To Pigy_G and CAFG.. let's not have any put-downs now, it's a free world and everyone has right to their own opinion (yes, kinda contradictory that you guys can say in ur opinion that the comments suck. but let's not start that
) In fact, i'm VERY happy that so many ppl are contributing to the map.
To Faz-..
The reason why ppl may be eliminating ur ideas is that I've already talked about them and will fix them. Moose is currently messing with the map, and I'm just too busy to do the map now.
I KNOW that DM's L1 would need that little time lag, I already talked about that
I think Maelstorm should be like this:
Hero1: I"MA COMING TO GET YOU, SLUT!
DM: Says you *Bzawww*
Hero1: MOTER F*KA! F*KIN MAEL ME EH? WELL I"MMA GET U ONCE I'm OUT OF THIS STUPID MOTHER F*KING STORM
DM: Uh oh, better prepare for the next mael *Casts L1*
hero1: HAHA I CAN GET YOU NOW U CUNT! I"M COMING NOW U BETTER RUN
*DM runs a little.. for maybe max 3 seconds?.. then *Bzawww*
hero1: DAMMIT MOTHER ASS RAPING SON OF A F*KING BITCH !!! I"m STILL GONNA GET UR ASS
*DM casts spell 1 again*
and the cycle continues.
that'd be the perfect balance.
The other'd be the reverse, where Dm's hero1, casting Meal as hero1's trying to run away. Hero1 should be able to escape unless other units were blocking the way, or he was paralyzed, or it's a LM.
I KNOW Marine's a tank, and me and moose has already addressed that, but I have already came up with a plan to fix it, which will be undisclosed until i finish the next ver
I KNOW that archer's L4 only works on stunned enemies. It's supposed to :S... In fact, its speed was already increased, but it's not supposed be the end-all player killer skill.. It's more of a big damager for buildings and spawns. Archer's L3 and L1 can already compensate.. and anyways, you can always get ur teamate to stun them.
I KNOW that fast mass assimilators are ez to get money. That's why it's a good strategy, and why teams must fight for them.
I KNOW that Cannons aren't ez to kill w/ spawns.... that's the whole point
NOW, to the things that I actually wasn't aware of:
The nested victory thing really depends on the heroes you choose and heroes you're fighting against, which is why you gotta plan and think beforehand. If your opponent's good at surviving (Like me
), then Nested victory is a go. Nested victory AND player killing both require teamwork, but of course the first requires a bit more. The only reason why Nested victories aren't often used is because the Spawns are definately lacking in strength, which will all but change in the upcoming version
AND, the allied killing, and ppl walling to not allow the other team get the kill. In essense, that's a cruel way to win, and you'd probably not wanna play against that gayass again, or beat the crap outta him anyway. IN some ways, the effort to wall ur own allies and then kill them compensates for just a normal battle.
HOWEVER, i know you wouldn't be satisfied, so I'm throwing in a new mechanism that would probably need to be discussed.
I want to make it so that your team's computer will give you experience as they get killscore. This will balance out the allied killing. This will also give incentive to make ur team's spawn stronger. Problem is that Cannons will soak up the kills a bit, but the just right amount of exp will be great, especially in latter game, where ppl should be using hydras
..
I want to incorporate this because i want the new spec ops to be able to build walls.... so yeah
None.