Fine then. Space bug eggs.
Biophysics is a much better name.
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How is space bug eggs better than space shark eggs?
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You never see space sharks in movies, but you sometimes see space bugs.
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I'll stick with the space sharks, it sounds cooler. Now lets stop arguing about this.
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I hope you give the space sharks something to do besides get parasited or mind controlled. Like have them attack you or something.
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Is that even possible? The Space Sharks are Critters... Can you make critters attack?
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Maybe, if you make Player 12 unallied with everyone. You also might have to change its AI to Guard.
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I'll do a test and post up the results.Apparently, I broke WinMPQ! So can't do test until I fix it...
EDIT: WinMPQ is complaining about VB40032.dll being missing. I think I moved a file or something...
Post has been edited 4 time(s), last time on Dec 10 2008, 11:24 pm by TassadarZeratul.
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Maybe, if you make Player 12 unallied with everyone. You also might have to change its AI to Guard.
that would make alot of sence, it would be like the shark is guarding its nest and you have to kill it to eat the eggs. If you do that id change the names to space grizzly bear and space grizzly cub
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Space Grizzly Bear? No thanks...
Anyway, how about I create two Space Shark units, one which uses the Guard action and one which Junk Yard Dogs? Then I can have sharks that act like Creeps and sharks that act like normal Critters. U liek?
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Note the side effect of players that leave will have less-than-friendly leftovers.
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I thought of that. And I wouldn't mind that that much.
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Then I'll Give the leftovers to P11.
But, how would I unally P12 to everyone?
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1. It's possible to change the default melee triggers. PyTRG I think can do it.
2. Will the nests be actual buildings?
3. Notice Space Sharks have been almost the only thing we've talked about so far.
4. To give the leftovers to P11 you'd have to make a trigger for all units.
Always.
Give all Bastions owned by P12 to P11.
etc.
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But... I don't think you can unally P12 with trigs...
The nest is a Beacon.
I know about PyTrig, how do you think I was planning to have eggs spawn in the nests? I might be a fail modder, but I'm not /that/ fail...
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Quote from name:TassadarZeratul
Then I'll Give the leftovers to P11.
But, how would I unally P12 to everyone?
Perhaps it would be easier to just give the critters to P11?
Quote from name:TassadarZeratul
But... I don't think you can unally P12 with trigs...
LIEZ! You'll need to use a limit-unlocking editor to find it, but it's in Run AI Script At Location.
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Shows what I know... What is the script called, and who should run the script? And by limit-unlocking editor, you mean like SCMDraft, right?
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You can unally P12 using "Set Alliance" triggers, how do you think P12 in Diplo Infinity 2.7a kills you when you attack it?
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I don't have much time for Bnetting, so I didn't know about that. Good to know that you can do that.
Question: In your opinion, would it be better to have 7 abilities available and let you equip any combination, or have 12 abilities but limit each ship to one offensive ability and one defensive/support ability, not two offensives or two supports? I prefer the first one.
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