Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
Pages: < 1 « 36 37 38 39 40140 >
 

Nov 15 2008, 7:28 pm Vi3t-X Post #741



Moose stole the idea of Temple Siege. You should make it Altar of Moose Siege. :bleh:



None.

Nov 15 2008, 7:48 pm Moose Post #742

We live in a society.

Perhaps I raised the base damage, HP, and armor on Zealots, which had 5 upgrades already which have been for Dragoons this entire time? :teehee:

Quote from UnholyUrine
I also want Spawn Buildings for Marines, and maybe Zealots and Hydras to be removed.
Nexus = Buildable teleport destination? :D

Post has been edited 1 time(s), last time on Nov 15 2008, 7:54 pm by Mini Moose 2707.




Nov 16 2008, 5:09 am Lingie Post #743



Quote from Vi3t-X
Moose stole the idea of Temple Siege. You should make it Altar of Moose Siege. :bleh:

How about Siege Moose? It'll be like a Siege Tank, with Moose Antlers on the top of the cannon or somewhere, and players work together (or bitch at one another XD) and try to destroy the opponents Siege Moose.

12 classes, 4 unique (Bullshit. Too many stun skills.) spells for each class, and an overpowered zergling. Sound like fun?



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Nov 16 2008, 12:37 pm Riney Post #744

Thigh high affectionado

Sounds like an idea for the winter mapping contest...



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Nov 16 2008, 6:55 pm Vi3t-X Post #745



I've always wondered. What if the base was Mobile?



None.

Nov 16 2008, 9:45 pm MNeox Post #746



Just a question...
when the dark templar uses that paralyze ability
is it also supposed to give my zerglings to computer?
( I was using a summoner )
completly neutralized my army of 12 and killed my defiler :[



None.

Nov 17 2008, 12:10 am InsolubleFluff Post #747



DM mentioned a couple pages back about Oo.Shocko.oO just to clear things up, this is not me. Shox will never be Oo because not only do they admire him too much to be worthy, but he hates them too much to care ;D!

Oo.Shocko.oO is an imposter, IsaT i believe owns that account, so rag on him :P

I look forward to sieging temples again soon enough :D



None.

Nov 17 2008, 12:19 am Alpr Post #748



Assassin L2 has always neutralized any "spawn" be it DA, summoner units, computer spawn, might even work on Warriors L2 not sure though, but it's always been a counter to summoner. attack with lings, spell 2 and they are neutralized, and free xp.



None.

Nov 17 2008, 12:21 am InsolubleFluff Post #749



Yeah, it's only fair since DT has piss low hp and stuff like lings could rip him faster then teleport :P



None.

Nov 17 2008, 4:10 am Lt.Church Post #750



in my opinion chaos mutation shouldnt have full hp if you didnt upgrade HP to max, it seems alittle cheap to have that much extra HP, basically the only thing thats gonna kill it is if you double decapitate it in rapid succession.



None.

Nov 17 2008, 4:30 am MNeox Post #751



how long have the ghosts been invincible for? o.o



None.

Nov 17 2008, 3:34 pm InsolubleFluff Post #752



Chaos Mutations only balance issues could only be cooldown, time the spell lasts and damage, i don't think chaos mutation is supposed to be a spell that helps you die... I mean it's pure stupidity if you think you're going against a Level 4 spell and winning. And assuming the chaos mutation has upgrades, it's safe to assume his L3 has split upgrades or no upgrades meaning he had to whip out an extra 3 civs to get the extra spell and an extra 2 civs for minimum casting requirements. At the end of the day, if a player chooses to go Chaos mutation their life could be pretty hard getting there, so to make getting there even less worth it really would be the ultimate "shit on my face".

And using your logic, Volt L4 should have same %hp/shields
DT should be vincible not invincible
Broodlings should have less hp or not be able to combo with no attack
Mines should be able to feed you so not invincible

basically any Level 4 advantage that makes it worth being L4 should be taken away for your convenience... because you're a lower level and it's only fair if you can get to a higher level...



None.

Nov 17 2008, 5:20 pm Moose Post #753

We live in a society.

Quote from Alpr
might even work on Warriors L2 not sure though,
Let's not push it.

As for Chaos Mutation, Shocko is on the money:
Quote from name:Shocko
Chaos Mutations only balance issues could only be cooldown,
It has no cooldown. Yet a cooldown serves fine as balance for Volt's L4. Chaos Mutation should probably have a cooldown to balance it and I will give it one.




Nov 17 2008, 5:42 pm Alpr Post #754



It wasn't a suggestion, just wasn't sure if it currently worked on them, since it works on DM's Da, Summoner lings/ultras, etc. I doubt it did anyways.



None.

Nov 17 2008, 10:41 pm UnholyUrine Post #755



Remember before i said I'll make it so that there's no mana gain when you're in Assassin's L3, Volt's L4, and Mutant's L4? .. That should balance things out. Why Assassin's L3? because it's too base rape at night..

Btw i checked out the L4 for mech... and it's seriously lacking effects and balance (it did 4k dmg with ~8 ups to a trapped hero, which was ez to trap) .. The idea's okay I guess... U can leave it like that for now, I'll probably change the effects to make it look cooler XD



None.

Nov 17 2008, 11:45 pm Moose Post #756

We live in a society.

Let's put it into perspective:

(We're assuming all upgrades are 8 and that the hero is paralyzed/trapped/cannot evade these attacks)

Mech L4: 4000 damage with 8 upgrades (according to you, so I'm not doing any calculations)
Mech L3: (70 + 7*8) * 8 Tanks = 1008 Damage (explosive)
Mutant L3: (50 + 4*8) * 8 Lurkers * 2 Attacks = 1312 damage
Mutant L4: (150 + 12*8) * 12 attacks = 2952 damage (I'm assuming he can get off 12 attacks with it)
Volt L4: (80 + 8*8) * 15 Attacks = 2160 damage (I'm assuming he can get off 15 attacks with it)
(Am I the only one disappointed by Volt's L4 these days?)
Light Mage L1: (20 + 3*8) * 9 Templar (including LM himself here) * 3 Attacks = 1188 damage
Light Mage L2: (110 + 10*8) * 4 Reavers = 760 damage (lol stronger than L1)
Light Mage L4: (110 + 10*8) * 3 Reavers * 5 Waves = 2850 damage
Archer L1: (23 + 4*8) * 4 Mutalisks * 2 Attacks = 440 damage
Archer L4: (23 + 4*8) * 36 Mutalisks * 3 Attacks (probably more, even more damage if the Archer manual's before all the Mutalisks are made) = 5940 <-- !
Assassin's L4: (1800 + 8*20) = 1960 damage



Okay, that was more for me than for you.
I can see how the damage is a little high for Mech's L4. (and on Archer's L4 too) It's a bit tricky to balance a damage L4, since there really weren't any straight up damage L4's before, aside from Archer's. Considering it hasn't really even been playtested, I think you're the last person who should criticize me for not getting it right on the first try. :P
I want to test it more... if things don't work out I'll probably scale it back to 3 each of the Gols/Vults/Tanks instead of 4.




Nov 17 2008, 11:48 pm Lingie Post #757



Quote from Mini Moose 2707
Okay, that was more for me than for you.
I can see how the damage is a little high. It's a bit tricky to balance a damage L4, since there really weren't any straight up damage L4's before, aside from Archer's. Considering it hasn't really even been playtested, I think you're the last person who should criticize me for not getting it right on the first try. :P
I want to test it more... if things don't work out I'll probably scale it back to 3 each of the Gols/Vults/Tanks instead of 4.

I've tested it out quite a bit myself. Its turned some nasty 3v1s into 1v1s with a mutant with no L4 cooldown. It does wicked damage, but you have to target whatever if there are units around, so first shots usually don't count. I think I saw it do about 3000 damage to the temple in a matter of seconds, so it DEFINITLY needs a cooldown, like the Mutant L4.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Nov 18 2008, 12:07 am Moose Post #758

We live in a society.

Okay, I don't think slapping cooldowns on every spell that does a lot of damage is a good method of balancing. (nor is it a good method of keeping triggers simple and easy) It isn't as if the mana to cast three or four times suddenly spontaneously generated. On the contrary, the hero had to hold off on casting for a while and put a lot of extra levels in mana speed/max to be able to do that. If they want to jerk it all off in one place on one thing, I have to say they've earned it.

However, the high damages (though you didn't mention how many upgrades were in play here) by these spells make a good foundation for a case promoting high HP/low armor Temple stats.




Nov 18 2008, 12:12 am Lingie Post #759



Quote from Mini Moose 2707
Okay, I don't think slapping cooldowns on every spell that does a lot of damage is a good method of balancing. (nor is it a good method of keeping triggers simple and easy) It isn't as if the mana to cast three or four times suddenly spontaneously generated. On the contrary, the hero had to hold off on casting for a while and put a lot of extra levels in mana speed/max to be able to do that. If they want to jerk it all off in one place on one thing, that should be an option for them.

However, the high damages (though you didn't mention how many upgrades were in play here) by these spells make a good case for high HP/low armor Temple stats.

If not cooldowns, how about a few variable mana costs, like Assaults 220 gas for L4? All you'd need would be an additional condition and action, instead of a few bootlegged additional triggers, but I'm sure you'd know that. Though, an error and refund would have to be added.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Nov 18 2008, 12:16 am Moose Post #760

We live in a society.

Might as well just raise the cost of L4 itself and increase the power of the weaker L4s.




Options
Pages: < 1 « 36 37 38 39 40140 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
[2024-5-04. : 1:05 am]
Vrael -- that's better
[2024-5-04. : 12:39 am]
NudeRaider -- can confirm, Vrael is a total madman
[2024-5-03. : 10:18 pm]
Vrael -- who says I'm not a total madman?
[2024-5-03. : 2:26 pm]
UndeadStar -- Vrael, since the ad messages get removed, you look like a total madman for someone that come late
[2024-5-02. : 1:19 pm]
Vrael -- IM GONNA MANUFACTURE SOME SPORTBALL EQUIPMENT WHERE THE SUN DONT SHINE BOY
[2024-5-02. : 1:35 am]
Ultraviolet -- Vrael
Vrael shouted: NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
Gonna put deez sportballs in your mouth
[2024-5-01. : 1:24 pm]
Vrael -- NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
[2024-4-30. : 5:08 pm]
Oh_Man -- https://youtu.be/lGxUOgfmUCQ
Please log in to shout.


Members Online: Roy