THE COMPLETE M4-M6 BAT ANALYSIS*WARNING* This post is long. This post is also is full of common sense, logical conclusions, and is anti-noob. If any of these reasons scare you please do not respond
*WARNING*I am tired of this debate. Make no mistake the new bat is horrible, dumbed out, nearly useless unit. I am going to explain why it is such a bad hero, and should be reverted and changed to the old one.
The old assault was a powerful unit in the right hands, though he was probably the least used, he was still a VERY good unit and essential in countering alot of combinations. Old Bats main use was his versitility and usefulness and consistency all throughout the game early,mid,and late. He Always was on the field and never considered a non-factor. The old assualt was easylily a high tierd unit, admittedly he took A LOT of practice to master to that level. Now the new one is a joke and I will gladly explain why.
Spells:L1: This spell is EXTREMELY useful early game. No doubt, has great potential for early game set-ups regarding capping and team set-ups (If you have a power on your team this thing completely gimps mech too). The reason why it is useful early game is because everyone rushes to center to cap. Therefore your team and the bat can get some early kills. Outside of set-ups early game the stun is pretty useless since the stun time is so low, and the bat loses his ability to chain stun. Could be used to set-up for L3 but again, the stun time is so low and you cannot combo L1 and L3 so landing the L3 becomes damn near impossible. Make no mistake though the corsair for L1 beats this thing out hands down because it has way more useful applications than this L1. By all means its not useless at all, just not as good as the old one.
L2: Absolutely useless. The mana drain is low for a L2, the slow effect is negligible. The old corsair kept bat safe from all melee attackers and he could save other heros from melee attackers. With the old corsair the bat could use the the corsair for insane partner plays. For example, the old corsair could let the mech feed vs. mass spawn since one of mechs primary weaknesses was mass spawning. The old corsair also let the bat become the undisputed king of spawn battles because he can stop the other spawn from attacking, this was one of his major assests vs his hard counters. The old corsair combined with the old L3, let ranged heros absolutely rape whoever is under the L1+l3 combo, mainly Rine and Archer. The old L1+L3 combo was essential for killing some units, and helped the rine overcome his mech hard counter weakness, and helps archer kill the mech. The old corsair also let enabled you to cap outpots. The new L2, this thing End game this a non factor. Regarding scourge as the old L2, it was better because the stun time was longer and it could be combo'd with L1 to make the fuse about 15-17 seconds for even more strategic purposes. This thing is garbage, make no mistake.
L3: His new bread and butter damage spell. Powerful yes, is it good? Yes. Are you ever going to land it? Nope probably not. Is it good vs mass spawn? Yes, Insanely good. The only thing you will probably hit with this is Medic and LM, and occasional volt. Every other hero is too fast to be caught by this or has some kind of way of avoiding this spell. The fuse is just too short and you have to be very close to land it putting you in harms way. This spell also dumbs down the bat into a subpar power hero. The old L3 was needed to stop some insanely overpowered combos and added to bats versatility. With the old L3, it always made the bat a threat, kept him out of harms way, and kept him safe from everything that would hard counter him. In a match-up of say Hydra,Volt,Mech, this thing is absolute garbage. Against that same combination, With dropshop, even tho he is still countered he can still stun from a distance and assist. Now he has to be in harms way to stun, which is no good. Carpet bomber trumps this spell 10x fold simply because of its versitility and set-ups with web. Dropship was essential for keeping bat safe and from being completely obliterated from his hard counters. Now you pretty much have to spam HP to survive, essentially turning you into a poor mans warrior with a crappier stun. Dropship is so much better and is so integral to the Bat's gameplay, this spell really doesnt cut it, and if you arent playing complete noobs, most likely this thing is going to cut it.
*Note: L3 becomes a good cannon killer though with moderate ups.
L4: Without Dropship the viability of nuke is pretty much gone. You would have to bust in to someone base to nuke and guess what, that actually HELPS the other team feed unless you have a DM and Volt on the same team. If you do have a volt and dm on your team while you are busting in then you arent thinking about nuking, you are going in for a PK. Otherwise this thing is only good for nuking caps ,which is useless, or getting inside the base but again, busting into someones base usually helps them base feed. Unless you busting in for a guaranteed win, in which case, whats the point of nuking anyways? Essentially a useless L4.
The new Assault match-up list:*WARNING* If you reply concerning my match-up analysis please excercise common sense. These match-ups are considering the people are on an EQUAL skill level, not a pro vs some random or outlandish situations, example: LOLOL BAT WOULD OWN MECH WITH 100 UPS!!!!. Okay? Thanks.
*WARNING*Vs. Medic:Unless you have insane ups on L3, this is pretty much a stalemate, until she gets FH, then you are owned. The old bat was always good vs her because he could kill her could always get to her very fast in CB, this was one of medics few dangerous units to face,more so than mech and ling. With the new bat she laughs in his face, disables him, then proceeds to pounds his anus into oblivion. Assist on her with L1 all day.
Vs. Assassin:He completely owns you now. Assassin vs old bat was a stalemate because the bat couldnt kill him and vice versa, but now sin destroys him. Yes u can manual him through stun at day, but eventually when he gets decap, its game over for you regardless of day or night. Since new L2 is garbage and no carpet bomber, harassing him is useless and you are never safe. Just stay far away from him.
Vs. WarriorThis match-up has the potential to go either way. You have to land an L3 first though or you are owned. Admittedly one of the funner match-ups with the new bat. Though, no doubt, Warrior has the upper hand here, due to his speed and godly stun,dmg, and HP. Old bat, pretty much destroyed him, and 90% of the time was safe from him, except for the suprise L2 at night before CB. Though, most likely vs this guy you are going to get owned if hes not a total moron, his L2 decimates your L3 in terms of speed and probably equal in damage.
Vs. VoltOne of old bats soft counter units destroys him now, he was a soft counter because CB enabled him to dodge stuns (especially L3) and L1/L2 kept the bat safe always out of reach of volt, but one combo landed from the volt usually resulted in death, also not to mention high ups Old assault had the potential to destroy Volt, though the match-up is always in the volts favor. Anyways, M4-M6 Now the volt is a str8 up bat hard counter. Although, in all honesty, the new bat now can kill him with the L3, but the volt would have to be a moron to die to this. Only way you are really going to land the L3 is after a whiffed volt L4 or during a whiffed L2. Add to the fact without the carpet bomber or the old L1 he can chainstun you to death. If he lands an L3 on you, prepare to lose a life. Essentially stay far away from him, and wait for the oppurtunity to use a L3 vs him. End game, just run you cannot kill him, period. Assist on him all day with l1 though.
Vs Light MageIt is actually a tad bit harder to kill him now with the new bat IMO. Though he is still owned regardless. Then again who doesnt own this guy. I will say that End game you probably wont kill him. Also since you dont have CB, you will be on the receiving end of huge reaver damage, and you cannot stop the reavers because your L2 is useless. You cannot kill him with regular attack because he will use L3+L1 to rape you. Just use L3 to own him, preferably off a cliff. If the LM is good he will stop it with L1 though, with you losing out on 80 mana.
Vs. MutantOld bat was ESSENTIAL for countering this guy and some overpowered combos concerning this guy. Now just stay far away, stay so far away, you have no chance unless you have a secondary stunner on your team to help you land an L3. Even if you could Land an L3 on this guy his End Game L4 obliterates any chance of you killing this guy, and will most likely kill you with the L4. L3 does rape him, but if you are able to land L3 on him alone without any help and kill him, tell him hes a noob and he needs to read the tutorial and pat yourself on the back.
Vs. SummonerThe old bat didnt counter this guy, but was extremely useful vs him. The old bats primary role vs this guy was map and goblin control, and saving your team from getting raped from the lings. CB guaranteed your safety and L2 protected you and teamates from being owned. Bat was an excellent harass/control unit vs the summoner. Even though summoner can counter nuke it was still was added pressure to the summoner because a base bust in could result in a gg. By no means was bat a summoner counter but he definitely made things hard for him. The new bat? Just run when you see lings, spam HP, Get high attack, try to own with splash, and try to harass with L1, once the summoner gets L4 dont even bother just run and L1 them. Mainly, just run when his ups are to high and farm for reavers.
Vs. ArcherStill your hardest counter, its just worse now though. Stay far away, there is no hope in killing this guy. Unless he never gets hp, then you can L3 him eventually and cause good damage, especially with high ups. Cannot nuke because of L2. Own his archers with L1. Though still stay faraway his killing power is WAY better than yours. Overall just stay away, besides assisting on him.
Vs. Dark MageOld bat and DM could always go toe to toe. Now your only hope is to land an L3 which isnt quite that hard but considering mael and her curses, you are pretty much owned. Without CB and old web you are dead to Mael, L4, Snare, and L2 and the usual DM shenanigans. Again, a well placed L3 will end her fast. Assist all day on her with L1 tho. I guess you can use L2, to stop her from escaping and L1 again.
Vs. MechOld bat's other hard counter. Though Old bat had godly assists on him (Dship+Web gimped him vs team ranged). Now you only have 1 assist on him. This guy was always a hard counter to bat, just in M6 its just insanely worse. With the garbage nuke, your trump card is gone. CB kept you out of harms way from this guy. Now he just blows you away, with every spell. Just stay faraway spam HP for survival. On a good note, you can L3 Mech and Tank mode all day since they are slow as molasses, and the IT's will harm them immensely. Dont even bother trying to L3 a vult mode mech unless you have a secondary stunner.
Vs. Spec OpsOld Bat always owned this guy. Good fortune is upon him, because now its your turn to get owned. Sniper rifle, will guarantee he wont die by your L3 and he will most likely hit you with huge damage in the process from sniper rifle. You cannot chainstun him anymore, Also Mines will tack on damage during your approach to him while he is shooting you. Though he still killable, make no mistake, he will definitely make it hard and most likely if you are able to finish him someone on the other team will most likely finish you afterward. Also he has carpet bomber as an L4 so, good luck killing him end game. Good thing your scourage only costs 25 to kill the bomber

. Though assist on him all day with L1 till he gets dropship, then just run. CB + ranged = gg for you.
Vs. Mass SpawnHe actually gets a boost vs mass spawn because of L1. L3 rapes it so bad even with moderate ups.
*NOTE: Again, Keep in mind this is theoretically the new bat vs these units and both players are of EQUAL SKILL. The point is, this new incarnation of bat has no good solid match-ups at all, even a lowly LM can kill him if he is smart and the bat isnt on a cliff*
The ConclusionI really do not see the M6 bat being of any use, honestly. From the way he is built he seems to be a sub-par assist character and a sub-par power character mixed into one. The fact of the matter is mostly every character is better than him. The old bat's main strength, again, was his sheer versititlity on the field. The new one doesnt excel at Anything at all, except maybe vs mass spawn which others can do 10x better and some for less mana. It is just bad. I do not see why he had to be changed at all, or at least into his current incarnation because it is garbage. If you argue hes an assist character then why pick him, when DM and volt are better at everything he does. If you say hes a power character go with Ling or mech. If you say "Well hes a hybrid of power and assists" go with warrior, he has a stun and can destroy cannons, cap, and everything. If you say "Well he has nuke!" you will get one of these ".......................". This new guy is useless and needs to be reverted or changed ASAP.
To further put things into perspective I will create a tier list.
TIER LISTTop tier:Mutant
Mech
Medic
High tier:Old Assault
Volt
Assassin (night time)
Middle Tier:Old Spec ops
Spec ops
Warrior
Dark Mage
Summoner*
Lower Tier:New Assault
Archer
Assassin (day time)
Lowest Tier:LM**
*Summoner is middle tier because it is so easy to own him with reavers, without reavers however he is easyliy top/higher.
**Yes he just sucks that much he belongs in the lowest tier, though he easyliy one of my favorite units.
RESPONSES *Note: Not too important just my opinions on what has been said*
He was specific in
previous posts. He feels that his concerns are not getting enough attention.
On that subject:
Temple nuking + dweb was totally broken
+ dropship cannot be left out of this equation.
The reason it hurt gameplay was because it required someone to stay at home. Unless you had a hard counter in the DM with his Orb, you couldn't do anything to stop the nuke without spending a lot of money or hanging around your base, which both suck.
This was very important to the decision. I am open to new changes or spells for Assault, but the old one's problems need no further elaboration. I'm sure they can be found several times over in pages past.
*NOTE: I do not know what "problems" you are referring to with old bat. there are only like 3-4 units who cannot stop nuke Sin,Warrior, and mech (cloaked ghost, and web stops mines from going off). No offense to anybody at all, but if you are complaining about nuke, then just get better at the game. It really is not that hard to stop 3v3 (in 2v2 there is some problems admittedly, but again a good combo can effectively stop this). If Nuke is that much of a problem then just make cloak researchable for like 150 or take it out. Honestly, I cannot remember the last time i have lost to a nuke. Also in my experience, the people who complain about nuke are the ones who cannot stop it because lets say his partner who was a ling died. It's not The Assaults problem the ling F'd up, and you and your hero cannot stop the nuke. It is a team game, some heros are good at things others aren't thats why teamwork is essential for Temple siege. Last but not least this is why you do not random because if you random, you end up with garbage hero match-ups. If you have to hang around the base to stop nuke so be it, it doesnt hurt gameplay, its a part of it. Also if you were smart, if the CB is around YOUR base attempting to nuke, that means a couple of things 1) firebat is vulnerable outside the ship or inside 2) Or most likely he is inside his OWN base because he doesnt want to get owned because CB is integral to his survival. Meaning, two players are off the field, which is an even trade. Common sense. Like I said its a team game, and lastely the two most popular heros , ling and rine, counter nuke so whats the problem?
Well, I have a few minor changes that will add some versatility to the Assault.
Detpack for L1. -.-
For L2: Keep the Dweb how it is, but don't remove the spell when the spell lands. That way it can be used for strategic purposes as well as for the one-hit slow+drain.
In addition to that, my previous suggestion to have the Corsair as a pet Bomber like the DM's Orb. I do really like this idea...
For L3, make a mutalisk->guardian morph detonator.
L4: Two nuclear silos, two max ghosts.
Also: I hope you're adding the razings bonus for this version, finally.
Complete garbage besides the L2. Buildings arent so integral to TS gameplay you need a spell to destroy them, and like i said before if you are busting into somebodies base then you making it easier for them to feed. This new bat you are proposing is even worse than the current M6 one, and is not versitile at all. All it does it kill buildings and drain a bit of mana. End game it's useless plus, there is no point in killing enemy gates, you always want to feed unless its a SUREFIRE win. Just in my experience you usually want to PK, not aim for the temple unless you are totally sure you can kill it with minimal temple hugging resistance (DM and Volt, Help with this immensely).
Just make cloak researchable for 100-150 minerals, to solve the problem of brokeness in M3 versions and below. As an added bonus, if the Assault decides to rush nuke he will need to research cloak before he can use it to its full potential. Then give rine back his L4. To be honest a dropship for 120 mana is totally underpowered.
What was the reason for the change of the assault hero from M3 to the current build? If it was too powerful, make it weaker, don't completely dumb it down from one of the most most skilled heroes to the most blandest hero available. This hero was crucial to countering some incredibly strong combos and now it's just a "make scourge and chase the hero with your concussive damage". If the change was because of it's unpopularity, of course it's going to be unpopular if people are horrible at it. This is why Spec Ops and Mutant are probably the two most popular for pubs because they are by far the easiest to get good at regardless of their skill level. Assault is never chosen because probably only two people in all of TS know how to actually use this hero because it requires at least some skill to use. It's also the king of emergent game play when it's compared to the other heroes. Where's the emergent strategy in the new build? Either make a scourge or a nuke. This map needs more heroes that take skill, not a hero that takes as much skill as a Spec Ops. This is the only reason I don't yet primarily play M6 over M3.
I agree completely.
Post has been edited 30 time(s), last time on Jul 7 2009, 9:12 pm by Genocidal.Legend.
None.