1 hit the spawn. Recommend higher base dmg, and give +2 to attack. Same is true with the firebat, although it is more difficult to feed. Need less trig lag to improve the auto ally triggers.
Remove sacrifice alter messages. Extremely annoying when I spam cast my L1 20 times, and it spams all other messages off the screen for a while.
Need some way to know the requirements for zealot shield/armor.
Zergling's eclipse, and firebat's petrify (and all stun/blind/disable spells) need a cool down. This includes the defiler's swarm, although it should be able to stun 5x in a row, but no more, as later in the game, the defiler can repeatedly restore its energy supply by spamming L2.
hatchery still remains for necro after he leaves the game
for zealot, the shields, it says: chest plating (4), then earth plate (9), but i only have 4 shields. (need to specify that its a percentage)
make supply depot max. one game, there were about 10 supplies, lagged the game like crazy.
Things I'd like to see:
Rapid fire defiler. Have the wraiths shoot super fast, but have a 1 second cool down. This helps the defiler hit and run more efficiently, and look cooler.
Not sure if you changed it recently, but the defiler's L4 is underpowered. It's only attribute is the ability to stack with L3 to do massive damage. L3 is a better spell since it lasts longer, costs less, and overall, deals more damage.
Many times, the psycho must wait an extra 2-5 seconds at the temple to get his dship. make the creation of the dship instant, but still able to get 100% hp if the psycho acts fast.
Any modification to the psychopaths dship should be able to withstand 2 cannon shots + 2 shots from unupgraded necro rines.
There are a few builds for the psychopath.
1)Brute: get hp + sims? + attack/defense ups. Hit and run and just rape using sheer force.
2)Support bomber (my build): Psycho rushed 100% mana and fenir orb. Psycho proceeds to bomb the shit out of his enemy's base, casting his L2 4 times in a row, and ordering bombs. Target cannons first, not pylon. Uses money on sims and deference; does not upgrade.
3)Base killer: Psycho follows same bomb pattern as support bomber, but attack pylon first. uses money on defense first, then attack, and after pylon is dead, attack the cannons with bombs and the marine.
4)dship whore: rushes power and farms near base, in the close protection of the cannons. PK's and base kills (if enough ups) with the d ship, and constantly gets a new one from the temple.
5)*haven't tested* Spell marine: rine gets attack and power, and hp ups. similar to the brute, but with less attack/hp since he gets spells. Uses L4 to hit and run base. Not tested since the last I tested this build (1-2 weeks ago), the L4 rines did not shoot.
Please add a hydra bottom left, that if morphed into lurker by any player, starts an auto tutorial for all players. Just a quick: choose your hero. here are spells. Spells 1 and 2 are available to you. Mission obj for spell description. Here is stat area. to access this area again, hit the button "F2". Power level upgrade unlocks spells 3 and 4. Here are your upgrades. Hot key them (ctrl + #). Here is the lives/artifact area. You each have 3 lives. Any artifacts you collect appear here. All artifacts are good. Artifacts are powerup items, like the crystals. Just like how a sunken defense is a "Defense" game, this game is an "AoS". Other "AoS" games are: TS and DOTA.
Post has been edited 2 time(s), last time on Nov 13 2009, 1:39 am by fat_flying_pigs.
None.