Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: location 63 and anywhere location
location 63 and anywhere location
Jul 6 2009, 8:20 am
By: darksnow  

Jul 6 2009, 8:20 am darksnow Post #1



i've been wondering about something.
i sometimes have a problem with my anywhere location being named location 63, im wondering what would happen if i already had an existing location 63?



None.

Jul 6 2009, 8:52 am Ultraviolet Post #2



Anywhere IS location 63. You can't create another location that is location 63.




Jul 6 2009, 4:03 pm Pyro682 Post #3



In SCMDraft, you can have multiple locations named the same thing. They are indeed seperate locations still, and if you were to make a trigger and to look for "Location 63", (or whatever name for that matter), you would see two "Location 63"s in the list.



None.

Jul 6 2009, 4:53 pm crutex Post #4



Quote from Pyro682
and if you were to make a trigger and to look for "Location 63", (or whatever name for that matter), you would see two "Location 63"s in the list.
orly? :omfg:
edit: thought you were saying you could act on two locations simultaneously



None.

Jul 6 2009, 6:13 pm Pyro682 Post #5



No No No...

I just meant that you'd see two of them in the list. To have them both be acted upon, you need 2 actions to do it.
I find it as a rather useful way to ward away people from edting my maps by naming all of the locations "Z".



None.

Jul 6 2009, 6:27 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

doesn't help against unprotectors though. They have a feature to revert locations back to their default names "Location 0-255".




Jul 6 2009, 7:15 pm darksnow Post #7



then dont protect the map
use a blank comment on every trigger
rename all locations to Z

o.o



None.

Jul 6 2009, 8:02 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You can still unprotect. Or just protect it so you can then use the unprotector function.




Jul 6 2009, 8:14 pm -BW-Map_God Post #9



Never noticed that feature before on an unprotector--would be useful to save some strings if it let you rename switches as you can't seem to rename those in Scm Draft II...at least not back to there original names.



None.

Jul 6 2009, 11:34 pm crutex Post #10



Quote from NudeRaider
You can still unprotect. Or just protect it so you can then use the unprotector function.
Or ideally don't be a fag and don't "protect" your maps ;)



None.

Jul 7 2009, 12:55 am ForTheSwarm Post #11



Quote from crutex
Quote from NudeRaider
You can still unprotect. Or just protect it so you can then use the unprotector function.
Or ideally don't be a fag and don't "protect" your maps ;)

You really didn't read the post he was responding to, did you?



None.

Jul 7 2009, 1:04 am crutex Post #12



Quote from ForTheSwarm
Quote from crutex
Quote from NudeRaider
You can still unprotect. Or just protect it so you can then use the unprotector function.
Or ideally don't be a fag and don't "protect" your maps ;)

You really didn't read the post he was responding to, did you?
What to force a map to have default location names? Yes indeed I did.



None.

Jul 7 2009, 1:18 am Jack Post #13

>be faceless void >mfw I have no face

He said that as a way to save locations though, not as a way to protect a map. That way, while you are making the map you can call the locations what you want, and when all the triggers involving locations/switches are finished and if you need more strings, you can protect and then unprotect and it will give you back those strings. Then you finish the map with the required strings added.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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