Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
Pages: < 1 « 35 36 37 38 39140 >
 

Nov 14 2008, 12:03 am Alpr Post #721



Run sooner then =p not when you're less than half hp



None.

Nov 14 2008, 12:51 am Vi3t-X Post #722



I'm not saying I'm dying. I benifit from those charges actually. But it would be nice for once in a while, a spawn to have a commanding unit.



None.

Nov 14 2008, 5:32 pm Lingie Post #723



Quote from Vi3t-X
I'm not saying I'm dying. I benifit from those charges actually. But it would be nice for once in a while, a spawn to have a commanding unit.

At least something that deals 2 or more damage to the temple as well.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Nov 14 2008, 7:37 pm Moose Post #724

We live in a society.

The BATTLE TANK will far exceed two damage to the Temple. :D




Nov 14 2008, 9:05 pm Riney Post #725

Thigh high affectionado

Excellent. Now we have more options avaible when raping the enemy base when they're camping like a muh.



Riney#6948 on Discord.
Riney on Steam (Steam)
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-- Updated as of December 2021 --

Nov 14 2008, 9:41 pm Vi3t-X Post #726



Option: Rally soldiers.



None.

Nov 15 2008, 12:09 am Moose Post #727

We live in a society.

The newest version has been uploaded.
http://www.staredit.net/?file=808
The change list has been updated to reflect this.

The main changes:
- Mutalisks cannot be rushed off the Arena and remain permanent. (Archer)
- Changed damage for L2 from 12 + 2 to 9 + 3. (Warrior)
- Decreased HP from 6500 to 6000. (Warrior)
- Changed Mech's L4 to be a temporary attack spawn of 4 Goliaths, 4 Vultues, and 4 Sieged Tanks. ("WEAPON BARRAGE") This can be used in all forms and does not transform you.
- General beefing up of advanced (Zealot and above) spawned units.
- Spawning buildings now spawn 4 instead of 6 units. (to compensate for increased toughness of spawns and to improve xp/difficulty ratio)
- Cheaper buildings all around.
- Disabled teleporters when non-spawn (P7/P8) ground unit enemies are near them.
- Remove curses upon death.
- Removed Zealot Spawner (Ice Temple) to add War Factory, Cybernetics Core costing 120 minerals. It spawns 1 Reaver (BATTLE TANK) with 400 shields, 2500 hp, 20 armor, and 210 damage.

Post has been edited 2 time(s), last time on Nov 15 2008, 5:00 pm by Mini Moose 2707.




Nov 15 2008, 4:26 am Alpr Post #728



You should change the version. If you save it as all the other 1.4m's, you'll just have a mass of overwritten games and the new version will never be played.

Make it 1.5 or something.

Also letting you know the zealots have 7 upgrades to attack, but they are still doing 32 dmg. They have a +0 bonus :P

Post has been edited 1 time(s), last time on Nov 15 2008, 4:55 am by Alpr.



None.

Nov 15 2008, 4:47 am Riney Post #729

Thigh high affectionado

Hes right, but it should be 1.4r or sumthin cause its just fixes, not gameplay improvements.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Nov 15 2008, 4:50 am ClansAreForGays Post #730



Quote from Alpr
You should change the version. If you save it as all the other 1.4m's, you'll just have a mass of overwritten games and the new version will never be played.

Make it 1.5 or something.
You obviously don't know how many 1.4M's there have been, and how long it's been working. 1.5 is reserved for urine's next version.




Nov 15 2008, 4:56 am Alpr Post #731



Regardless, change it to 1.4r or something like marine suggested. All the 1.4m's are the same, thus you overwrite them constantly. Change the letter ;)

Edit: Imo people may complain of the new Mech spell 4 being too powerful. I was testing it out with 30 attack ups, and it raped the temple 3/4 hp with one cast. It was like 2-3 tank shots, which equals 4-5 gol/vul shots. That's pretty nasty :O



None.

Nov 15 2008, 4:58 am ClansAreForGays Post #732



Quote from Mini Moose 2707
- Changed damage for L2 from 12 + 2 to 9 + 3. (Warrior)
I think you meant 12 + 3 to 9 + 3. Or I'm wrong and warrior has had only +2 this whole time, making him ridiculously strong now.




Nov 15 2008, 4:59 am Oyen Post #733



I agree that 1.4m should have a slight name change. The mech's new lv 4 is a fairly big gameplay change to warrant at least a name change to 1.4r or something.



None.

Nov 15 2008, 5:08 am ClansAreForGays Post #734



Well, I thought it was gonna be Temple Siege M1




Nov 15 2008, 5:19 am Alpr Post #735



nope, when i Dl'd it and put it in folder, it said i already had a version and if i wanted to overwrite it, so the new version won't really circulate.



None.

Nov 15 2008, 5:51 am ClansAreForGays Post #736



Quote from Alpr
nope, when i Dl'd it and put it in folder, it said i already had a version and if i wanted to overwrite it, so the new version won't really circulate.
You don't understand.




Nov 15 2008, 6:08 am UnholyUrine Post #737



It'd be best if you give it another file name so no one gets confused.
Meanwhile, I dislike the fact that Warrior's got lower HP, and I thought 12+2 works fine.
I also want Spawn Buildings for Marines, and maybe Zealots and Hydras to be removed. Then I could make Firebats, Vultures, and Goliath stronger without affecting the base spawns

What I really need to know is if you'd still continue changing the map. I would need to know so i can start working on the best version you've got. I also have to test out the new spells...

P.S. .. I dislike the changes to the warrior >:C but we'll c



None.

Nov 15 2008, 7:46 am Thuy Post #738



Quote from UnholyUrine

P.S. .. I dislike the changes to the warrior >:C but we'll c

if you don't like it, change it.. it's your map

Post has been edited 1 time(s), last time on Nov 15 2008, 8:17 am by bastard-tino.



None.

Nov 15 2008, 7:46 am Moose Post #739

We live in a society.

Regarding the version number: You guys waited a long time to say something when there have been about 50 1.4Ms already. :><:
I personally prefer having one file in everyone's downloads folder. It's up to game hosters to get their upgrades done either by downloading from the site or getting it from their friends. Personally, I am hosting or joining a private game (hosted by someone who has it or gets it from me within the next 2 minutes of me joining) 98% of the time, so I don't have this problem.

Quote from ClansAreForGays
Quote from Mini Moose 2707
- Changed damage for L2 from 12 + 2 to 9 + 3. (Warrior)
I think you meant 12 + 3 to 9 + 3. Or I'm wrong and warrior has had only +2 this whole time, making him ridiculously strong now.
Changes listed are from 1.4 to 1.4M, not 1.4M to other 1.4Ms. The damage was 12 + 2 in 1.4 and is 9 + 3 in 1.4M now.

Quote from Alpr
Also letting you know the zealots have 7 upgrades to attack, but they are still doing 32 dmg. They have a +0 bonus :P
I don't recall those upgrades necessarily being for the Zealots. Zealots don't even need them anyway, as players will never own them.

Quote from UnholyUrine
What I really need to know is if you'd still continue changing the map. I would need to know so i can start working on the best version you've got. I also have to test out the new spells...
new spell*

I have no idea when I'm going to be "done". There are many things that I still want to do. (CAFG's checklist... and some more) I dunno... it's fairly obvious we have a lot of different ideas for this map and eventually they're going to have to be settled somehow. I hate to make the suggestion that we may end up parting ways at some point, but just reading your posts I honestly feel I'd end up disagreeing at some point and changing stuff BACK with every update if it were implemented. Which is bad because I really have no right to say what happens because it's your map... but I've put so much time into it as well. I dunno. I don't want to have to start on a TS clone. :/




Nov 15 2008, 6:13 pm Alpr Post #740



You had said you made zealots and hydras stronger, and I was saying the zealots have a +0 bonus for the computer. The hydras now do like 50 dmg, but the zealots do 32 with +0 bonus and 7 attack ups. I don't recall them having upgrades previously.



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