A quick question that I hope leads to no argueing, unlike the previous posts...
Is ling overpowered? This is why I think so...
Lvl 3 skill allows splash training. This is usually achieved between 2nd day and 2nd night (for me). With splash training, ling gets double exp (obviously) which gives a pretty unfair advantage.
Spawns cannot kill ling (USUALLY). Lvl 3 rips through everything, though the low hp MIGHT make up for it...
Melee units (although usually it's not that hard to predict when the ling is gonna use lvl 2) cannot fight ling to the death because they'll die from lvl 2 first (unless you have 2k+ hp aka warrior.)
Here is (IMO, correct me if I'm wrong and please don't call me a noob just for getting something wrong...) my list of how heroes match up to ling:
Warrior: Played correctly warrior probably shouldn't die against ling, though it probably can't kill ling either (UNLESS Warrior gets lvl 3 + lvl 4, though most warriors dont. I've never seen anyone do it but it should work.) 1/2-1/2
Firebat: I haven't played anything past m3 and I barely do (I play 1.5 XD) but I'll talk about mt. Most people can't land a perfect lvl 1 to block lvl 2/3, though you CAN use lvl 3 to. But just as with Warrior you can't win either. 1/2 - 1/2
Marine: (Oh yah, sorry if I skip between sc names and ts names, I do that really often.) Talking about mt again, Marine has nothing that stops ling except SV and (Final) Mines. Pure hp isn't good enough. SV slows down ling but cannot kill (again) and mines slow down the ling further until ling gets high mana + hp. 1/2-1/2
Dark Mage: I've heard people say that dark mage counters ling O.o. This is true until later game, so when facing dark mage ling just needs to live until he gets decent mana so he can lurk him (or even lings if he gets a lucky shot O.o). Ling wins.
Mech: Ew, the "counter" of ling. Ling cannot hit mech without lvl 3 and even then misses most of the time (against good players, unfortunately a lot of people get hit...). However, if mech chases ling then lurks automatically stop the chase. (Lings can too, I've seen it happen in close spaces.) I guess with perfect play probably equal, but I'll say Mech wins because most people aren't perfect. Mech Wins.
Light Mage: I'm just gonna end this one. Ling Wins.
Summoner: I'm going to assume 3 v 3. 80 Mana vs how many lings is worth it? 4 = good deal. Usually 2 ling can take down and 3 isn't that much mana loss because you are still gaining exp. Anyways you probably won't die from 3. Pretty simple, ling counters summoner overall. Ling Wins.
Archer: Bleh people say archer is better but it's wrong. Ling is faster than archer thus can lvl 3 him. Archer companions get murdered. Lvl 1 < Lvl 3, obviously. And if the argument is about lvl 4 of archer, then one word: Dodge. Please. (2 actually.) Ling wins. (Of course early game ling gets owned, but lings a late game character.)
Assassin: Night vision, lvl 3 before he even gets near, end. Sure you can't kill him, but nobody can kill assassin, so that's not how you "win" against him. Ling Wins.
Volt: Any spell can be used to kill volt. If he uses lvl 2, manual FTW! (For some reason I'm VERY bad at manualing vs volt lvl 2 but most people can so that's all that matters.) Ling Wins.
Medic: FH owns all, but since if that was taken to account every unit would lose to medic. Thus, ling does pretty decent against medic. Disable? Run. You should be able to use at least one spell before disable. Also, I haven't tried but if you spam like 5 lvl 3's and you get disabled, do they activate? Or do they start after disable. Anyways, ling counts as a pretty decent win vs medic. Ling Wins.
Overall score: 1 Sorta loss, 2 ties, 8 wins. I think that should be considered overpowered.
And please don't answer this post by saying another unit is also overpowered based on this, I want to know if LING is overpowered. Thanks for any (hopefully nice) responses
None.