Run sooner then =p not when you're less than half hp
None.
I'm not saying I'm dying. I benifit from those charges actually. But it would be nice for once in a while, a spawn to have a commanding unit.
None.
I'm not saying I'm dying. I benifit from those charges actually. But it would be nice for once in a while, a spawn to have a commanding unit.
At least something that deals 2 or more damage to the temple as well.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
The BATTLE TANK will far exceed two damage to the Temple.
Excellent. Now we have more options avaible when raping the enemy base when they're camping like a muh.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
The newest version has been uploaded.
http://www.staredit.net/?file=808The change list has been updated to reflect this.
The main changes:
- Mutalisks cannot be rushed off the Arena and remain permanent. (Archer)
- Changed damage for L2 from 12 + 2 to 9 + 3. (Warrior)
- Decreased HP from 6500 to 6000. (Warrior)
- Changed Mech's L4 to be a temporary attack spawn of 4 Goliaths, 4 Vultues, and 4 Sieged Tanks. ("WEAPON BARRAGE") This can be used in all forms and does not transform you.
- General beefing up of advanced (Zealot and above) spawned units.
- Spawning buildings now spawn 4 instead of 6 units. (to compensate for increased toughness of spawns and to improve xp/difficulty ratio)
- Cheaper buildings all around.
- Disabled teleporters when non-spawn (P7/P8) ground unit enemies are near them.
- Remove curses upon death.
- Removed Zealot Spawner (Ice Temple) to add War Factory, Cybernetics Core costing 120 minerals. It spawns 1 Reaver (BATTLE TANK) with 400 shields, 2500 hp, 20 armor, and 210 damage.
Post has been edited 2 time(s), last time on Nov 15 2008, 5:00 pm by Mini Moose 2707.
You should change the version. If you save it as all the other 1.4m's, you'll just have a mass of overwritten games and the new version will never be played.
Make it 1.5 or something.
Also letting you know the zealots have 7 upgrades to attack, but they are still doing 32 dmg. They have a +0 bonus
Post has been edited 1 time(s), last time on Nov 15 2008, 4:55 am by Alpr.
None.
Hes right, but it should be 1.4r or sumthin cause its just fixes, not gameplay improvements.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
You should change the version. If you save it as all the other 1.4m's, you'll just have a mass of overwritten games and the new version will never be played.
Make it 1.5 or something.
You obviously don't know how many 1.4M's there have been, and how long it's been working. 1.5 is reserved for urine's next version.
Regardless, change it to 1.4r or something like marine suggested. All the 1.4m's are the same, thus you overwrite them constantly. Change the letter
Edit: Imo people may complain of the new Mech spell 4 being too powerful. I was testing it out with 30 attack ups, and it raped the temple 3/4 hp with one cast. It was like 2-3 tank shots, which equals 4-5 gol/vul shots. That's pretty nasty
None.
- Changed damage for L2 from 12 + 2 to 9 + 3. (Warrior)
I think you meant 12 + 3 to 9 + 3. Or I'm wrong and warrior has had only +2 this whole time, making him ridiculously strong now.
I agree that 1.4m should have a slight name change. The mech's new lv 4 is a fairly big gameplay change to warrant at least a name change to 1.4r or something.
None.
Well, I thought it was gonna be Temple Siege M1
nope, when i Dl'd it and put it in folder, it said i already had a version and if i wanted to overwrite it, so the new version won't really circulate.
None.
It'd be best if you give it another file name so no one gets confused.
Meanwhile, I dislike the fact that Warrior's got lower HP, and I thought 12+2 works fine.
I also want Spawn Buildings for Marines, and maybe Zealots and Hydras to be removed. Then I could make Firebats, Vultures, and Goliath stronger without affecting the base spawns
What I really need to know is if you'd still continue changing the map. I would need to know so i can start working on the best version you've got. I also have to test out the new spells...
P.S. .. I dislike the changes to the warrior >:C but we'll c
None.
P.S. .. I dislike the changes to the warrior >:C but we'll c
if you don't like it, change it.. it's your map
Post has been edited 1 time(s), last time on Nov 15 2008, 8:17 am by bastard-tino.
None.
Regarding the version number: You guys waited a long time to say something when there have been about 50 1.4Ms already.
I personally prefer having one file in everyone's downloads folder. It's up to game hosters to get their upgrades done either by downloading from the site or getting it from their friends. Personally, I am hosting or joining a private game (hosted by someone who has it or gets it from me within the next 2 minutes of me joining) 98% of the time, so I don't have this problem.
- Changed damage for L2 from 12 + 2 to 9 + 3. (Warrior)
I think you meant 12 + 3 to 9 + 3. Or I'm wrong and warrior has had only +2 this whole time, making him ridiculously strong now.
Changes listed are from 1.4 to 1.4M, not 1.4M to other 1.4Ms. The damage was 12 + 2 in 1.4 and is 9 + 3 in 1.4M now.
Also letting you know the zealots have 7 upgrades to attack, but they are still doing 32 dmg. They have a +0 bonus
I don't recall those upgrades necessarily being for the Zealots. Zealots don't even need them anyway, as players will never own them.
What I really need to know is if you'd still continue changing the map. I would need to know so i can start working on the best version you've got. I also have to test out the new spells...
new spell*
I have no idea when I'm going to be "done". There are many things that I still want to do. (CAFG's checklist... and some more) I dunno... it's fairly obvious we have a lot of different ideas for this map and eventually they're going to have to be settled somehow. I hate to make the suggestion that we may end up parting ways at some point, but just reading your posts I honestly feel I'd end up disagreeing at some point and changing stuff BACK with every update if it were implemented. Which is bad because I really have no right to say what happens because it's your map... but I've put so much time into it as well. I dunno. I don't want to have to start on a TS clone.
You had said you made zealots and hydras stronger, and I was saying the zealots have a +0 bonus for the computer. The hydras now do like 50 dmg, but the zealots do 32 with +0 bonus and 7 attack ups. I don't recall them having upgrades previously.
None.