The Mech is impossible to trap. Warrior's l2, DM's l4, and pretty much any "surround" tactic is useless against him. Even some stuns don't work, I've stunned Mechs in Tank or Goliath mode, and they switch to Vulture and micro out of the stun.
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Also, Mech comes out of cloak when he transforms. I feel that this is a bit of an unnecessary effect. When I was Sin I stunned a Mech and attacked him, so he transformed. I stunned him again, then he just kept transforming, allowing him to be invincible to my attacks for a short time, which wore off the stun affect. 2 more hits in either of his forms and I would have killed him.
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>be faceless void >mfw I have no face
I just played a game against ling and phantom with me as warrior, and phamtom shot is fricking powerful.i managed to eliminate him at the end but he eliminated me too, even when i came in with about 3300 hps. I can't remember if I had lvl4 active for it all, but still he gets so much atk.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I think that the focus shot should have some small life, and when it is killed, the real phantom takes it's place.
This way the Phantom can only dodge an attack, or shoot a powerful shot, but not both at the same time.
Post has been edited 1 time(s), last time on Aug 22 2009, 1:47 am by FlashBeer.
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isn't phantom shot the l4 and focus shot is l2? cuz i don't think l2 can ever do 3300 damage.
the damage is really hampered by medium/large units and buildings though, lucky for the phantom that more than half the heros are light.
Post has been edited 1 time(s), last time on Aug 22 2009, 1:34 am by ladyalanah.
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>be faceless void >mfw I have no face
I'm not sure which one, but he only used it about once or twice after my lvl3 wore off. The problem was more that he was invincible, so I could only get a couple of hits before he was invincible again. He had over 25 ups for atk so when it wore off I got taken down quickly.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I think that the focus shot should have some small life, and when it is killed, the real phantom takes it's place.
This way the Phantom can only dodge an attack, or shoot a powerful shot, but not both at the same time.
The problem with that idea is that, because I believe the Focus Shot is coming out of Cloak when it spawns, its shot would be delayed and it would be killed before it could shoot anything.
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The problem with that idea is that, because I believe the Focus Shot is coming out of Cloak when it spawns, its shot would be delayed and it would be killed before it could shoot anything.
It could have 1hp, 150 armor. This way it takes two hits or 151+ dmg to kill it— either way the real phantom is not taking the hits.
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The problem with that idea is that, because I believe the Focus Shot is coming out of Cloak when it spawns, its shot would be delayed and it would be killed before it could shoot anything.
It could have 1hp, 150 armor. This way it takes two hits or 151+ dmg to kill it— either way the real phantom is not taking the hits.
lol or 2-3 hits by spawn oh wow what a waste.
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I was wondering... how many of the ground units in Temple Siege are unused?
Ones that haven't been renamed and used in the map. If there are none, then... nevermind
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Would the Mercenary Gunship (unused unit) work for your purposes? It has no attack and can't be created through triggers.
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lol or 2-3 hits by spawn oh wow what a waste.
Enemy computer could ally you for the duration of the spell.
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I was wondering... how many of the ground units in Temple Siege are unused?
Ones that haven't been renamed and used in the map. If there are none, then... nevermind
The LM's spells currently use a different Reaver than the one spawned by the Buildings, I suppose, unless I'm missing something, you could make them use the same one and voila - a free Reaver. And there's the Vulture, currently only used for the Carpet Bomber, and UU has said he could make that spell use any unit he wants if he needed to.
Also, I'm just wondering what others thing - what about making the Assassin the fast DT? Or is that OP?
Post has been edited 1 time(s), last time on Aug 22 2009, 6:36 pm by DrakeClawfang.
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Uh, no, the fast DT is the normal DT. The normal DT unit moves faster than the hero DT and Zeratul.
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Zeratul attacks faster than the other two.
The non-hero moves faster than the other two.
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Ah, didn't know that. I guess then, it comes down to preferences, fast-moving or fast-attacking. It's just that the Assassin is so slow sometimes, teleport lets him escape but getting back is a pain.
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Considering we did something like that already for mech, I'd like to see it changed.
Me too
Edit: Epic Username btw ClansAreForGays
Post has been edited 1 time(s), last time on Aug 25 2009, 12:45 am by OlimarandLouie.
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i happened across a gay ass bug not sure if the dm was left out of the lurk L4 non-kill list or what but i had a decent game going as 2v1 until the punk ass lurk decided to use it twice on me. the first time he came up with the sujjestion the bc attacked me and thats how i died. so when i checked the seconjd time no dmg from bc and when the second-hand long duration stun was suppose to take effect it just killed me instead.
I'm furious atm lol. Battle all game with a shti partner came out ahead after he died off and then to be freaking killed by something broke in triggers grrr......
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