I order you to forgive yourself!
VulticroYou are given a Zealot and you need to kill the Vulture that is constantly trying to micro you.
SPECIFICATIONS- Players
You can play with any amount of player you want. The more there is, the more chances you can win.
- Map Tileset
Jungle
- Map Size
64x64
POINT OF THE GAMEThe game is pretty much impossible but I made it so you can see how simple it is to make a great micro AI. I tried to make the least amount of triggers possible.
FEATURES- You can give any range unit to the computer and it will still work. (You may need to reduce the size of the location called "Main")
- I read somewhere that a map like that had already been made but couldn't find it anywhere so I decided to remake it so it could be even better.
DETAILS- Characters
•Protoss Zealot
- Opponent
•Terran Vulture (Can be changed in map)
SCREENSHOTS/DEMOThis is the introduction.This is when your Zealot arrives.This is when you start getting owned by a computer.This is how it usually ends.More pictures
PROGRESS- IDEAS (100%)
- TERRAIN (50%)
- UNIT PLACEMENT (90%)
- TRIGGERS (90%)
UPDATES- 30/01/2010 (Date of last change)
Added the map file.
Made with the Map Production template.
Attachments:
Post has been edited 1 time(s), last time on Jan 30 2010, 8:30 pm by apos.
I figured out how to kill that computer... but I would have died by the time I could kill it
Kudos for making an A.I. that can "Micro" the vulture.
None.
Not every ranged unit would work, because it needs to be reasonably faster than the Zealot to be able to run away in a short enough time. If the unit is faster but not by a large enough margin, you get situations when the zealot is chasing the PC across half of the map before the PC has enough range to make another shot.
None.
I order you to forgive yourself!
I saw that when I was testing with other units, I would end up catching up the PC. But the point that I wanted to mention was that it can micro with any units. In a later version, I may add the option at the beginning of the game to choose the unit you go against and it will automatically give you a unit (that is slower) (Maybe by slowing it down with a burrowed unit). The game will still be the same but it's fun sometimes to see other units micro.
Post has been edited 1 time(s), last time on Jan 31 2010, 2:05 am by apos.
There was a map made with this same idea, except the Vulture was able to outmicro a team of 10 zealots, it was very impressive.
None.
If this is done, it belongs in the Map Showcase instead of here.
None.
I order you to forgive yourself!
If this is done, it belongs in the Map Showcase instead of here.
It's pretty much done, but it's not the final product. This is mostly a rough draft were mostly everything is functional. As Falkoner said,
There was a map made with this same idea, except the Vulture was able to outmicro a team of 10 zealots, it was very impressive.
I want to add more to it and maybe incorporate it with a Vulture Control map. There would be a mode where you could get the comp to fight to your side.
Also, for this map, I used the "Send units on random suicide mission" to make the vulture find the best target (closest unit?). That means I only needed to make one trigger for the attack and everything else was to help the PC to escape.