Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
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Nov 9 2008, 5:03 pm Alpr Post #681



I disagree because all the heroes already have their ups already. The archer already has the speed/range upgrades, the mutant already has attack/speed upgrade, rine/bat already have stim, etc. It'd be just fine to have warrior already have speed upgrade.

Besides, wouldn't it be a pain in the ass to change every single trigger to switch the warrior (fenix zlot) with a regular zealot? It would also mean the spawn zealots would have the speed upgrade since they would become fenix.

Personally, I find the warrior just fine the way he is. The dts are only deadly in the beginning against low-hp heroes, in which case they were stupid to fight the warrior. They get strong later, but if you have decent hp you'll be fine.



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Nov 9 2008, 5:12 pm Moose Post #682

We live in a society.

Quote from Alpr
Besides, wouldn't it be a pain in the ass to change every single trigger to switch the warrior (fenix zlot) with a regular zealot? It would also mean the spawn zealots would have the speed upgrade since they would become fenix.
No, it's three find/replaces. (A->C, B->A, C->B) I changed Goliath and Alan Schaezar already.
Spawned Zealots already have speed.

As for Warrior.... yeah, he is a bit strong. I'm willing to reduce his HP from 6500 to 6000, the base damage on the L2, the duration of the L2 spell, or something else. I just think he needs the +3 to remain competitive.




Nov 9 2008, 6:26 pm Lingie Post #683



Quote from Alpr
Personally, I find the warrior just fine the way he is. The dts are only deadly in the beginning against low-hp heroes, in which case they were stupid to fight the warrior. They get strong later, but if you have decent hp you'll be fine.

The DTs are deadly in a mid/near completed game, when you have tons of mana to burn, and the Warrior's L4 spell, and you're not going up against a Volt. Plenty of ways to get outgunned though, like the Archer's L1 and L4, and the Mutant's L3 for example.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Nov 10 2008, 12:21 am ClansAreForGays Post #684



Volt lv2 is not a counter, or atleast not for me since I know how to manual. my lv2 laughs it your mael, which doubles as in invincible wall.

While it's effectiveness reduces the longer the game draws on, I am such a force, that unless you want auto death you have to hang out by your cannons, which impedes your exp. And when you do get that extra hp u need to live, I still just need to get that 1 lucky upclose hit at night, and then spam it with that extra mana I have to match your extra hp.

Yes ling's lv3 is a huge counter, but it's barely too late game, so that when I do need to start being careful, my team will have a fair lead in exp from my extreme early game pressure.

ok, -4 from the base damage, or -2 from the base damage and reduce the hp to 6k




Nov 10 2008, 1:53 am Alpr Post #685



I just raped you as warrior <3



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Nov 10 2008, 3:16 am ClansAreForGays Post #686



1 of of the 3. And teal fed nurses so I couldn't keep up.




Nov 10 2008, 7:29 am Moose Post #687

We live in a society.

You guys are going to like the new Mech L4. I've tested it out with a computer placeholder on the other team and it appears to work just fine. It's called Weapon Barrage and can be used in any form. It spawns 4 Goliaths (17 + 4 damage which should rape with good upgrades), 4 Vultures, and 4 Tanks around you. They stick around just long enough for those Tanks to get two shots off. I'm quite excited to test it in real games.

Note that this new special frees up the Warbringer Reaver, formerly Berserker mode. This will be used for the BATTLE TANK spawn. I've talked about it before, basically it works like a normal spawner for the computer player and it spawns one Reaver at a time. This gigantic Battle Tank of doom boasts 400 shields, 2500 HP with 20 armor, and 210 damage. It should be a fun spawn. :)
I might rip out another spawn to put it in as opposed to adding another building. Probably one that can easily be spawned by leveling up spawns... like Marines or Hydralisks or Zealots.

Post has been edited 2 time(s), last time on Nov 10 2008, 7:45 am by Mini Moose 2707.




Nov 10 2008, 10:37 am Riney Post #688

Thigh high affectionado

Something thats been bothering me lately, do computer zerg units really need burrow? Lings usualy hide when they spawn if someone is in the base and if youre playing burrow archer in the night, they run off and burrow themselves. Not really a bug, but hey its buggin the hell outta me, after all, rines and broods cant burrow. ;o



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Nov 10 2008, 5:43 pm ClansAreForGays Post #689



Yeah, there's no reason for the comp to have burrow researched.

And that lv4 sounds worth it, but I just hope it isn't OP.




Nov 10 2008, 6:57 pm Oyen Post #690



Quote from Mini Moose 2707
You guys are going to like the new Mech L4. I've tested it out with a computer placeholder on the other team and it appears to work just fine. It's called Weapon Barrage and can be used in any form. It spawns 4 Goliaths (17 + 4 damage which should rape with good upgrades), 4 Vultures, and 4 Tanks around you. They stick around just long enough for those Tanks to get two shots off. I'm quite excited to test it in real games.

Note that this new special frees up the Warbringer Reaver, formerly Berserker mode. This will be used for the BATTLE TANK spawn. I've talked about it before, basically it works like a normal spawner for the computer player and it spawns one Reaver at a time. This gigantic Battle Tank of doom boasts 400 shields, 2500 HP with 20 armor, and 210 damage. It should be a fun spawn. :)
I might rip out another spawn to put it in as opposed to adding another building. Probably one that can easily be spawned by leveling up spawns... like Marines or Hydralisks or Zealots.

Will the mech be able to change forms while this is in effect?

Also, since mech's lv 4 is no longer reaver, I guess summoner's lings + dark swarm combo is now one of his biggest weaknesses.



None.

Nov 10 2008, 7:07 pm ClansAreForGays Post #691



List of things that need to be addressed for M1: (in order of importance)

[ ] - Completely revamped spawn pathing control
[x] - New Lv4 for Mech
[x] - Spawn changes
[x] - Warrior nerfing
[x] - Beacon luring
[ ] - BATTLE TANK
[ ] - Center lane pathing
[ ] - Changes in temple hp/armor/shields or purchasable upgrades for it
[ ] - Theoretical Physicist
[ ] - Credits to best TS team

Post has been edited 3 time(s), last time on Nov 11 2008, 5:21 am by ClansAreForGays.




Nov 10 2008, 9:34 pm Lingie Post #692



Has anyone noticed how overpowered the light mage's L1 is? Can a small cooldown be thrown onto it, because I just got out of a game and nothing could be done about him, even with a volt L3'ing him like mad.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Nov 10 2008, 10:59 pm Moose Post #693

We live in a society.

Quote from ClansAreForGays
List of things that need to be addressed for M1: (in order of importance)

[ ] - Completely revamped spawn pathing control
[x] - New Lv4 for Mech
[ ] - massive spawn changes
[ ] - Warrior nerfing
[x] - Beacon luring
[ ] - BATTLE TANK
[ ] - Center lane pathing
[ ] - Changes in temple hp/armor/shields or purchasable upgrades for it
You can check "Warrior nerfing", insert my usual comments about use of the word "nerf".

You can change "massive spawn changes" to "spawn changes" if you want to check that off. :P

Quote from name:Darkling
Has anyone noticed how overpowered the light mage's L1 is? Can a small cooldown be thrown onto it, because I just got out of a game and nothing could be done about him, even with a volt L3'ing him like mad.
There is. It's when all the templar deaths are flashing around him.




Nov 10 2008, 11:34 pm Alpr Post #694



Any ranged unit can easily hit and run LM when using his spell 1. If all enemies are melee, LM is a perfect class to be, since you can have 1 of your teammates doing assimilators while you just pump mana.

Besides, LM is labeled as a glass cannon - Can dish it out (strongest spells) but can't take it (low hp).



None.

Nov 10 2008, 11:44 pm Riney Post #695

Thigh high affectionado

A vulture mech usualy rapes a LM early in the game, unless you know what you're doing and run at him and trap him between a wall with your L1, then hes pretty much fucked.

WOAH I just saw the fucking glitch of the century, my enemy went along the top of the map (the archer) to create mutas, then he moved them outta game area and they didnt die, then he made 50 of them and raped our base. Dont think this one has been reported yet...

Post has been edited 1 time(s), last time on Nov 11 2008, 6:45 am by Dark_Marine.



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-- Updated as of December 2021 --

Nov 11 2008, 7:57 am MNeox Post #696



Is it possible for someone to post the entire terrain from the original map? I don't seem to have it, and the new terrain I'm making will be based off that one. Islands near bottom, cool terrain in middle, and the narrowish paths on top.



None.

Nov 11 2008, 12:27 pm Vi3t-X Post #697



You should make it a mountain line fading into a beach. :bleh:



None.

Nov 11 2008, 1:16 pm Moose Post #698

We live in a society.

Quote from MNeox
Is it possible for someone to post the entire terrain from the original map? I don't seem to have it, and the new terrain I'm making will be based off that one. Islands near bottom, cool terrain in middle, and the narrowish paths on top.
Certainly.


But, this is really a game that should be left/right instead of corner to corner.




Nov 11 2008, 5:35 pm ClansAreForGays Post #699



Quote from Mini Moose 2707
But, this is really a game that should be left/right instead of corner to corner.
Speak for yourself, I like the corner to corner. It wouldn't feel like ts w/o it.




Nov 11 2008, 7:31 pm MNeox Post #700



Quote from ClansAreForGays
Quote from Mini Moose 2707
But, this is really a game that should be left/right instead of corner to corner.
Speak for yourself, I like the corner to corner. It wouldn't feel like ts w/o it.

AND the isom is only created diagonally, it would be hard to make a terrain behave horizontally/vertically,
it seems more natural this way (corner to corner). :]

also. I'm going to have trouble making some narrow paths, I usually make things all out in the open. lol



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