Staredit Network > Forums > SC1 Terrain > Topic: Terrain ideas required
Terrain ideas required
Dec 19 2009, 3:43 pm
By: Dungeon-Master  

Dec 19 2009, 3:43 pm Dungeon-Master Post #1



Hey guys, i've been making a D&D map and I don't know what kind of terrain to put... I mean, mountains, forests, swamps, all of those ? I'd just like to know what you guys think would have its place in a D&D map... I'm short on ideas and don't want it to end being random areas linked together.



None.

Dec 19 2009, 6:40 pm Ryan Post #2



DnD usually consists of many dungeons and cave-like areas, so your main focus should be on interior areas. Other than that, most people use forests for travelling from place to place, and as such, this should be your next focus.

But of course, the world is entirely up to the DM, so you can make as much of any kind of terrain as you please. It is your map after all.




None.

Dec 19 2009, 9:00 pm Dungeon-Master Post #3



Yea I guess you are right Ryan, but I'l let the topic opened, just in case someone has a shiny idea to share!



None.

Dec 20 2009, 3:06 am Revilo Post #4



Try finding Wilhelm's old indoor temple stuff, it would be good for cave's and such.

After a few minutes of looking around I couldn't find it. It used to be on the hall of fame along with Woodenfire's stuff, but now it's all shit



None.

Dec 20 2009, 4:34 am samsizzle Post #5



Terrain Brush Project This could have some nice doodads or blends for dungeons, and also look at the terrain wiki forum.

And paynes unfinished rpg has some nice cave interior blends that you could use. http://www.staredit.net/files/1407/

I don't know much about D&D but considering how it sounds i would make it have a dark sort of ambiance by putting lots of bones and things lying around and maybe have lots of bits of terrain that block vision so that players have to be more careful looking around corners.



None.

Dec 21 2009, 4:21 am payne Post #6

:payne:

Glad of being a reference :)



None.

Dec 21 2009, 4:44 am Dungeon-Master Post #7



Oh stoopidz me, I used brushes when working with SF because they are in sight everytime I used terrain, but I forgot they existed while using SCMDraft!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2022-6-29. : 8:18 am]
GGmano -- I would have released my New map yesterday if scmdraft didnt fail on saving the merged file
[2022-6-29. : 8:17 am]
GGmano -- Not cool when I made such Nice system and I could make it even better if more trigger allowed
[2022-6-29. : 8:16 am]
GGmano -- Damn now I have reduce trigger amount impossible to save fil
[2022-6-27. : 11:03 pm]
jjf28 -- GGmano
GGmano shouted: its not possible to move around a p12 owned preplaced a
when I tried - ya not possible
[2022-6-27. : 11:02 pm]
Zoan -- idk, maybe if you change a setting with euds you can do it. Something like the Unit List and Palletes thing or whatever it's called
[2022-6-27. : 9:42 pm]
GGmano -- i thought that would be easy but dont work on my test
[2022-6-27. : 9:42 pm]
GGmano -- its not possible to move around a preplaced p12 owned dark swarm?
[2022-6-27. : 9:41 pm]
GGmano -- dark swarm
[2022-6-27. : 9:41 pm]
GGmano -- its not possible to move around a p12 owned preplaced a
[2022-6-27. : 1:08 pm]
jjf28 -- having played the architect just fine - no not necessarily
Please log in to shout.


Members Online: Ahli