Actually, larvae morph was removed solely due to hacks.. I'd have definately implemented the mechanic if I was able to risk people hacking :\ (Altho I technically can just set an anti-hack trigger..)
In fact, there is another idea for the drones.. which is give it to the Defiler as a second spell summon.... It fits and it would produce another gameplay for the Summoner...
FYI: To those that who don't know (which is 99.9% of everyone), the Summoner has been changed drastically, altho I am still aiming for further changes. First, it can now only summon 8 zlings, but still has the "if you have no zlings and haven't spawned any zlings for some time, you get extra zlings" counter. Second, it's second spell has be changed to spawning Infested Terrans around the defiler, plus making the defiler invincible during that period of time. I will definately change this spell tho... Lastly, it's L3 has been changed so that its energy is set to 100, and that Dark Swarms will be removed and create Infested terrans unburrowing. Also, any summons that are ... summoned .. during the duration of this spell.. will spawn where the last Dark Swarm was cast... This still needs a few tweaks, but I like the idea.
Generally, I'm trying to make it so that the summoner has to come out of it's lil hidey-hole in order to be more effective. Therefore, giving it Drones as L2 would make it even easier to just stay at the base and let its summons do the work.
Another problem is that the Archer'd require another spell (not TOO hard considering... guardians
).... .. Plus, giving the defiler even more ways to gain mana would make it even more OP.
Currently, this spell requires only mana, and its buildings all only cost mana... Also remember that nydus canals can be used..
Hatchery does nothing (would have larva removed via triggers perhaps?), but Lair would NOT have the larva removed.
Interesting Idea but sloppy to do...
None.