Staredit Network > Forums > SC1 Map Showcase > Topic: The War of Emperium
The War of Emperium
Jan 1 2009, 10:45 pm
By: Zhuinden
Pages: < 1 2 3 4 >
 

Jan 4 2009, 1:01 am Vi3t-X Post #21



Quote from Kaias
Quote from Lt.Church
Quote from Zhuinden
qft

quails flap terribly...
quit faking telepathy
Quoting Fucking Tanks. :bleh:

Hopefully this map will be updated. Along with TS's terrain. Then we can truly have a war of the worlds. (Cross platform warfare?)



None.

Jan 4 2009, 10:29 am Zhuinden Post #22



Actually I posted this in the map showcase because it seems to be the final version of The War of Emperium.
and it's Quoted for Truth. nubz.
and because that Blacksmith is rigged like a mofo.

---------- 스킬 소개 ----------
[나이트] Knight, Normal Zergling
1) 배쉬
2) 프로보크 - 근처에 있는 적을 끌어당긴다.
3) 피어스
4) 브랜디쉬 스피어

[크루세이더] Crusader, Normal Firebat
1) 홀리크로스
2) 힐 - 근처에 있는 아군의 체력을 회복시킨다.
3) 오토 가드 - 1초마다 인빈시블, 끌어당김을 한다. 1초마다의 경직이 있다.
3-1) 쉴드 차지 - 근처에 있는 적을 방패로 타격하여 스턴을 건다.
4) 그랜드 크로스

[위저드] Wizard, Medic
1) 소울 스트라이크
2) 세이프티 월 - 어떠한 공격이든 막아내는 방어벽을 설치한다.
2-1) 콰그마이어
3) 유피텔 썬더
2-3) 로드 오브 버밀리온
4) 스톰 가스트
2-4) 메테오 스톰

[세이지] Sage, Hero High Templar
1) 화이어 볼트
2) 세이프티 월 - 어떠한 공격이든 12번 막아내는 방어벽을 설치한다.
2-1) 스펠 브레이커 - 근처에 있는 적의 캐스팅을 캔슬 시킨다.
2-2) 디스펠 - 근처에 있는 적에게 걸린 상태를 해제시킨다.(폭기, 아드레날린 러쉬, 집중력 향상 등)
3) 헤븐즈 드라이브
4) 랜드 프로텍터 - 자신을 중심으로 11x11의 지면을 마법을 무효화시키는 지역으로 만든다. 지면마법은 캔슬된다.

[블랙스미스] Blacksmith, Hero Firebat
1) 매머나이트 - 돈주머니로 적을 강타한다. 100제니 소모
2) 아드레날린 러쉬 - 일정시간동안 어질 3을 보정시켜준다.
3) 해머 폴 - 근처에 있는 적에게 스턴을 건다.
4) 카트 레볼루션

[알케미스트] Alchemist, Infested Kerrigan
1) 파머시 - 100제니를 소모해 포션을 한개 제조한다. 만약 포션창이 꽉 차있다면 상점에 팔아 50제 니를 벌게된다.
2) 콜 호문쿨루스 - 호문쿨루스를 소환한다.
2-2) 스피어 마린 - 스피어 마린을 소환한다.
3) 데몬 스트레이션 - 적에게 화염병을 던진다. 100제니를 소모한다.
4) 애시드 테러 - 적에게 염산병을 던진다. 200제니를 소모한다. 적의 바이탈이 높을수록 데미지가 증가한다.

[헌터] Hunter, Alexei Stukov
1) 더블 스트레이핑
2) 집중력 향상 - 일정시간동안 어질2와 덱스2를 보정시켜준다.
3)앵클 스네어 - 적을 가두는 트랩을 설치한다.
앵클스네어가 나온 상태에서 3) 크레모어 트랩 - 설치한 트랩을 폭발시킨다. 인트가 높을수록 데미지가 증가한다.
1-3) 블리츠비트
4) 애로우 샤워

[바드] Bard, Samir Duran
1) 뮤지컬 스트라이크
2) 임기응변 - 현재 연주중인 스킬을 캔슬시킨다.
3) 썰렁한 농담 - 근처에 있는 적을 얼린다.
1-3) 불협화음 - (연주스킬)
4) 브라기의 시 - 근처에 있는 아군의 캐스팅속도를 향상시킨다. (연주스킬)

[댄서] Dancer, Sarah Kerrigan
1) 화살감아 던지기
2) 임기응변 - 현재 연주중인 스킬을 캔슬시킨다.
3) 비명지르기 - 근처에 있는 적들에게 스턴을 건다.
1-3) 막춤 - (연주스킬)
4) 나를 잊지 말아요 - 근처에 있는 적군의 이동속도를 감소시킨다. (연주스킬)

[프리스트] Priest, Normal Zealot
1) 홀리 라이트
2) 힐 - 근처에 있는 아군의 체력을 회복시킨다.
2-2) 기리에 엘레이손
3) 마니피캇 - 일정시간동안 근처에 있는 아군의 sp회복속도를 2배로 증가시킨다.
1-3) 렉스 디비나 - 근처에 있는 적에게 침묵상태를 건다.
4) 마그누스 엑소르시스무스

[몽크] Monk, Hero Zealot
1) 축기 - 기구체를 하나 생성한다.
기구체 5개인 상태에서 1) 폭기 - 기구체 5개를 터뜨려 폭기상태가 된다.
2) 육합권 - 연환전신장을 쓰기위한 1초의 후딜레이가 있다.
2-2) 연환전신장 - 맹룡과강을 쓰기위한 1초의 후딜레이가 있다.
2-2-2) 맹룡과강 - 기구체 하나가 소모된다. 기구체가 없을 시 연환전신장에서 끝나게된다.
3) 탄지신통 - 기구체가 남아있는 수만큼 적을 공격한다. 기구체가 없을 시 스킬 사용 실패.
4) 아수라패황권 - 기구체5개와 폭기상태여야만 사용이 가능하다. 데미지는 남은 마나와 힘에 영향을 받는다.

[어쌔신] Assassin, Hero Zergling
1) 인베넘
2) 클로킹
3) 그림투스
4) 소닉 블로우

[로그] Rogue, Hero Marine
1) 기습
2) 하이딩
2-2) 스트립 웨폰 - 적의 무기를 벗긴다. 성공하면 근처에 있는 적은 공격을 할 수 없게된다. 덱스에 영향받는다.
3) 백스텝
4) 스트립 아머 - 적의 방어구를 벗긴다. 성공하면 근처에 있는 적의 HP는 10%로 조절된다. 덱스에 영향받는다.

Attachments:
the_war_of_emperium_[nv50c].scx
Hits: 1 Size: 251.04kb

Post has been edited 2 time(s), last time on Jan 4 2009, 3:24 pm by Zhuinden.



None.

Jan 4 2009, 6:14 pm Lt.Church Post #23



i dont see how useful that is cuz I'm gonna tell you right now in estimation I doubt more than 5-8% of SEN can read korean, atleast fluently. I'll be kind and translate ^^

---------- About Skills ----------
[나이트] Knight, Normal Zergling
1) [배쉬] Bash
2) [프로보크] ? - Pulls enemies whom are in range.
3) [피어스] Pierce
4) [브랜디쉬 스피어] Brandish Spear

[크루세이더] Crusader, Normal Firebat
1) [홀리크로스] Holy Cross
2) [힐] Heal(?) - Nearby Allies are recovered.
3) [오토 가드] Autoguard - 1 second of invincible, If attacked.(?) every second there is..rigidness(??)
3-1) [쉴드 차지] Shield Charge - Hits nearby enemy with shield causing *shock.(?)
4) [그랜드 크로스] Grand Cross

[위저드] Wizard, Medic
1) [소울 스트라이크] Soul Strike
2) [세이프티 월] Safety Wall - Creates a protective barrier to stop attacks.
2-1) [콰그마이어] Quagmire
3) [유피텔 썬더] Jupitel Thunder (jupitel in Kro, jupiter in IRO =P)
2-3) [로드 오브 버밀리온] Lord of Vermillion
4) [스톰 가스트] Storm Gust
2-4) [메테오 스톰] Meteor Storm

[세이지] Sage, Hero High Templar
1) [화이어 볼트] Higher(?) Bolts
2) [세이프티 월] Safety Wall - Creates a protective barrier to stop attacks.
2-1) [스펠 브레이커] Spell Breaker - Cancels nearby spells being cast.
2-2) [디스펠] Dispel - Cancels status changes of the enemy.(width, adrenaline rush, improve concetration etc.etc.)
3) [헤븐즈 드라이브] Heaven's Drive
4) [랜드 프로텍터] Land Protector - Makes a 11x11 area that is basically a magic free zone. when there is ground magic its cancelled.

[블랙스미스] Blacksmith, Hero Firebat
1) [매머나이트] Mammonite - Blasts enemy with money. 100 zenny consumption.
2) [아드레날린 러쉬] Adrenaline Rush - 일정시간동안 어질 3을 보정시켜준다.
3) [해머 폴] Hammer Fall - Stuns nearby enemies.
4) [카트 레볼루션] Cart Revolution

[알케미스트] Alchemist, Infested Kerrigan
1) [파머시] Farmer city (lul wth) - ya... i dunno something about spending 100 zenny to make something that sells for 50 extra.
2) [콜 호문쿨루스] Call Homonculus - A homonculus will be summoned.
2-2) [스피어 마린] Sphere mine Aka marine sphere - Summon a marine sphere.
3) [데몬 스트레이션] Demonstration - Throw a firebomb. 100 zenny consumed.
4) [애시드 테러] Acid Terror - Throw a bottle of hydrochloric acid. 200 zenny consumed. Higher increase in damage to the enemy's vitals(??)

[헌터] Hunter, Alexei Stukov
1) [더블 스트레이핑] Double Strafing
2) [집중력 향상] Improve Concentration - ...uhh dex will be 2 for a period of time to be 2 make compensation... ya...
3)[앵클 스네어] Ankle Snare - Sets an ankle snare on the street?
3) [크레모어 트랩] Claymore Trap - Sets an explosive trap. Increases in damage to the joint.(??)
1-3) [블리츠비트] Blitz Beat
4) [애로우 샤워] Arrow Shower

[바드] Bard, Samir Duran
1) [뮤지컬 스트라이크] Musical Strike
2) [임기응변] Adaption To Circumstances - playing this cancels out songs/dances.
3) [썰렁한 농담] Frost Joker(??) aka Unbarring Octave - Freezes enemies in range.
1-3) [불협화음] Dissonance - (Performance Skill)
4) [브라기의 시] A Poem of Bragi aka Magical Strings - Increases casting rate of allies in range. (Performance Skill)

[댄서] Dancer, Sarah Kerrigan
1) 화살감아 던지기
2) 임기응변 - 현재 연주중인 스킬을 캔슬시킨다.
3) 비명지르기 - 근처에 있는 적들에게 스턴을 건다.
1-3) 막춤 - (연주스킬)
4) 나를 잊지 말아요 - 근처에 있는 적군의 이동속도를 감소시킨다. (연주스킬)

[프리스트] Priest, Normal Zealot
1) 홀리 라이트
2) 힐 - 근처에 있는 아군의 체력을 회복시킨다.
2-2) 기리에 엘레이손
3) 마니피캇 - 일정시간동안 근처에 있는 아군의 sp회복속도를 2배로 증가시킨다.
1-3) 렉스 디비나 - 근처에 있는 적에게 침묵상태를 건다.
4) 마그누스 엑소르시스무스

[몽크] Monk, Hero Zealot
1) 축기 - 기구체를 하나 생성한다.
기구체 5개인 상태에서 1) 폭기 - 기구체 5개를 터뜨려 폭기상태가 된다.
2) 육합권 - 연환전신장을 쓰기위한 1초의 후딜레이가 있다.
2-2) 연환전신장 - 맹룡과강을 쓰기위한 1초의 후딜레이가 있다.
2-2-2) 맹룡과강 - 기구체 하나가 소모된다. 기구체가 없을 시 연환전신장에서 끝나게된다.
3) 탄지신통 - 기구체가 남아있는 수만큼 적을 공격한다. 기구체가 없을 시 스킬 사용 실패.
4) 아수라패황권 - 기구체5개와 폭기상태여야만 사용이 가능하다. 데미지는 남은 마나와 힘에 영향을 받는다.

[어쌔신] Assassin, Hero Zergling
1) [인베넘] Invenom(?)
2) [클로킹] Cloaking
3) [그림투스] Grimtooth(?)
4) [소닉 블로우] Sonic Blow

[로그] Rogue, Hero Marine
1) [기습] Suprise(?)... guessing its meant to be backstab
2) [하이딩] Hiding ... i hope it includes tunnel drive, cuz if it doesnt it sucks
2-2) [스트립 웨폰] Strip Weapon - Removes enemy's weapon. If successful, the enemy near the rogue wil not be able to attack. Effect is from Dex.
3) [백스텝] Backstep
4) [스트립 아머] Strip Armor - Removes enemy's Armor. If successful, the enemy near the rogue will have HP set to 10%. Effect is from Dex.

few words about plant 'city'; im guessing its based on plant cultivation from ro where you use a stem and mushroom spore to make either a herb or a mushroom thatll slowly give you profit. though its weird since thats a creator skill not alchemist.

more side notes for hunter, why is arrow shower so expensive, it does way less damage than blitz beat, it even does less than double strafe in most cases.

side note about wizard+sage, why does wizard have quagmire and sage doesnt, its more common for sages to get it.

side note about rogue, dude... wheres my double strafe, Plagiarism, and intimidate?

cough.. taking a break, so many to do...

Post has been edited 6 time(s), last time on Jan 4 2009, 7:55 pm by Lt.Church.



None.

Jan 4 2009, 8:50 pm ClansAreForGays Post #24



wow thats pretty cool. now if only the map can be translated.




Jan 5 2009, 3:37 am Lt.Church Post #25



if i had free time and an unprotected copy... and liked the map id do it. not to say i dont like the map as i never played it, but i wouldnt bother if i didnt like it.



None.

Jan 9 2009, 4:48 pm Zhuinden Post #26



I was and still am somewhat surprised that even though it said "Final version" he has been doing some changes, and 11 versions came out after v50. I guess he's addicted to mapping, heheh.



None.

Feb 9 2009, 9:44 pm Zhuinden Post #27



Well with the death of Cafe.naver.com/lhtz, and the lack of updates on IntoTheMap.com, v51c seems to be the final version of the game.



None.

Feb 9 2009, 10:59 pm xYoshix Post #28



Yay no more spam?



None.

Feb 10 2009, 9:40 pm Decency Post #29



If you can't translate it into English it's pointless. It's hard enough memorizing the spells for each class in an English AoS for all of the characters, if you have to use each spell to remember it that's far beyond the capabilities of just about everyone on Battle.net, especially with the prevalence of Temple Siege.



None.

Feb 14 2009, 5:50 am Phobos Post #30

Are you sure about that?

Wow... I play a private server. I rarely play maps but I might give this one a go.



this is signature

Feb 14 2009, 5:15 pm stickynote Post #31



I'm going to be as unbiased as possible.

The spells are cool, but the visual effects could be A LOT better.
The spells are hard to counter, but maybe that's only because I'm new.
The game is fun for the first two or three times I played. Then it got boring. I also turn off the sound sometimes, so I wasn't bothered by lame music. However, just to hear what it was, the music doesn't fit the map thematically at all. And the sound should not be there so that dl doesn't take forever.

This has been said before, but the terrain sucks itself. And its dad at the same time.

This map needs some balancing to do. So does temple siege. But any AoS is difficult to balance, especially when there are more spells and heroes.

hmm... I think that's all for now. Oh yeah, the spells really need to be translated into English for it to be playable outside of the Asia gate.



None.

Feb 15 2009, 12:54 am Lt.Church Post #32



Quote from stickynote
I'm going to be as unbiased as possible.

The spells are cool, but the visual effects could be A LOT better.
The spells are hard to counter, but maybe that's only because I'm new.
The game is fun for the first two or three times I played. Then it got boring. I also turn off the sound sometimes, so I wasn't bothered by lame music. However, just to hear what it was, the music doesn't fit the map thematically at all. And the sound should not be there so that dl doesn't take forever.

This has been said before, but the terrain sucks itself. And its dad at the same time.

This map needs some balancing to do. So does temple siege. But any AoS is difficult to balance, especially when there are more spells and heroes.

hmm... I think that's all for now. Oh yeah, the spells really need to be translated into English for it to be playable outside of the Asia gate.

i translated most of the spells up there, have fun finding the strings and replacing them, i dont translate maps i dont play =/



None.

Feb 15 2009, 2:43 pm Black Knight Post #33



Quote from stickynote
I'm going to be as unbiased as possible.

The spells are cool, but the visual effects could be A LOT better.
The spells are hard to counter, but maybe that's only because I'm new.
The game is fun for the first two or three times I played. Then it got boring. I also turn off the sound sometimes, so I wasn't bothered by lame music. However, just to hear what it was, the music doesn't fit the map thematically at all. And the sound should not be there so that dl doesn't take forever.

This has been said before, but the terrain sucks itself. And its dad at the same time.

This map needs some balancing to do. So does temple siege. But any AoS is difficult to balance, especially when there are more spells and heroes.

hmm... I think that's all for now. Oh yeah, the spells really need to be translated into English for it to be playable outside of the Asia gate.

You see it gets updated about EVERY day, and it's balance is far greater than TS, Koreans aren't too good in Terrain, unlike us in EAST/WEST servers, they only care about effects, and triggers, plus there is a no music version, more or less the Koreans have "LAN" while we do not, so sound maps are easily downloaded. The game DOES get boring if you play it all day, but their are other Korean maps you should try, more or less, plus this map is based an MMORPG namely "Ragnarok", plus you don't even know what items do i bet, they add spice/concept to the game, for instance you can either buy 2 mana stones or power up your spawn, or buy a guardian to assist you. And most characters can defeat others by how your build is, and how you play, for instance I'm a good Knight, i could probably defeat any character but sage/wizard with my build, the attack effects? Meh they need help, but they are as i said "far greater than TS", of course they are small compared to other Korean arena maps, spells are easily countered depending on class. And i am friends with Zhuinden, and much of the people we know who translate Korean map to English so many can enjoy it have tried, it's protector is quite formidable. There are also a great number of classes in this game, each with their own needs/builds.



None.

Feb 15 2009, 2:59 pm Black Knight Post #34



Quote from name:FaZ-
If you can't translate it into English it's pointless. It's hard enough memorizing the spells for each class in an English AoS for all of the characters, if you have to use each spell to remember it that's far beyond the capabilities of just about everyone on Battle.net, especially with the prevalence of Temple Siege.

My friend, surely you jest, I can remember what most spells do for each class, and i play this once or twice a day now, sometimes never.

Quote from xYoshix
I agree.
After a while, this game does become dull.
Especially when someone keeps on pwning you and you need to keep on waiting for like 30 secs to respawn.
This game is repeatitive and incredibly annoying ( english please :( ) since sometimes u have no idea what your doing.

You people need to use "potions" like most Korean maps this map is INTENSE, you may use a potion 1 second slower than needed, and you'd be dead, plus Zhuinden has posted a "guild" for newbies to this game on map page that clearly explains what everything does(items/stats), the Characters more or less are easily understandable.

Quote from ForTheSwarm
Errr.... why is a blacksmith fighting in a war?

Maybe sir, he's a warrior who makes his own weapons because he's just nice like that? Or maybe because this is based on Ragnarok online.

Quote from name:O)UnholyUrine
Seriously, if you want this map to be fun and popular, then translate everything. O wait, they protected it. Tough luck for u. And if you seriously think this tops TS... Even if there was a perfectly translated version, I would still rate it lower than TS. Not because i'm biased, but when an "american" (altho i'm azn) map beats a korean map in professionalism, it fails. .. And wow.. humonculus. LOL ... Yes, i know manga/animes are a large part of the japanese culture.. but aren't they koreans? .. and that spell sucked anyway. The ghost kept moving and blocking the infested kerrigan.
PHAIL!!! >.<"

True that Homocules is annoying, but i think they've fixed that and the infested kerri is an "Support/Mage" class, she isn't too good on her own, and her REAL strength lies in her carrier spell. And it's Ragnarok online, the guys just basing it off an MMORPG, well if the maker DID base this on his own knowledge of things, then you could, of course rant about it.

Quote from name:O)Lt.Church
few words about plant 'city'; im guessing its based on plant cultivation from ro where you use a stem and mushroom spore to make either a herb or a mushroom thatll slowly give you profit. though its weird since thats a creator skill not alchemist.

more side notes for hunter, why is arrow shower so expensive, it does way less damage than blitz beat, it even does less than double strafe in most cases.

side note about wizard+sage, why does wizard have quagmire and sage doesnt, its more common for sages to get it.

side note about rogue, dude... wheres my double strafe, Plagiarism, and intimidate?

cough.. taking a break, so many to do...

First things first, alchy's first skill is "Potion creation", or if you have max potions it gives you extra cash(useless really, you earn more killing off monsters)

Second, Rogues can use any weapon they like in war, a bow, a dagger, a short sword, a kris, and the list goes on, you get my point.

For the others like hunter/sage I'm not sure, the sage skill you talked about being in wizard only is probably due to the basing of RO Online, or the maker's own likings, or balancing or a set role, as you know Sage = Anti Mage/Mage/Support class.

P.S. I don't hate TS in anyway, but it pains me to watch others play such degraded maps, when their are better versions of it, like "Helms Deep Annatar" instead of better, well made, less flawed helms deep maps.

Post has been edited 1 time(s), last time on Feb 15 2009, 3:08 pm by Black Knight.



None.

Feb 15 2009, 6:16 pm stickynote Post #35



TS is not a bad map. Even if there are better AoS, such as Great Wizards, or some other ones, the simplicity of temple siege while still retaining a wide range of strategy makes it a ton better than some other maps out there, so it is not a "degraded" map. On a side note, Urine, you should add some items to Temple Siege.



None.

Feb 15 2009, 8:20 pm UnholyUrine Post #36



Adding items would be too trigger-intensive, complicated, and units-occupying. I like units to do what they're supposed to do... Plus, I've used up all the units I can.

I don't really care much about this map other than the fact that ppl keep saying this is "far better" than Temple Siege, and say TS is the worse map.. actually not "ppl".. just "Zhuinden".. lol

It doesn't matter, this map takes on another area of the AoS genre. It is fast paced, deals with items and "builds", which I think acts as Perks basically.. TS uses Hero Themes, Counters, and thinking. It isn't supposed to be fast paced, but I made it faster so the general public would be able to make ends meet.
Yeah, just stop arguing about it, both maps are brilliant. If you haven't realized, the people that still play UMS SC in the US servers aren't hardcore at all. They are usually noobs/map makers/old people who can't get enough of SC UMS. I cater to those types of people. Koreans are far far "Hardcore", where timing is crucial, and making up your own "build" and perks and what have you is the name of the game.
You can say I played a foul hand by making a map that is perfectly fitted for people in SEN, thus making the map very popular. But, as I've stated many times, I make maps to be popular... There're tons of different mapping styles, like experimentals, arena-private types, massing/helms deep (eeww) types, and of course, hardcore korean types. This is just over-generalizations of course, but w/e.

To me, the reason why War of Emp isn't popular is because its learning curve is a bit too steep for the average SC UMS players in US servers... Not that we're stupid, it's just that the map creator did not market the map for us.



None.

Feb 15 2009, 9:00 pm Black Knight Post #37



That is why so much of us can't truely understand WoE, most people say "Ew Korean?" and leave, or say "Wtf? I can't read this shit", without ever trying, I was like that a year back, but I learned to understand the concept of Korean Maps, once you understand the concept of one, you basically know them for, for instance all Korean DoTA maps have potions, and usally are the CHEAPEST item, and there's spell add ups like "Rine, Rine, Ghost" is a different attack/combo attack, of course none of our American maps have that, for example Naruto maps, only have "4" attacks while other Korean arena maps have at least 8-14 for each character.

P.S. I do not think Helms Deep is a shitty map genre, it involves tactics(more or less, the ones I play, unlike some others), and Koreans do not make any siege maps, so it is only restricted to us.

P.S.S. It's not only him, there are a number of us that do think that who do understand the concept of the Korean maps

P.S.S.S Even so if our triggers cannot compare to the Koreans, they also value balance, more or less some of them like the creator of WaF(Radeath) do not. Last time I played TS it was quite unbalanced, hopefully in the upcoming versions you may balance it.

P.S.S.S.S. (What the hell?) Yes, it IS true Korean maps are very intense at times(not for newbies, and novices), but for the Advanced Players VS Advaned Players, it can become quite intense, just like in Korean Melee Matchs, it's just how they like it, for one thing to say, i'm Azn and i think it adds spice and excitement to the game, of course Starcraft maps can almost never match the true DoTA, but for many of them they are damn close with features such as Stats, Skill Lv Ups, Items, Etc But I do not value these things, I value how hard these Map Makers took to made these maps on SC, on Wc3 it is much easier than it is on SC to make a DoTA/AoS with skills, items, and such. And we are not stupid, but we are very ignorant, as i said before people just leave because it's Korean, and i can't read it as well, but i learned to adapt, and i played on Asia servers and bested other Korean players(I may try their private servers where the real pros are)

Post has been edited 2 time(s), last time on Feb 15 2009, 9:11 pm by Black Knight.



None.

Feb 15 2009, 10:07 pm Norm Post #38



@above poster +50 respect points for that post.

I am disappointed that games such as this are written in a language that i cannot understand. From the description, it is obviously something that is very thought out and trigger intensive. I have never played it, but if it is as balanced as it sounds, that is a MAJOR plus for me. I think that balance and variety add a million points to a map's replayability and enjoyment factors.

That is why games such as Custom Hero Wars and Temple siege bug me, the balance is way off. I must admit, these games to me are still really fun to play once in a while, but the unbalance kills it. I think that within this genre of maps, balance is the best thing a map can offer.



None.

Feb 15 2009, 10:19 pm Black Knight Post #39



Quote from Norm
@above poster +50 respect points for that post.

I am disappointed that games such as this are written in a language that i cannot understand. From the description, it is obviously something that is very thought out and trigger intensive. I have never played it, but if it is as balanced as it sounds, that is a MAJOR plus for me. I think that balance and variety add a million points to a map's replayability and enjoyment factors.

That is why games such as Custom Hero Wars and Temple siege bug me, the balance is way off. I must admit, these games to me are still really fun to play once in a while, but the unbalance kills it. I think that within this genre of maps, balance is the best thing a map can offer.

Ah, it is near balanced, but some classes obviously cannot take down others like Knight VS Wizard, but it is updated daily, and is very well balanced, it depends on your build and skills. Other than that, it is very well balanced.



None.

Feb 16 2009, 7:28 pm stickynote Post #40



Quote
but some classes obviously cannot take down others like Knight VS Wizard
'

That's a good thing. Some calsses hsould not be able to beat another class.



None.

Options
Pages: < 1 2 3 4 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:35 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
[01:35 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
[01:35 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
[01:35 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
[01:35 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
[01:34 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
[01:34 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
[03:27 am]
m.0.n.3.y -- Maybe because it's an EUD map?
[03:27 am]
m.0.n.3.y -- Can't upload maps to the DB. Error says "The action you have performed caused an Error". Any word?
[2024-4-25. : 7:46 am]
RIVE -- :wob:
Please log in to shout.


Members Online: jun3hong