If assassin l2, volt l3, warrior l3 killed ghosts, I'd be fine with temple nuking + dweb. That means only medic, mutant, and mech have little chance of killing the ghost.
Assassin l2
Warrior l3
Spec Ops l1/l4
Archer l2 spores
Mutant l3 force splash on self
Light Mage Storm
Defiler l2/plague
Goliath l1/l3/l4 foce splash on self
Dark Mage mael/storm
Medic none
Archon l3
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Spec Ops
Archer
Mutant
Light Mage
Summoner
Mech
Dark Mage
Medic
How can you complain about D-Web when 2/3 of the heroes can break it. ESPECIALLY when Spec Ops and Mutant are the most popular heroes to pick?
D-Web + Nuke was never a problem. It is just inexperienced talk.
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I agree with Iceman. I was one of the people saying that Dropship+Nuke needed a change but I prefer it the way it was, to be honest. The hero was pretty useless until L3 except against LM, but it was balanced in regard to other heroes because as soon as you got the dropship you became powerful.
Maybe the M3 style Assault was the best course, but the M3 Spec Ops was just boring.
My only suggestion for a change would be to make the cloak 235 energy. (Assuming that leaves 5 seconds or so). Then the ghost is cloaked for the majority of the nuke targeting but can be killed by anyone in that short bit of time after he decloaks.
The reason it hurt gameplay was because it required someone to stay at home. Unless you had a hard counter in the DM with his Orb, you couldn't do anything to stop the nuke without spending a lot of money or hanging around your base, which both suck.
Post has been edited 1 time(s), last time on Jun 28 2009, 3:21 am by FaZ-.
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oh, my bad, forgot about that.
Still, that leaves 5 who can't counter it. Very good chance for a team to not have a counter.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
i don't think it's that big of a deal.. and i think the chances of having all three players on the same team with heroes that cannot counter the dweb and nuke is pretty low.
and wouldn't adding some extra cannons be a good defense too? they're not that expensive anymore only 40 minerals. Sure the nuke can out range cannons but at least the nuke doesn't fall on your temple.
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oh, my bad, forgot about that.
Still, that leaves 5 who can't counter it. Very good chance for a team to not have a counter.
The only combo that cannot defend from web+ghost (disregarding cloak) is Warrior, Volt and Assassin. That is one combo out of all the other possible combos that can be made. I don't see how that is a good chance.
My only suggestion for a change would be to make the cloak 235 energy. (Assuming that leaves 5 seconds or so). Then the ghost is cloaked for the majority of the nuke targeting but can be killed by anyone in that short bit of time after he decloaks.
Just take out cloak completely. Then there is no more problems about nuking, because detection is no longer a factor.
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But doesn't Volt's Lv2 stop it?
i don't think it's that big of a deal.. and i think the chances of having all three players on the same team with heroes that cannot counter the dweb and nuke is pretty low.
and wouldn't adding some extra cannons be a good defense too? they're not that expensive anymore only 40 minerals. Sure the nuke can out range cannons but at least the nuke doesn't fall on your temple.
cannons can be dweb'd. Tossing it back in with no cloak works best although the spell becomes a bit less useful as in 1.5 this is why he was given more men to work with from the spell.
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Tossing it back in with no cloak works best although the spell becomes a bit less useful as in 1.5 this is why he was given more men to work with from the spell.
This makes no sense....
we are talking about the nuke/dweb combo. putting it back in with no cloak for ghost works best although it becomes a bit less useful as almost everything can kill it if need be. This is why in 1.5 unholy allowed up to 3 ghost initially and i believe hes got it at 2 now.
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of course cannon gets dweb but no one gonna just put 1 cannon to defend it'll be multiple cannons!
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But doesn't Volt's Lv2 stop it?
Actually, it doesn't i'm pretty sure due to unit AI. The only way to stop a ghost from nuking in ai is to click the button or give the command to stop nuking, kinda like an scv while building. So when it is told to move to the volt's location or whatever, it doesn't, because the "stop nuking" command was never given.
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of course cannon gets dweb but no one gonna just put 1 cannon to defend it'll be multiple cannons!
and of course i'm only gona dweb one i mean ive got 200 some mana but ill only dweb one lol. to properly cover the entire temple will cost you many minerals which you will not have. regardless it only takes one nuke to knock out cannons anyhow.
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clans im not talking about the original cannons. hopefully they aren't stupid enough to place them near enough that i can dweb 2+ cannons with one web and regardless 1 web is what you need if your basing that off original cannons because you will be attacking one side usually the back.
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I suggest having the lm's spell 2 reavers entirely removed and replaced with a different spell. It makes it near impossible for most heroes (with exception to heroes like hp warrior and assasin at night) to get near the lm and kill it. This would also help with the splash-killing problem.
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I suggest having the lm's spell 2 reavers entirely removed and replaced with a different spell. It makes it near impossible for most heroes (with exception to heroes like hp warrior and assasin at night) to get near the lm and kill it. This would also help with the splash-killing problem.
first off its not a problem. It adds strategy to the game. Secondly you can certainly kill the light mage at night. Finally since you wana remove it so badly then your gona need a spell that brings the lightmage back from worthless to competitive again. This will most likely need a movement type of spell which will most likely make the problem of trying to kill a light mage into a bigger problem because he will be able to kill you as well by chasing you down which he can't currently do.
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Since when do nukes take out cannons in one hit?
500 or 2/3, whichever is greater. They have more than 500 HP+Shields, so 2/3. 2 nukes. And if they don't build another cannon or two after the first nuke lands, they are idiots and you should win by default. Even still, it requires way too much money or base sitting to coat your base with cannons, which sucks.
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