Special Forces Mod
Introduction:
This mod is a military strategy game with a few gameplay twists. Instead of mining, resources are based on base control. You also have a commander that must be protected. You play as a military strategist with authority over a small special forces unit. You have well trained soldiers of all types at your disposal, such as the basic soldier (machinegunner), sniper, secret agent, scout, anti-vehicle, and more. Outwit your enemies on the battlefield with tactical use of strategies such as drop attacks, air support, and artillery strikes. Coming soon!
The Gameplay:
You start with your Detachment Commander and an engineer. You are given 2 minutes to pick a location to place your main base. The engineer is there to allow you to begin setting up base defenses (and to make sure the AI doesnt complain about not being able to mine, although mining gives 0 resources). The commander has 2 extra lives (also spawned as units in the beginning). So if your commander dies 3 times, youre done. To gain resources, you need to take over control points (geysers) with your commander. Resources are given periodically. The goal of the game is to eliminate the enemy commanders or capture the enemy's main base.
As for commander respawns, I have two thoughts right now on how this should be done:
1. Commander is made available for construction at the HQ (by giving the player a certain required unit or using gas)
2. Commander is respawned at base location (using LocUnlock). Will have to bind locations to main base after placement. But...Wut if commander dies b4 base placement?
The Game Modes:
Standard ("Conquest") - Place your base and battle it out, free for all or top vs bottom.
CTF - Protect your flag from capture (preplaced bases). Free for all only as of now (How would I get top vs bottom CTF to work? You can capture ally flag!)
Zombie Survival - Play against a zerg computer with a team or alone (preplaced bases). If I can find offsets for EUDs and my EUD version of 1.15.1 works right, I will use EUDs to control undead hit points (change difficulty for less players and increase difficulty over time). If I get EUDs to work, I will also enable team upgrades like shielded soldiers.
Sudden Death ("Elimination") - Protect your commander at all costs! You have no extra lives in this mode!
Greed ("Gold Rush") - Gain the most control points and be the first to reach a set number of resources (default greed will be changed to use resource amounts that work better with the mod)
The AI:
Due to limitations, AI may have to use modified mirrored units or even completely different units (depends on if I can get AI to capture bases right). As of now, I have got the AI to build troops and launch an attack with a simple script.
Notes:
-This mod will not support UMS at all due to the vast amount of triggered stuff to make the mod work.
-It should work on default maps. Minerals not removed cause the AIs need them there to work. Mining them yields no resources.
-There is nothing for Protoss, it is unsupported
-Humans cannot play as zombies
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Status:
Active development. Will not make much progress this week and next week due to me being rather busy.
Special Forces (Terran): 70% (most units done, but I need to make requirements and tech/upgrades)
Zombies (Zerg): 0%
Other Units: 100% (Oh yeah! I made the control points and reconfigured minerals)
AI: 10%
Triggering: 75%
Misc: Extra Features TBD
Comments welcome!
Post has been edited 4 time(s), last time on Jan 17 2009, 3:00 am by modmaster50.
None.