In the mod, there are four main types of units:
Overcruiser: There are three different Overcruiser designs; you select which one you want by which "race" you select. (I will put more information about the three designs later.) The Overcruiser is the "Mothership"; it builds your other ships and researches upgrades. You may not build more Overcruisers, you start with one and that's your only one. If your Overcruiser dies, you're eliminated.
Rampant: Rampants are swarming attack units. They are very fast but their attack is short-ranged. Rampants have low HP but high armor.
Bastion: Bastions are large assault vessels. They attack with rapid-fire burst laser batteries. Bastions have high HP but low armor.
Phoenix: The Phoenix is based on the Devourer from vanilla StarCraft. It attacks with Acid Spores which function like normal Acid Spores, but it also does splash damage, not just splash spores.
So, it seems like a "Rock-paper-scissors" setup: Rampants beat Bastions because their armor absorbs most of the Bastions' damage; Bastions beat Phoenixes because the Phoenix's splash isn't useful against Bastions (Bastions are best used in small groups due to their cost an size); and Phoenixes beat Rampants because the Phoenix's Acid Spores can break the Rampant's armor. This is somewhat true, but not as much as it might seem.
There is a mechanic I have not yet described that makes it a lot less rock-paper-scissors-ish. Each unit may be customized with up to two special abilities. Each individual ship is upgraded with abilities individually. So I might have three Bastions, one of which has a StimPacks style ability and is permanently cloakes (think Dark Templar), one which can use Mind Control and is a Detector, and one which can use Yamato Gun and regenerates HP. Note that "stronger" abilities like Yamato Gun, Mind Control, or Psionic Storm may not be equipped on Rampants and there are some abilities that are Bastion-only. (There are normal weapon/armor upgrades as well.)
Mining is simplified in this mod. There are "Asteroids" (Vespane Geysers) scattered around, and the Overcruiser may build Refineries on them. You gain 1 mineral per *insert length of time here* for each Refinery you own. The Overcruiser may also build defensive structures to defend Asteroids, although keeping a few ships on standby for defense is a good idea.
A second type of neutral object is the Space Shark Nest. Periodically, a Space Shark Egg (critter with a speed of 0) appear in each nest. The number of eggs in a given nest is capped at 3. Eggs may be eaten (Consume spell modified work on eggs but not normal units) by your ships to rapidly raisr the energy of the ship that ate it. (Nests are basically energy regen stations.) Adult Space Sharks are placable as normal critters, as well. They are Detectors, so they may be Parasited or Mind Controlled for cheap detection ability. They may not be consumed. (I might make a mechanic to let Space Sharks spawn at nests occasionally.)
EDIT: DeVouReR is working with me on this mod.
EDIT2: Thanks for the name idea, FaZ!
EDIT3: Here are the unit models! (I haven't done the Overcruiser, Space Shark, egg, nest, or asteroid models yet...)
Rampant
Phoenix
Bastion
Post has been edited 5 time(s), last time on Jan 11 2009, 8:33 pm by TassadarZeratul. Reason: New Rampant model is new!
None.