Staredit Network > Forums > SC1 Map Showcase > Topic: The War of Emperium
The War of Emperium
Jan 1 2009, 10:45 pm
By: Zhuinden
Pages: < 1 2 3 4 >
 

Feb 16 2009, 7:30 pm Demented Shaman Post #41



Quote from stickynote
Quote
but some classes obviously cannot take down others like Knight VS Wizard
'

That's a good thing. Some calsses hsould not be able to beat another class.
Not it's not. Some classes not being able to beat other classes is what imbalance is. :rolleyes:



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Feb 16 2009, 7:36 pm Biophysicist Post #42



Quote
Not it's not. Some classes not being able to beat other classes is what imbalance is. :rolleyes:
No it isn't. Some classes are better than others. That's a given in any AoS unless the units are all retardedly similar.



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Feb 16 2009, 7:40 pm Demented Shaman Post #43



Quote from name:TassadarZeratul
Quote
Not it's not. Some classes not being able to beat other classes is what imbalance is. :rolleyes:
No it isn't. Some classes are better than others. That's a given in any AoS unless the units are all retardedly similar.
No. If you applied that thinking to Starcraft you'd just have something like Z > P > T > Z which would be retarded. The classes should all be different, but equally matched. Allowing certain classes to flat out beat other classes is just lazy balancing.



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Feb 16 2009, 7:42 pm Black Knight Post #44



Quote from name:TassadarZeratul
Quote
Not it's not. Some classes not being able to beat other classes is what imbalance is. :rolleyes:
No it isn't. Some classes are better than others. That's a given in any AoS unless the units are all retardedly similar.

Yes, like some company we know. *cough* EA *cough*

The only reason why knight cannot beat wizard is because of "safety wall", but wizard cannot destroy emperium, thus each class has it's role like sage as an anti caster, Bard/Dancer/Priest as supports, Knight/Crusader as tankers, and so on. As knight you can just simply run away from wizard thus knight is faster than wizard. These roles are quit balanced for example knight can trick wizard easily by pretending to run away then when wizard chases charge out and unleash your strongest skill and damage/kill the wizard, everything has it's weaknesses, it just depends how you use your character.
But this game is also an team effort, so you will have allies to back you up, unless of course they are mindless ghouls. (Speaking of which the marines in this game are Ghouls, this has something to do with easy training for Priest/Crusader, hint hint?)

Post has been edited 1 time(s), last time on Feb 16 2009, 7:47 pm by Black Knight.



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Feb 17 2009, 2:46 am Lt.Church Post #45



Quote from Black Knight
The only reason why knight cannot beat wizard is because of "safety wall", but wizard cannot destroy emperium, thus each class has it's role like sage as an anti caster, Bard/Dancer/Priest as supports, Knight/Crusader as tankers, and so on. As knight you can just simply run away from wizard thus knight is faster than wizard. These roles are quit balanced for example knight can trick wizard easily by pretending to run away then when wizard chases charge out and unleash your strongest skill and damage/kill the wizard, everything has it's weaknesses, it just depends how you use your character.
But this game is also an team effort, so you will have allies to back you up, unless of course they are mindless ghouls. (Speaking of which the marines in this game are Ghouls, this has something to do with easy training for Priest/Crusader, hint hint?)

A powerful sage build is a move caster, a portable water baller w/ safety wall, or a melee book autocaster. in fact ive seen move caster sages more commonly than anticaster role in actual RO.



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Feb 17 2009, 7:05 pm Black Knight Post #46



It is Starcraft after-all it cannot be based excatly as the MMO, or the maker may have based it on his likings. Anyhow, in this map each class has a role(more or less), and it is a team effort so you will have allies to back you up(unless of course they ALSO go all meleers, but assassin = mage killer)



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Feb 17 2009, 9:11 pm Zhuinden Post #47



Actually on this map you cannot really say this is better than this because some kill the other but otherwise they are horrible at something else, like Priest cannot do pretty much anything but is really good at healing and supporting (2x mana gain, defense and stuff), Wizard cannot attack the Emperium without a Guardian (unit that you can buy), or Monk is a real hard-hitter against slower characters but gets killed by Assassin if he's paying attention.

Every character has a role, there is tactics involved. Though I think the most important part on this map is knowing how to level up the fastest.

Also, stop saying it's updated every day, because it seems to me that the Project itself is dead, the right-now (in case he comes back at some point later) final version is v51c.



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Feb 18 2009, 5:27 am UnholyUrine Post #48



Ahh.. I've been waiting for you to reply zhuinden, since you're the one who claims that Temple Siege sucks.

Character role is also present, if not more prominent, in Temple Siege! HA! IN YOUR FACE!!!!!
w/e...zzz...
anyway, I've really lost all my gripe about this.. they're both awesome maps. having the 51st version C is a lot of updates already lol...

To be honest, the only argument I have against War of Emperium in why Me, and Other people won't play WoE is that.. I'd rather play a Fighting Game.. or I guess WoW (yeesh)... This is Starcraft.. People that're still here don't like it to be so fast and furious.. we're slow slow old people... We don't like maps that are so IN YOUR FACE like WoE (woe.. lol its abbreviation is woe!! woe is me).. 'specially since this is Korean... no one'd know wtf to do :C...

yeah w/e... just ignore me.. there's really no point in telling u this anymore ^.^.. If u don't like TS then fine, don't be a bitch.. I'm only typing so much since I felt like defending my baby..

End of Discussion.
Should I write a review of this??.....
Nah..

~Unholy



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Feb 18 2009, 2:18 pm Black Knight Post #49



Temple Siege isn't bad but I've played too much Korean maps to enjoy any normal DoTA like Storm the Fort(Stolen..), Custom Hero Wars and so on. I'm just saying Korean maps are underrated because most people cannot understand Korean so they just leave.



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Feb 18 2009, 5:59 pm ClansAreForGays Post #50



But you talk about it as if being in another language shouldn't factor into our judgment.




Feb 18 2009, 6:28 pm Black Knight Post #51



Not exactly, the gameplay is understandable, the rest Korean text are usually tips which are not useful, and more or less the attacks are in English, and the stats. Only the items are not in english though those help a lot in battle, they have been translated in map page. Thus people just leave when they it's Korean, like Koreans they leave our UMS games when it's all in English, that is why they do not have some map types we have, roleplay, sieges, and not many rpgs. People should not only judge the game because you cannot understand it, it took me 2-3 games before i understood my first Korean map. There are few who do not leave and try it and say it's a great map, but for most other people due to the fact they cannot understand just random tips they leave. More or less the most asked question in-game is "why can't i leave" when it's war of emperium time. It's just like hero wars duels, or hero arena, they're even TELEPORTED back to their base and a beacon appears.



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Feb 18 2009, 7:19 pm UnholyUrine Post #52



again.. the argument is.. that most people don't know wtf is going on <.<..
Sorry bro. It might make sense to you, but for me (who tried it 3 times).. I still found it too confusing to really put my time and effort into the map.

Simpleness is a blessing. As ancient buddhism said "Simplicity is a way of life, where we look only into the essentials, and not have our attention stripped away by materialism."
Or Lei Tor Fud

EDIT: on a serious note.. Koreans treat SC as a sport... Obviously they take on SC differently... WHICH IS WHY you should stop arguing.. because it's different <.<... totally different... They are both great maps.. but just like silk worms tastes great for chinese people, not all americans can deal with its hardcoreness ^^

Post has been edited 1 time(s), last time on Feb 18 2009, 7:25 pm by UnholyUrine.



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Feb 18 2009, 7:29 pm Black Knight Post #53



Some people may get the concept some may not, I must admit TWoE is NOT a game you should start to understand Korean Concepts at, the first Korean map i understood was We Are Friend, simple and easy map, then evil's respiration then so on, yoi should try these maps. Evil's Res in general, is quite easy and simple no stats, 6 classes(not much but a whole bunch of attacks) and skill level up, and translated item/level up stuff(you'll get what i mean if u play 1.4F which was posted on SEN in database somewhere)

And yes Koreans kinda take SC as a sport, which is kinda overdoing it a bit too much



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Feb 19 2009, 5:11 am stickynote Post #54



Quote
And yes Koreans kinda take SC as a sport, which is kinda overdoing it a bit too much

Umm... They have televised starcraft games... They take their starcraft way too seriously.



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Feb 19 2009, 7:56 pm Zhuinden Post #55



Why are we comparing this map to AoSes while this is not even an AoS map.

Also StarCraft is South Korea's national sport.



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Feb 19 2009, 9:12 pm UnholyUrine Post #56



Because you had the nad to diss at TS and then advertise this.

And what makes you think it's not an AoS type map?
EDIT: Surely you don't mean to say that this map is way above the AoS level. That it is so different that It should be given a "type" of its own?



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Feb 24 2009, 4:11 pm Zhuinden Post #57



If you show me on this map where there are the 3 lanes where the creeps spawn that go towards the enemy base that you have to kill in order to gain either money and experience, then go for it.

In case you cannot find it, then it's not an AoS map.



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Feb 24 2009, 6:37 pm UnholyUrine Post #58



Wow Zhuinden. Your argument here really dissapoints me...
Not only is it detracting from the original argument, but you're nitpicking little details. You are comparatively just as worse as those Moon Hoax Conspiracy Pushers that I hate so, so much.

First of all, whether there're three lanes, five lanes, one lane, or having units come outta your ass, it is still a PvP, experience based, hero with spells, strategy game. In fact, now that I think about it, I'm only comparing this with TS because you told everyone that it's bad and should play WoE instead. If they are games of different genres, you should hardly expect anyone to listen to you.

If it's not an AoS game, then I guess it's a PvP game of heroes with spells, which makes it no more than Naruto MoS with spawns (Of course i'm exaggerating, and Naruto MoS is a great game.. for naruto fans...)... As I've said, I don't like to playing a Fighting game on SC. Neither do you, as u said N-MoS is overrated. So, I would assume you think of WoE as a different genre than "arena".. the only other choice is "Siege/Assault" .. which can either be Helms Deep like.. or AoS like. Although it is an overgeneralization, WoE is most definately an AoS type game. Just because the "creeps" are spawned differently, doesn't mean it is an entirely different type of game...

Seriously, Zhuinden, not only did you first say that my map sucked, you introduced this, and said that you're "ashamed" how everyone's playing Temple Siege instead of this map. Not only were you jealous, but your childish antics and feeble arguments disgusts me. Who do you think you are? The saviour of all B.netters, taking them away from the dark, addiciting matter, code name Temple Siege? Battle.net is a wonderful system, if a map is fun, then it becomes popular, and everyone will play it. If your map isn't being played, then it sucks (or doesn't cater to b.netters). End of story. There is NO whining. <-- LOL. oh man, that was a good stretch..

Just kidding, bro. You are annoying, but both maps are good. Just stop arguing and let it be.. The things I said above is what nasty ppl'd say out loud. I'm a bit nicer, so I whispered it :P... I didn't mean it... the devil made me do it. :hurr:



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Feb 24 2009, 7:54 pm Zhuinden Post #59



Quote from UnholyUrine
Wow Zhuinden. Your argument here really dissapoints me...
Not only is it detracting from the original argument, but you're nitpicking little details. You are comparatively just as worse as those Moon Hoax Conspiracy Pushers that I hate so, so much.

First of all, whether there're three lanes, five lanes, one lane, or having units come outta your ass, it is still a PvP, experience based, hero with spells, strategy game. In fact, now that I think about it, I'm only comparing this with TS because you told everyone that it's bad and should play WoE instead. If they are games of different genres, you should hardly expect anyone to listen to you.

If it's not an AoS game, then I guess it's a PvP game of heroes with spells, which makes it no more than Naruto MoS with spawns (Of course i'm exaggerating, and Naruto MoS is a great game.. for naruto fans...)... As I've said, I don't like to playing a Fighting game on SC. Neither do you, as u said N-MoS is overrated. So, I would assume you think of WoE as a different genre than "arena".. the only other choice is "Siege/Assault" .. which can either be Helms Deep like.. or AoS like. Although it is an overgeneralization, WoE is most definately an AoS type game. Just because the "creeps" are spawned differently, doesn't mean it is an entirely different type of game...

Seriously, Zhuinden, not only did you first say that my map sucked, you introduced this, and said that you're "ashamed" how everyone's playing Temple Siege instead of this map. Not only were you jealous, but your childish antics and feeble arguments disgusts me. Who do you think you are? The saviour of all B.netters, taking them away from the dark, addiciting matter, code name Temple Siege? Battle.net is a wonderful system, if a map is fun, then it becomes popular, and everyone will play it. If your map isn't being played, then it sucks (or doesn't cater to b.netters). End of story. There is NO whining. <-- LOL. oh man, that was a good stretch..

Just kidding, bro. You are annoying, but both maps are good. Just stop arguing and let it be.. The things I said above is what nasty ppl'd say out loud. I'm a bit nicer, so I whispered it :P... I didn't mean it... the devil made me do it. :hurr:

It's not just a tiny detail to ask how the spawn works. It's what makes AoS AoS, it's the three-lane thing, you cannot call this map a DotA because it doesn't even have ONE lane it just spawns the stuff in different areas, which is why it is not exactly like an AoS, the only map that is remotely similar is Type-Moon Arena, but this is a better one. Yes it is a hero levelling skill war map with a pretty neatly done stat system, but it is actually more of an Arena than an AoS map, considering that there aren't really computer-helped teams only in the WoE mode, and those aren't the main units of Exp gathering.

Comparing this map to Naruto: MotS is worse than comparing it to TS, because with TS it has more things similar, although they are still different. MotS is the most rigged piece of shit map ever made, I'd say Naruto: Hokage Battle! (yes, that simple map that was made by SmokeMastaJ back in the day, that has no real special effects at all) is a lot better map, because that one actually made sense, it wasn't just a slow gained Max-1000 gas Naruto Skill Battle map that was so poorly balanced that it is a joke. This map here is made to be balanced, everything has a role, and everything can even level up, everyone has a chance. Which isn't exactly the same in TS, because there are characters that level way too easily and are overpowered (cough cough assault).

So in the end, I still don't see how TS would be in any way superior. Your map which is not even completely YOUR map, because it is actually a map made from the map so-called Hero Siege v3 that was made by another person (I don't remember who) but was merely "rebalanced" a few times. I'm not the savior of B.Netters. There is no way I could save them, because they are all fucking idiots, who cannot grasp the concept behind a simple game like this, merely because they read ___ $150 instead of Potion $150, even though it is the same in every goddamn korean DotA game. I uploaded a few of them, no one actually plays them, because "wow it has a korean title how gay" "wow i'd have to download it from SEN i am too lazy to do that" "wow i am so retarded my drool is flowing into the power sockets and i'm electrocuted" et ce te ra I've had all that shit so many times it is impossible to tell, and it's all because the BNET population is stupid beyond measure.

And which is why Temple Siege is a map that hardly offers anything but suffering for 70 minutes (okay maybe 34 minutes when the others can use some rigged char and rape you without you being able to do anything), a simple and annoying map. And which is why it is played by so many people. Maps like that for the people who like suffering because they are too close-minded on being american and boring that they play that instead of anything that could actually give you a grasp of fun instead of just trying to kill broodlings.

In the end, maybe I'm saying this merely because I fail at that map. But I still don't seem to be able to find anything remotely as awesome about that map that would make it be the best map of the century that makes it worth hosting at 2 AM which most people do, because they are so obsessed that they play TS instead of sleeping. I will never understand, and I originally wouldn't even care anymore, because I don't play much SC, and I know that no one plays WoE, even if I host it. If I host it, they just leave, because they're either just retards from the second realm of darkness or they leave for no reason at all.


That's all. The (non-existant) "devil made me say it".



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Feb 24 2009, 11:02 pm UnholyUrine Post #60



Quote
Your map which is not even completely YOUR map, because it is actually a map made from the map so-called Hero Siege v3 that was made by another person (I don't remember who) but was merely "rebalanced" a few times.

Wait what? Who gave you that idea.. I made the map entirely from scratch...

If you're thinking.. Custom Hero Wars or something.. that's totally wrong <_<...

Yeah I've played Type Moon.. it also has horrible music, bad terrain, bad spell effects, korenglish, and units coming outta your ass...
Funny thing is I've never said the maps were bad... but reaally.. you gotta get over the idea that TS is "dumbed down for rednecks"... It's like calling Nexus Destroyers or Sand Castle Wars dumb... I mean, they're equally as simple.. but deep in strategy and fun..

Oh btw, you ought to play some GOOD "dumb american" maps instead... Stuff like Rush, and Astrogears, and Elementa.. those face the same problem as being too complicated so it's not popular (except rush, since it's only singleplayer, which is why it's unpopular)... I guess we'll just have to blame the koreans for being too dumb to play those maps too, eh? <-- OOH there I go again :C

But w/e, since you've managed to type up a somewhat legitimate argument, and obviously your opinions will stand stubbornly, I do not wish to foster any further arguments...
One thing tho, do NOT diss my map anymore. The only time I stepped on WoE was when I nominated it for the most overrated maps as a joke.. obviously it isn't overrated since it's unpopular.. but since you raved about it so much, i decided to insult it along with you... heheheh... BUUUTT it was really just for fun >_>.. don't take it personally..



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