Staredit Network > Forums > SC1 Terrain > Topic: Official Terrain Competion Round 12
Official Terrain Competion Round 12
Jan 25 2009, 9:30 pm
By: RoryFenrir
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Jan 29 2009, 2:35 am Vi3t-X Post #41



Quote from xYoshix
Ok, fine.
I'll submit for the heck of it. :D

I added some stuff too.
Several sprites are invalid for SC.



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Jan 29 2009, 3:26 am blacklight28 Post #42



Well does the terrain submitted really need to be practical? My waterfall wouldn't work in SC.



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Jan 29 2009, 4:29 am RoryFenrir Post #43



i dont think it has to be practical, personally i just vote on what looks the coolest.



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Jan 29 2009, 5:18 am JaBoK Post #44





It's alot like my previous stuff, but getting the line of sight right is hell in starcraft, because symetry gets boned really hard by the fact that the left side sees one tile further.

EDIT:

Oh, and this is jungle, for the record, it's part of the extensive terraining I'm doing for an RPG



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Jan 29 2009, 5:53 am BlueWolf Post #45



Lol... I was going to vore for myself.. but damn... JaBok deserves my vote...



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Jan 29 2009, 12:52 pm xYoshix Post #46



Omg......Jabok's pwns all of ours :-(



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Jan 29 2009, 1:35 pm Devourer Post #47

Hello

JaKoB's is good :)
Can't belive that it is Jungle... looks like installation



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Jan 29 2009, 8:40 pm Jello-Jigglers Post #48



Looks good, but is littered with sprites or preset. I hope your map doesn't need to many of those. lol



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Jan 29 2009, 11:00 pm JaBoK Post #49



72 units and 20 sprites. Perfect for RPGs like mine, where these will be the interiors of human space ships that crash landed on some alien world. The one I posted will have that entire reactor core on fire, and enemies will have gotten inside, so there will be a few fights and a boss battle inside the ship, before the crew can be rescued and the fire can be put out. I also moved the door to make it so you had to walk farther to clear the area.

Now to figure out how to do alien interiors...



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Jan 29 2009, 11:10 pm blacklight28 Post #50



I'm just gonna wait 'till the next round. I suck at interiors.



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Jan 30 2009, 2:33 am stickynote Post #51



The inside of a mall. Yes, they still use stairs.


In the middle, the blue thing was an attempt to make a water fountain. The crack in the ground is like a trolley/light rail system within the mall. If you couldn't figure it out, the signs attached to the posts are billboard ads.



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Jan 30 2009, 3:59 am BlueWolf Post #52



I won't enter in anymore terrain competitions. I'm just being humiliated by all the other entries. I like the idea of the stairs though.



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Jan 30 2009, 1:14 pm Devourer Post #53

Hello

Sticky's is awesome. The zealot explodes makes it magic :O



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Jan 30 2009, 2:10 pm JaFF Post #54



sticky, move the floor tables' traps one ultra-fine grid unit lower to make them stand out more.



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Jan 30 2009, 7:46 pm Demented Shaman Post #55



Quote from JaFF
sticky, move the floor tables' traps one ultra-fine grid unit lower to make them stand out more.
Yea, I didn't even know there were supposed to be tables until I saw JaFF's post.



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Jan 31 2009, 3:29 am Heinermann Post #56

SDE, BWAPI owner, hacker.

The terrain should be valid for Starcraft. This competition thing is way too lax. Actual maps should be posted and seen through Starcraft. The entire feel for the terrain is completely different there.




Jan 31 2009, 4:53 am Pigy_G Post #57



Quote
The terrain should be valid for Starcraft. This competition thing is way too lax. Actual maps should be posted and seen through Starcraft. The entire feel for the terrain is completely different there.

I agree, I already dislike mass sprite usage, but invalid sprites is just lame. You're basically photoshopping your image crapilly, I'm tired of submissions that are 20% terrain, 80% sprites/units.



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Jan 31 2009, 5:11 am Falkoner Post #58



It's just become a sort of art competition where you use SCM Draft instead of Photoshop :P



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Jan 31 2009, 7:17 am RoryFenrir Post #59



Finally some good terrain. Looks sweet sticky.



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Jan 31 2009, 3:51 pm Symmetry Post #60

Dungeon Master

I'll have you all know that my entry was sprite free.



:voy: :jaff: :voy: :jaff:

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