Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1.6
Temple Siege v1.6
Feb 12 2009, 6:20 am
By: UnholyUrine
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Aug 21 2009, 10:12 pm DrakeClawfang Post #961



The Mech is impossible to trap. Warrior's l2, DM's l4, and pretty much any "surround" tactic is useless against him. Even some stuns don't work, I've stunned Mechs in Tank or Goliath mode, and they switch to Vulture and micro out of the stun.



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Aug 21 2009, 10:40 pm FlashBeer Post #962



Also, Mech comes out of cloak when he transforms. I feel that this is a bit of an unnecessary effect. When I was Sin I stunned a Mech and attacked him, so he transformed. I stunned him again, then he just kept transforming, allowing him to be invincible to my attacks for a short time, which wore off the stun affect. 2 more hits in either of his forms and I would have killed him.



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Aug 22 2009, 12:08 am Jack Post #963

>be faceless void >mfw I have no face

I just played a game against ling and phantom with me as warrior, and phamtom shot is fricking powerful.i managed to eliminate him at the end but he eliminated me too, even when i came in with about 3300 hps. I can't remember if I had lvl4 active for it all, but still he gets so much atk.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 22 2009, 12:37 am FlashBeer Post #964



I think that the focus shot should have some small life, and when it is killed, the real phantom takes it's place.

This way the Phantom can only dodge an attack, or shoot a powerful shot, but not both at the same time.

Post has been edited 1 time(s), last time on Aug 22 2009, 1:47 am by FlashBeer.



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Aug 22 2009, 1:09 am ladyalanah Post #965



isn't phantom shot the l4 and focus shot is l2? cuz i don't think l2 can ever do 3300 damage.

the damage is really hampered by medium/large units and buildings though, lucky for the phantom that more than half the heros are light.

Post has been edited 1 time(s), last time on Aug 22 2009, 1:34 am by ladyalanah.



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Aug 22 2009, 3:27 am Jack Post #966

>be faceless void >mfw I have no face

I'm not sure which one, but he only used it about once or twice after my lvl3 wore off. The problem was more that he was invincible, so I could only get a couple of hits before he was invincible again. He had over 25 ups for atk so when it wore off I got taken down quickly.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 22 2009, 7:55 am DrakeClawfang Post #967



Quote from FlashBeer
I think that the focus shot should have some small life, and when it is killed, the real phantom takes it's place.

This way the Phantom can only dodge an attack, or shoot a powerful shot, but not both at the same time.

The problem with that idea is that, because I believe the Focus Shot is coming out of Cloak when it spawns, its shot would be delayed and it would be killed before it could shoot anything.



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Aug 22 2009, 10:27 am FlashBeer Post #968



Quote from DrakeClawfang
The problem with that idea is that, because I believe the Focus Shot is coming out of Cloak when it spawns, its shot would be delayed and it would be killed before it could shoot anything.

It could have 1hp, 150 armor. This way it takes two hits or 151+ dmg to kill it— either way the real phantom is not taking the hits.



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Aug 22 2009, 4:49 pm killer_sss Post #969



Quote from FlashBeer
Quote from DrakeClawfang
The problem with that idea is that, because I believe the Focus Shot is coming out of Cloak when it spawns, its shot would be delayed and it would be killed before it could shoot anything.

It could have 1hp, 150 armor. This way it takes two hits or 151+ dmg to kill it— either way the real phantom is not taking the hits.

lol or 2-3 hits by spawn oh wow what a waste.



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Aug 22 2009, 5:21 pm OlimarandLouie Post #970



I was wondering... how many of the ground units in Temple Siege are unused?
Ones that haven't been renamed and used in the map. If there are none, then... nevermind :notangel:



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Aug 22 2009, 5:25 pm Biophysicist Post #971



Would the Mercenary Gunship (unused unit) work for your purposes? It has no attack and can't be created through triggers.



None.

Aug 22 2009, 5:28 pm FlashBeer Post #972



Quote from killer_sss
lol or 2-3 hits by spawn oh wow what a waste.

Enemy computer could ally you for the duration of the spell.



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Aug 22 2009, 6:16 pm DrakeClawfang Post #973



Quote from OlimarandLouie
I was wondering... how many of the ground units in Temple Siege are unused?
Ones that haven't been renamed and used in the map. If there are none, then... nevermind :notangel:

The LM's spells currently use a different Reaver than the one spawned by the Buildings, I suppose, unless I'm missing something, you could make them use the same one and voila - a free Reaver. And there's the Vulture, currently only used for the Carpet Bomber, and UU has said he could make that spell use any unit he wants if he needed to.

Also, I'm just wondering what others thing - what about making the Assassin the fast DT? Or is that OP?

Post has been edited 1 time(s), last time on Aug 22 2009, 6:36 pm by DrakeClawfang.



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Aug 22 2009, 6:42 pm Moose Post #974

We live in a society.

If the fast DT is Zeratul, he already is.




Aug 22 2009, 7:11 pm DrakeClawfang Post #975



Uh, no, the fast DT is the normal DT. The normal DT unit moves faster than the hero DT and Zeratul.



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Aug 22 2009, 8:32 pm Decency Post #976



Zeratul attacks faster than the other two.

The non-hero moves faster than the other two.



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Aug 22 2009, 8:50 pm DrakeClawfang Post #977



Ah, didn't know that. I guess then, it comes down to preferences, fast-moving or fast-attacking. It's just that the Assassin is so slow sometimes, teleport lets him escape but getting back is a pain.



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Aug 22 2009, 8:58 pm ClansAreForGays Post #978



Considering we did something like that already for mech, I'd like to see it changed.




Aug 24 2009, 11:00 pm OlimarandLouie Post #979



Me too :)

Edit: Epic Username btw ClansAreForGays ^^

Post has been edited 1 time(s), last time on Aug 25 2009, 12:45 am by OlimarandLouie.



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Aug 25 2009, 1:18 am killer_sss Post #980



i happened across a gay ass bug not sure if the dm was left out of the lurk L4 non-kill list or what but i had a decent game going as 2v1 until the punk ass lurk decided to use it twice on me. the first time he came up with the sujjestion the bc attacked me and thats how i died. so when i checked the seconjd time no dmg from bc and when the second-hand long duration stun was suppose to take effect it just killed me instead.

I'm furious atm lol. Battle all game with a shti partner came out ahead after he died off and then to be freaking killed by something broke in triggers grrr......



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Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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