Just got back to Starcraft after being gone for a few years, and found this site. Temple Siege v1.5 was referenced on the top news post, so I downloaded it and tried it out. I always wanted to make an RPG map, but like most projects and maps, never finished one. I really just don't care for writing story, and terrain... which is a big part of both of those. I did however finish a 'Hero' type map but never released it on BNet. Sooo... it came to me when playing Temple Siege, this is the kind of map I want to make! I like the team vs team aspect of it, the RPG elements, but without the need for narrow snaky quests and such. Most all of the emphasis is on the part I like.... making cool heros out of triggers... and here I am.
--About the map
Took me a couple hours, but I made a rough of the terrain. I hate terrain work... but finally got something I think may work. Initially I had planed for a 6x6 island grid with every island having several options. One option was which direction it should send units, another was what type of units it should spawn. This was to allow some control in attack/defense, and such. IE: You could send units from one spawn to another to create a more concentrated attack stream, or attempt to cut off the opponents attacks at a rally spawn point, or even try to take an island by attacking it from multiple sides. Anyway... I scrapped this idea. I decided this would complicate it too much, and that for a start anyway I should keep it simple.
I decided to go with a similar map from TS, but with more spawn bases. This I hope will combat a problem I noticed on TS, in-that a full game of 3v3, the number of players and number of spawn bases is so close that I don't see any real change from the beginning. Everyone races for the spawn points, and instantly one team has an advantage, 2 of the 3 outer spawn points... or easily all 3. With more, I hope to dwarf that effect some. With this and other differences, I hope to allow a team to make a come back if they apply some strategy.
There are other aspects that shall differ quite a bit, but I'll bring them up as I start working on them, or atleast when I get more done.
Here's a rough of the terrain. Comments are appreciated.
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Post has been edited 1 time(s), last time on Mar 11 2009, 12:58 am by Scienthsine.
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